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Skyrim Revisited Pre-Release Feedback


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It looks like the entire contents (three files) of Coverkhajiits Males is overwritten by Better Males.

 

You are correct sir. Will remove the male reference.

 

It looks like both files in Ultimate HD Torch optional are overwritten - the dds by Ultimate HD Fire Effects and the nif by New Thinner Torch.

 

Will double check it tonight... I thought there was a file or two still active in mine.
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Alright guys. Almost ready for BETA 2 of DSR... this build will have an uninstaller, prerequisites check(SKSE, SkyUI, Patch file), and the effect should no longer be resistable(doh!).

 

Question: Which is preferable for uninstall?

 

A) Complete uninstall - No papyrus error log at all but mod can NEVER be reinstalled again on that save or later.

 

B) Mostly uninstalled - Few(6) warning messages at the top of the log. No bloat or issues but mod can be reinstalled later.

 

I'm leaning toward option B.

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Yea, I'm going towards B too. It's a fairly likely scenario - someone will decide that they didn't really fin the mod that appealing, or removed it some some other reason, only to change their mind and add it back. Giving some messages in the Papyrus log is better than it not working at all when the scenario happens. And believe me, it will happen at some point.

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The other reason it's likely to happen is people testing out which mods they like - adding and dropping them as they do to sort out conflicts - and then only to get a new conflict if option A is chosen. Or so I could envision. Plus it might introduce issues with updates(not that you are planning any now - but then again no one ever is...)

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Definitely option B. Most people can just not figure out option A and you would drown in people asking why it does not work.

 

Also yes do not ddsopt WATER since well... you need to look at it up close. Of course LOD textures are not up close and would be the proverbial exclusion to prove the rule. :P

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Alright guys. Almost ready for BETA 2 of DSR... (snip)

 

Where do you recommend putting the .esps for this?  Before the general patch?  With Automatic Variants after the bashed patch?

 

Giving a rule of "Bottom Dynamic Plugins" sort of makes sense as it seems, like Automatic Variants, it requires a SkyProc.

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Alright guys. Almost ready for BETA 2 of DSR... (snip)

 

Where do you recommend putting the .esps for this?  Before the general patch?  With Automatic Variants after the bashed patch?

 

Giving a rule of "Bottom Dynamic Plugins" sort of makes sense as it seems, like Automatic Variants, it requires a SkyProc.

 

Dual Sheath Redux.esp - Take your pick, no vanilla records modified.

Dual Sheath Redux Patch.esp - After all mods that add weapons or shields including other SkyProc based mods like Lootification. My patcher must be run last to remain compatible with everything.

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