Neovalen Posted March 25, 2013 Author Share Posted March 25, 2013 It looks like the entire contents (three files) of Coverkhajiits Males is overwritten by Better Males. You are correct sir. Will remove the male reference. It looks like both files in Ultimate HD Torch optional are overwritten - the dds by Ultimate HD Fire Effects and the nif by New Thinner Torch. Will double check it tonight... I thought there was a file or two still active in mine. Link to comment
Neovalen Posted March 25, 2013 Author Share Posted March 25, 2013 I thought I read somewhere in the thread not to optimize the Distant Detail mods - or was it WATER - but now I can't find it. Definitely should not touch WATER. Link to comment
Neovalen Posted March 25, 2013 Author Share Posted March 25, 2013 I just updated Atlas Map Markers per the guide. Â Not sure if its covered or not by the changes, but Tes5edit does find errors in the files (udrs etc) and does clean the files. Will check tonight. Guessing this is due to the new TES5Edit. Link to comment
Neovalen Posted March 25, 2013 Author Share Posted March 25, 2013 Alright guys. Almost ready for BETA 2 of DSR... this build will have an uninstaller, prerequisites check(SKSE, SkyUI, Patch file), and the effect should no longer be resistable(doh!). Question: Which is preferable for uninstall? A) Complete uninstall - No papyrus error log at all but mod can NEVER be reinstalled again on that save or later. B) Mostly uninstalled - Few(6) warning messages at the top of the log. No bloat or issues but mod can be reinstalled later. I'm leaning toward option B. Link to comment
statmonster Posted March 25, 2013 Share Posted March 25, 2013 Option B. Especially if you put a note in the description warning people of this. Link to comment
WilliamImm Posted March 25, 2013 Share Posted March 25, 2013 Yea, I'm going towards B too. It's a fairly likely scenario - someone will decide that they didn't really fin the mod that appealing, or removed it some some other reason, only to change their mind and add it back. Giving some messages in the Papyrus log is better than it not working at all when the scenario happens. And believe me, it will happen at some point. Link to comment
statmonster Posted March 25, 2013 Share Posted March 25, 2013 The other reason it's likely to happen is people testing out which mods they like - adding and dropping them as they do to sort out conflicts - and then only to get a new conflict if option A is chosen. Or so I could envision. Plus it might introduce issues with updates(not that you are planning any now - but then again no one ever is...) Link to comment
jasonstory44 Posted March 25, 2013 Share Posted March 25, 2013 I definately vote for option B...always nice having the option to add it back in!!! Will you be PMing us once beta 2 drops? Link to comment
Neovalen Posted March 25, 2013 Author Share Posted March 25, 2013 Yes I will send a PM to all. Link to comment
Smile44 Posted March 25, 2013 Share Posted March 25, 2013 Option B seems like the best plan. :) Link to comment
Aiyen Posted March 25, 2013 Share Posted March 25, 2013 Definitely option B. Most people can just not figure out option A and you would drown in people asking why it does not work. Also yes do not ddsopt WATER since well... you need to look at it up close. Of course LOD textures are not up close and would be the proverbial exclusion to prove the rule. :P Link to comment
statmonster Posted March 25, 2013 Share Posted March 25, 2013 Thanks. There seem to be more exceptions than standard cases in rules covering what to DDSOpt.... Link to comment
statmonster Posted March 25, 2013 Share Posted March 25, 2013 Alright guys. Almost ready for BETA 2 of DSR... (snip) Where do you recommend putting the .esps for this? Before the general patch? With Automatic Variants after the bashed patch? Giving a rule of "Bottom Dynamic Plugins" sort of makes sense as it seems, like Automatic Variants, it requires a SkyProc. Link to comment
Neovalen Posted March 25, 2013 Author Share Posted March 25, 2013 Alright guys. Almost ready for BETA 2 of DSR... (snip) Where do you recommend putting the .esps for this? Before the general patch? With Automatic Variants after the bashed patch? Giving a rule of "Bottom Dynamic Plugins" sort of makes sense as it seems, like Automatic Variants, it requires a SkyProc. Dual Sheath Redux.esp - Take your pick, no vanilla records modified.Dual Sheath Redux Patch.esp - After all mods that add weapons or shields including other SkyProc based mods like Lootification. My patcher must be run last to remain compatible with everything. Link to comment
WilliamImm Posted March 25, 2013 Share Posted March 25, 2013 I placed Dual Steath Redux right after DSpSoB.esp, and the patch at the bottom of the load order. Link to comment
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