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Lexy's: Legacy of The Dragonborn Special Edition


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Does anyone know if there are old versions of XP32 Skeleton hosted anywhere?  The 4.20 version is no longer on the nexus and I hate deviating from the guide.  The 4.40 and 4.50 versions fomod installer is totally different than the 4.20 version and it seems the settings are now controlled through MCM, but there is a bunch of stuff in there that frankly I'm not sure how to configure for compatibility with this guide.

 

Thanks in advance for any help :)

Groovtama pulled it cos he doesn't think it required anymore I have been looking at v4.50 and it looks ok to use. Use this https://wiki.step-project.com/index.php?title=User%3ADarkladyLexy%2FLexys_LOTD_SE&diff=106461&oldid=106460 version (Just serach for XP32 Maximum Skeleton Special Extended - XPMSSE)

 

I will like be switching the guide back to v4.50 soon anyway.

hi. 

 

thanks for this guide, really helpful.

but i got problem, in xpmse page there's no xpmse 4.20

so should i use v4.51?? or can someone share their v4.20.

thanks in advance

This is a known issue - the author recently pulled all the older versions. Lexy is currently working on an update to the guide. In the meantime, the other two quotes should help you get it running at least well enough to get by until we have a full update.

Edited by Shadriss
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I was planning an update today but my Kids had other plans they have been bouncing off the walls all day and I have been pulling my hair out.

 

The Dev team are hoping to roll out an update over the weekend but I won't be able to do any updates and testing until September. T minus 19 days and counting until the little buggers... I mean I wonder darling children go back to school and mummy can to do some mod testing and God forbid actual playing again.

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Petr87, on 26 Jun 2018 - 7:12 PM, said:snapback.png




I still have no clue what's wrong with my smash patch. I mean WITHOUT it active, Camilla Valerius (Riverwood) will escort me to the bridge as part of the quest normally but if I active my smash patch she'll just stand there in front of her store,not doing anything (I still can talk to her tho). I fear this will effect not only her but any future npc's that I'm not meet with yet and completely broke my game.Anyone have same issue wit me? Help please..




Not spotted this but them again I don't get the claw that way


 


I know this is an old forum post, but I also encountered this issue myself but was able to resolve it by:


  • Re-organizing my .esp load order to match Lexy's exactly
  • Chose an alternate start other than the Vanilla start

Not sure which of these 2 things actually cured the issue, but one or both of these steps resolved this issue for me (if anyone still cares :D )

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Petr87, on 26 Jun 2018 - 7:12 PM, said:snapback.png

Not spotted this but them again I don't get the claw that way

 

I know this is an old forum post, but I also encountered this issue myself but was able to resolve it by:

  • Re-organizing my .esp load order to match Lexy's exactly
  • Chose an alternate start other than the Vanilla start

Not sure which of these 2 things actually cured the issue, but one or both of these steps resolved this issue for me (if anyone still cares :D )

 

I had the same issue with her (which I had in LE also) but haven't had any other (noticeable) issues with NPCs since then.  I did do the Vanilla Start in Alt Start, so maybe that is the issue.

 

Does anyone have an issue with the uncapper not always working?  I didn't get my extra perk at levels 20 and 25.  I tested it later, after finding a post for the console command "advskill onehanded 100000" and it went to 150, so it seems to be working, at times at least.  I switched to xShadowman's dll loader, just for the uncapper, and tested and going up 10 levels game me 12 perks, so it seemed to work then.  There are other posts on the uncapper page regarding this, one which specifically states she never has a problem with xshadowman's but skse doesn't always work.

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Petr87, on 26 Jun 2018 - 7:12 PM, said:snapback.png

Not spotted this but them again I don't get the claw that way

 

I know this is an old forum post, but I also encountered this issue myself but was able to resolve it by:

  • Re-organizing my .esp load order to match Lexy's exactly
  • Chose an alternate start other than the Vanilla start

Not sure which of these 2 things actually cured the issue, but one or both of these steps resolved this issue for me (if anyone still cares :D )

 

this caused by Immersive Citizen it is sorted in the CR by fowarding an AI package for Camilla Valerius from USSEP.

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So I've confirmed that my Skyrim.ini and SkyrimPrefs.ini file both show correctly in the */MyGames/Skyrim Special Edition/* folder as well as viewing them through MO.  But the in game settings still show values that don't reflect the .ini configurations (I.E. Save on Wait, Save on Travel etc. are showing as enabled) 

 

Is this normal?  If not, any thoughts as to why that might be?

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So I've confirmed that my Skyrim.ini and SkyrimPrefs.ini file both show correctly in the */MyGames/Skyrim Special Edition/* folder as well as viewing them through MO.  But the in game settings still show values that don't reflect the .ini configurations (I.E. Save on Wait, Save on Travel etc. are showing as enabled) 

 

Is this normal?  If not, any thoughts as to why that might be?

Nevermind, I found the issue..for whatever reason, my LOTD profile skyrim prefs.ini was slightly different than what I had setup, so I just swapped it...

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this caused by Immersive Citizen it is sorted in the CR by fowarding an AI package for Camilla Valerius from USSEP.

Then it may not be getting forwarded to anything downstream of the CR, because I get this all the time - doesn't prevent the quest from being completed, and I usually leave her behind anyhow, so it's not a real issue in my mind. That said, if I know where to look for this record, I'll take a look in my files to see if it is being forwarded or not in the final patch sequences.

 

EDIT: Took a quick look in SSE Edit, and I found the references - they are forwarded, and yet this still happens. I've never been able to understand how the escort logic works - I've all but stood on top of NPCs, and they wont move, and other times I'll be a long ways off and they will. Or I get 'too far' ahead of them, and they stop completely. *sigh* Skyrim logic?

