OK, so as Tech and myself briefly discussed in another thread, Magery suck vanilla. I know STEP's mandate is as close to vanilla as possible (with some caveats), but the simple truth is that magic, especially combat (Destruction) spells simply don't cut it. Simple example:
Helgen Underground. I walk into a room with five foes, three melee and two archers. My options are:
A) Break out Sword/Axe/Bludgeoning Instrument and do that voodoo that you do so well. Foes are dead. Game progresses.
B) Break out Flames. Magika runs out. All foes are still alive. Resort to A.
C) Same as B, but refuse to resort to A. Die. Reload. Resort to A.
No self-respecting mage would break out a weapon on the order of a sword, etc. Spellswords are kind of an exception to this, but even there, they are primary mages with a backup plan. The spellcasting is thier primary focus, not a sword slinger with a few useful casting buffs.
I'd LOVE to be able to be the BA Mage that the College of Winterhold deserves AND needs... but I can't with vanilla - not without resorting to methods that just aren't... right for the mage. So, to the end, I'm looking for something to address this issue without straying TOO far from vanilla. I've not done an exhaustive search, but I have found a few potentials. If you have used them and can speak to their effectiveness, please do so. If you see one that's missing, speak up as well.
1 - Balanced Magic. This one changes a lot of things, but seems to be on the track of what I'm talking about above.I've never been able to get to higher levels of casting (my Restoration skill, for example, just passed 20 for the first time in the six years I've been playing this game. Yes, you read that right, that's how underwhelmed I've been by the magic), so I can't really evaluate a lot of the changes it makes, so any insight here would be helpful.
2 - Mighty Magick Skyrim. This is kind of my 'outer limits' mod, as it makes many huge changes and additions to the system. What I can't get a feel for is how will it performs in actual combat, and again, I can't really evaluate the statements since I've never been able to get my skills up that high.
3 - Better Magic. Seems to be a watered down version of Balanced Magic, but again, my ability to make evaluations here is somewhat lacking.
I also ran across Conjuration and Summoning Fixes, and I am curious if anyone knows if these issues were corrected by the USLEEP or not. If not, it may be something to throw over for bugfix mod consideration in the main guide as well, but that's another thing for later.
Thoughts, comments, or recommendations? Bring'em on.
Question
Shadriss
OK, so as Tech and myself briefly discussed in another thread, Magery suck vanilla. I know STEP's mandate is as close to vanilla as possible (with some caveats), but the simple truth is that magic, especially combat (Destruction) spells simply don't cut it. Simple example:
Helgen Underground. I walk into a room with five foes, three melee and two archers. My options are:
A) Break out Sword/Axe/Bludgeoning Instrument and do that voodoo that you do so well. Foes are dead. Game progresses.
B) Break out Flames. Magika runs out. All foes are still alive. Resort to A.
C) Same as B, but refuse to resort to A. Die. Reload. Resort to A.
No self-respecting mage would break out a weapon on the order of a sword, etc. Spellswords are kind of an exception to this, but even there, they are primary mages with a backup plan. The spellcasting is thier primary focus, not a sword slinger with a few useful casting buffs.
I'd LOVE to be able to be the BA Mage that the College of Winterhold deserves AND needs... but I can't with vanilla - not without resorting to methods that just aren't... right for the mage. So, to the end, I'm looking for something to address this issue without straying TOO far from vanilla. I've not done an exhaustive search, but I have found a few potentials. If you have used them and can speak to their effectiveness, please do so. If you see one that's missing, speak up as well.
1 - Balanced Magic. This one changes a lot of things, but seems to be on the track of what I'm talking about above.I've never been able to get to higher levels of casting (my Restoration skill, for example, just passed 20 for the first time in the six years I've been playing this game. Yes, you read that right, that's how underwhelmed I've been by the magic), so I can't really evaluate a lot of the changes it makes, so any insight here would be helpful.
2 - Mighty Magick Skyrim. This is kind of my 'outer limits' mod, as it makes many huge changes and additions to the system. What I can't get a feel for is how will it performs in actual combat, and again, I can't really evaluate the statements since I've never been able to get my skills up that high.
3 - Better Magic. Seems to be a watered down version of Balanced Magic, but again, my ability to make evaluations here is somewhat lacking.
I also ran across Conjuration and Summoning Fixes, and I am curious if anyone knows if these issues were corrected by the USLEEP or not. If not, it may be something to throw over for bugfix mod consideration in the main guide as well, but that's another thing for later.
Thoughts, comments, or recommendations? Bring'em on.
Top Posters For This Question
16
6
4
4
Popular Days
May 31
14
May 30
8
May 29
6
Jun 2
5
Top Posters For This Question
Shadriss 16 posts
baronaatista 6 posts
Kelmych 4 posts
TechAngel85 4 posts
Popular Days
May 31 2017
14 posts
May 30 2017
8 posts
May 29 2017
6 posts
Jun 2 2017
5 posts
Popular Posts
Shadriss
What I am about to say merits attention. Listen closely - I don't say this often. I've seriously screwed up here. As it happens, I know Kessno in RL as well, and we've been talking tonight about t
Shadriss
I dunno that I 'recommend' any of them - they were my initial looks into ways to 'fix' magery in Skyrim. But as to the actual question, doubtful. STEPs mandate centers around two core things (though t
37 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now