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Lexy's: Legacy of The Dragonborn Special Edition


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Posted

Have another error in Kye merge but there is no reference in the file to these, look like missing.  If I remember the last update I had to change the values to these but now I can't just find theses references in the srceo file :

 

From ssedit checking error :

 

00:00] Checking for Errors in [08] kye_srceo_patch.esp
[00:00] SSOApocConjureDremoraAssassinActor "Dremora Assassin" [NPC_:070519A8]
[00:00]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 51 not found in DremoraRace "Dremora" [RACE:000131F0]>
[00:00] SSOApocConjureDremoraMageActor "Dremora Mage" [NPC_:070DF734]
[00:00]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 51 not found in DremoraRace "Dremora" [RACE:000131F0]>
[00:00] All Done!
 

Posted

Have another error in Kye merge but there is no reference in the file to these, look like missing.  If I remember the last update I had to change the values to these but now I can't just find theses references in the srceo file :

 

From ssedit checking error :

 

00:00] Checking for Errors in [08] kye_srceo_patch.esp

[00:00] SSOApocConjureDremoraAssassinActor "Dremora Assassin" [NPC_:070519A8]

[00:00]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 51 not found in DremoraRace "Dremora" [RACE:000131F0]>

[00:00] SSOApocConjureDremoraMageActor "Dremora Mage" [NPC_:070DF734]

[00:00]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 51 not found in DremoraRace "Dremora" [RACE:000131F0]>

[00:00] All Done!

 

This error is easily fixed, as it is mentioned in the main guide to remove those 2 tint 51 layers in the kye_srceo_patch.esp after installation.

I got the same error and edit it in ssedit (I just delete both references) :

 

Checking for errors in MLU - NPC Retexture Conflict Resolution.esp

  CWBattleRikke "Legate Rikke" [NPC_:000D0573]

    NPC_ \ Head Parts \ PNAM - Head Part -> Found a ARMA reference, expected: HDPT

  Rikke "Legate Rikke" [NPC_:000132A1]

    NPC_ \ Head Parts \ PNAM - Head Part -> Found a ARMA reference, expected: HDPT

Checking for errors in KYE - Conflict Resolution.esp

 

Now it work in merge plugins... Hopefully it's not breaking anything Can anyone confirm ? As I don't know from where those reference comes ? Thanks Lexys!

I was debating on just doing this, but decided to wait for official word from Lexy and her team on a course of action before doing anything.

Posted

I can't find this records 070519A8 and 070DF734 in kye_srceo_patch.esp! Look: here and here.

I can promise you they are there, as I just did this step a couple hours ago.  Not hard to find, so I didn't even bother searching for them, and found them manually, since the only tab to open is the Non-Player Character one.

Posted

If i understand what you are saying.....if Alternate Start - Live another life for example, has been made for Skyrim SE, can it be used on Skyrim LE....NO it's forms would have been converted to 44 to work with x64 bit platform, as opposed to the 43 form on 32 bit platform. Beside the author of said mod should/ may have updated the mod to work for LE. If not stick with the latest version on the given game version

No. .. actually I meant if you use a mod for Skyrim SE 1.5.50 while my game is still 1.5.39

Posted

 

MLU - NPC Retexture Conflict Resolution.esp is showing errors in Merge Plugins.  Is it safe to ignore the errors?  Merge Plugins gives the following when clicking fix errors

 

Fixing errors in MLU - NPC Retexture Conflict Resolution.esp
  Unhandled error: NPC_ \ Head Parts \ PNAM - Head Part -> Found a ARMA reference, expected: HDPT
  Unhandled error: NPC_ \ Head Parts \ PNAM - Head Part -> Found a ARMA reference, expected: HDPT

 

Ah Crap just Realized I forgot to update the MLU NPC CR earlier but I have now It wasn't on my do list so it slipped my mind

Posted

I can't sort LOOT, get this error: 

Cyclic interaction detected between "ELE-ELFX Patch and Tweaks.esp" and "ELE Merged.esp". Back cycle: ELE Merged.esp, Followers and NPC - Conflict Resolution.esp, ELE_SSE.esp, ELE-ELFX Patch and Tweaks.esp

 

Anyone know how to solve this?