Edited by Shadriss
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In my effort to fix my tree LOD issues I went and started a new game with only the Tree LOD mods enabled plus alternate start to get in the game quick, generated all my LOD and I'm still getting horrible mis-smatch of my LOD with the tree nifs themselves. I understand LOD never matches up perfect, I'm not trying to fix that. It's the complete height difference that is the issue. It's like the game is using vanilla height LODs but installing the large tree models themselves, so I get this massive height difference when it swaps. It's too jarring to ignore.

 

It's not my install, either. I've re-installed these mods a half dozen times or more thinking just that, I hit the wrong option on something somewhere, but I've done this enough times now reading each line of text word by word, verifying with multiple clicks I have the right option selected that it can't be that.

 

I even tried Vortex, just to make sure it's not somehow MO2, but it has the same issue. At this point either the LOD install order in the guide is incorrect or Dyndolod is screwing it up. Well, that or this is just something that is considered acceptable. I can't find an old version of Dyndolod to test things so all I can do is ask you guys if any of you have issues with your tree LOD height and 2.43 or if it's all working perfect for you. Does anyone else get a large height increase from LOD to tree model transition? I'm have the issue with both aspen trees and pine trees.

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In my effort to fix my tree LOD issues I went and started a new game with only the Tree LOD mods enabled plus alternate start to get in the game quick, generated all my LOD and I'm still getting horrible mis-smatch of my LOD with the tree nifs themselves. I understand LOD never matches up perfect, I'm not trying to fix that. It's the complete height difference that is the issue. It's like the game is using vanilla height LODs but installing the large tree models themselves, so I get this massive height difference when it swaps. It's too jarring to ignore.

 

It's not my install, either. I've re-installed these mods a half dozen times or more thinking just that, I hit the wrong option on something somewhere, but I've done this enough times now reading each line of text word by word, verifying with multiple clicks I have the right option selected that it can't be that.

 

I even tried Vortex, just to make sure it's not somehow MO2, but it has the same issue. At this point either the LOD install order in the guide is incorrect or Dyndolod is screwing it up. Well, that or this is just something that is considered acceptable. I can't find an old version of Dyndolod to test things so all I can do is ask you guys if any of you have issues with your tree LOD height and 2.43 or if it's all working perfect for you. Does anyone else get a large height increase from LOD to tree model transition? I'm have the issue with both aspen trees and pine trees.

Sorry, but it's got to be your install.  I'm not having any issues with the tree lod, or any lod, especially one where there is the mismatch you are describing.  My transitions are near perfect, with the only exception being the shadows sometimes coming in a little later than they should.  The size is is as near perfect as I can tell.  I wanted to try 3d trees but stayed away from messing with any other tree mods for precisely the problems you are talking about, the lods not matching correctly.  I've added quite a few mods on top of my build but stayed true to the trees as laid out by LOTD.

 

I'm sorry, I know it's not the answer you're looking for.  I wish I could help but the issue is not the guide.  Is the issue that they're small in the near but big in the lod?  Or the opposite?  I assume you're using the tall tree option for both the trees and the lods.  If you are, I'm not sure why you'd be getting one set of trees not being big.  

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Sorry, but it's got to be your install.  I'm not having any issues with the tree lod, or any lod, especially one where there is the mismatch you are describing.  My transitions are near perfect, with the only exception being the shadows sometimes coming in a little later than they should.  The size is is as near perfect as I can tell.  I wanted to try 3d trees but stayed away from messing with any other tree mods for precisely the problems you are talking about, the lods not matching correctly.  I've added quite a few mods on top of my build but stayed true to the trees as laid out by LOTD.

 

I'm sorry, I know it's not the answer you're looking for.  I wish I could help but the issue is not the guide.  Is the issue that they're small in the near but big in the lod?  Or the opposite?  I assume you're using the tall tree option for both the trees and the lods.  If you are, I'm not sure why you'd be getting one set of trees not being big.  

 

Trees are taller than their LOD would suggest. Well, most trees. There are some that do line up OK (SFO trees), but there are also some where the difference is too significant and jarring to ignore. Others have what looks like completely wrong looking billboards for the tree model.

 

https://imgur.com/a/RlSo9BX

 

It's better if you open each image a new tab to see the difference better for some of them.

Edited by zerohaste
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HI. When I pass each esp through Bash Tags Autodetection, some esps get bash tags not listed in guide. Should I add them or ignore them - and only use the ones suggested in this guide ?

 

Thanks

First, why are you doing that? It's not directed anywhere, and it's completely unneeded. It may, in fact, add tags that you don't want. (Honestly, I've never heard of this function, which means in six years of modding, I've never needed it - maybe this means something, maybe it doesn't, but it should be at least indicative.)

 

Second, The only tags that should be changed from their baseline are the ones specifically listed in the Finishing Line Wrye Bash section. This covers a few of the merges you've made to ensure they merge as they are supposed to.

 

 

Trees are taller than their LOD would suggest. Well, most trees. There are some that do line up OK (SFO trees), but there are also some where the difference is too significant and jarring to ignore. Others have what looks like completely wrong looking billboards for the tree model.

 

https://imgur.com/a/RlSo9BX

 

It's better if you open each image a new tab to see the difference better for some of them.

Looking at those pics, the aspens at least appear to be two completely different tree types - they don't look even close to the same. I know you said you've made sure of your install in a word-by-word fashion, but I have to wonder if you missed a download somewhere. I certainly haven't seen anything like that... a couple foot difference between pine trees sure, but not trees that don't look remotely like each other.

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