Check whether both esps haven't got their metadata to load after each other.

Posted

I got the same error and edit it in ssedit (I just delete both references) :

 

Checking for errors in MLU - NPC Retexture Conflict Resolution.esp

  CWBattleRikke "Legate Rikke" [NPC_:000D0573]

    NPC_ \ Head Parts \ PNAM - Head Part -> Found a ARMA reference, expected: HDPT

  Rikke "Legate Rikke" [NPC_:000132A1]

    NPC_ \ Head Parts \ PNAM - Head Part -> Found a ARMA reference, expected: HDPT

Checking for errors in KYE - Conflict Resolution.esp

 

Now it work in merge plugins... Hopefully it's not breaking anything Can anyone confirm ? As I don't know from where those reference comes ? Thanks Lexys!

those are Rikkes head parts from Bijin if you delete them she will have the balck face bugs it shoudl be fixed now download the new verison of MLU - NPC Retexture Conflict Resolution i just uploaded and redo you CR merge as well as you bash patch Smash and zEdit.

I can't sort LOOT, get this error: 

Cyclic interaction detected between "ELE-ELFX Patch and Tweaks.esp" and "ELE Merged.esp". Back cycle: ELE Merged.esp, Followers and NPC - Conflict Resolution.esp, ELE_SSE.esp, ELE-ELFX Patch and Tweaks.esp

 

Anyone know how to solve this?

 

ELE-ELFX Patch and Tweaks.esp should be part of the ELE Merge so you can deactivate that.

No. .. actually I meant if you use a mod for Skyrim SE 1.5.50 while my game is still 1.5.39

that is not a good idea that could actaully cause CTD's

Posted

those are Rikkes head parts from Bijin if you delete them she will have the balck face bugs it shoudl be fixed now download the new verison of MLU - NPC Retexture Conflict Resolution i just uploaded and redo you CR merge as well as you bash patch Smash and zEdit.

Thanks Lexys I will redo it, was just waiting for your input... For the kye-srceo in kye merge it seems on the right pane on view tab in ssedit I just have perks nothing else for both actor (last time I had all the rest including the tint that i fixed) ... maybe your last update will fix that, I'll come back to you after I update the rest of your mods... and see if that change... Thank for your hard work! very appreciated!

Posted

@Smokingjoe1982 I search line by line and didn't find! Jesus... So frustrating. The first column is for the records right? My last record is 06117284.

Techincally the records are XX0519A8 and XX0DF734 xx is the (xx is the formid of kye_srceo_patch.esp). If you can't find those records you deleted them and need to reinstalled KYE

Posted

Check whether both esps haven't got their metadata to load after each other.

Managed to fix that error but other Cycle interaction errors are still preventing me from sorting the load order, I think best thing for me to do is clear all user metadata and just follow the Finishing Line guide carefully. Must have went wrong somewhere earlier.

Posted

I'm three updates behind now... and judging from the last page or so of problems, I think I'll wait just a bit longer. Looking at the changes, I don't see anything that looks like it will require a new game though... if I'm lucky.

Posted

that is a recent development want you to need to do is open up kye_srceo_patch.esp in xedit and remove tint layer 51. It is cos SRECO added the Tint Layer by mistake and KYE authour has copied it across.

I'm having difficulty doing this. I recently followed your amazing guide, Lexy, and I've been following along PhoenixSunstar001's videos for assistance.  I can located the tint layers in kye_srceo_patch.esp using xEdit, but right clicking on them in the view pane does not give a "remove" option.  I've been searching for answers or a guide, but haven't had any success.  Any help would be greatly appreciated!  Thanks!!

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