statmonster Posted March 11, 2013 Share Posted March 11, 2013 Very nice. I used your last version in the Fall when I started playing Skyrim. I found it a very good introduction for using the various mod management and tweaking tools. This new version looks even better; especially the very detailed documentation. I'm looking forward to using it. Thanks for all your hard work. Link to comment
Smile44 Posted March 11, 2013 Share Posted March 11, 2013 I have removed the unsanctioned edits... hopefully I don't have to deal with that again. I simply overwrote with my last revision.I didn't think it sounded like you on the page (unless you had been hit on the head or something). I thought that only registered STEP community users could edit the wiki, and then only citizens (I'm definitely patchy on the rules). That said his warning implied a problem with the email thing? He would have known about the community forums and SR boards. ('He' being the unsanctioned editor and assuming he was a member of the community). Has the wiki been hacked? It might be worth the admin team looking into it as the move may have allowed some security bugs etc.. I believe I will post on the correct part of the forum about this just so interested parties can check. Link to comment
Neovalen Posted March 11, 2013 Author Share Posted March 11, 2013 Dual Sheath is almost ready. Had a cold this weekend slowing me down. Tested a few hours with no issues(no bugs no papyrus spam) and tested uninstall. Other than a few latent log issues (cannot find store... etc etc. There doesn't appear to be any negatives.). Main thing to get done is meshes. Just long and tedious. Soon... soon. Link to comment
Neovalen Posted March 11, 2013 Author Share Posted March 11, 2013 Thanks again to everyone for the support in making SR a success and for keeping me going on Dual Sheath Redux... there were many many times I wanted to give up... spent more time of DSR than I ever imagined it would take but think you'll like the results. Link to comment
SpikeWLD Posted March 11, 2013 Share Posted March 11, 2013 all i can say is WooT Neo! BD Link to comment
dreadflopp Posted March 11, 2013 Share Posted March 11, 2013 According to your install instructions of Langleys Wood Metal and Stone Texture Workshop 1.4a we should exclude Textures/architecture/highhrothgar/hhfloor01.dds if using SRO. Should we also exclude Textures/architecture/highhrothgar/hhfloor01_n.dds? Link to comment
statmonster Posted March 11, 2013 Share Posted March 11, 2013 I'm curious to know why you have dropped some of the mods from your previous build. Have you just not gotten to them yet? No longer like what they do? Found better replacements? Think they have some stability or performance issues? Economics of Skyrim Victoria's Walk Duel Combat EFF (Extensible Follower Framework) BTW, I'm very encouraged to hear about the new shield/sheath mod. I liked the old one but it seemed a bit unstable as occasionally characters would stop using shields or would stop placing them on the back when sheathed. EIDT: I just saw the Mod Suggestions thread. This question might be more appropriate over there, if an Admin wants to move it... Link to comment
walkman80 Posted March 11, 2013 Share Posted March 11, 2013 Anyone using SkyRe with this? If so, how is it working. Link to comment
Neovalen Posted March 11, 2013 Author Share Posted March 11, 2013 According to your install instructions of Langleys Wood Metal and Stone Texture Workshop 1.4a we should exclude Textures/architecture/highhrothgar/hhfloor01.dds if using SRO. Should we also exclude Textures/architecture/highhrothgar/hhfloor01_n.dds? Will compare again tonight but answer for now is yes also exclude the normal. Link to comment
Aiyen Posted March 11, 2013 Share Posted March 11, 2013 Last I checked then Skyre only requires that you drop the two soul trap mods since it changes those and hence conflict. Everything else should be compatible, since they are mainly visual mods. But do not hold me up against that, I removed skyre again a while ago as I replaced it with other mods that are not as restrictive, and function better with everything else. Link to comment
Neovalen Posted March 11, 2013 Author Share Posted March 11, 2013 I'm curious to know why you have dropped some of the mods from your previous build. Have you just not gotten to them yet? No longer like what they do? Found better replacements? Think they have some stability or performance issues? Economics of SkyrimVictoria's Walk Duel CombatEFF (Extensible Follower Framework) BTW, I'm very encouraged to hear about the new shield/sheath mod. I liked the old one but it seemed a bit unstable as occasionally characters would stop using shields or would stop placing them on the back when sheathed. EoS... I may add this back later but it hasn't been updated in awhile and not entirely sure how it reacts with the DLC. Victoria's walk is good but prefer the updated default that comes with UNPB these days(same author). Duel is actually under testing right now and I really like the new version. I need to decide if I'm going to use an overhaul mod like SkyRe or piece a bunch of mods together for the various aspects. EFF is still my follower mod of choice but hoping to see expired new version soon with updates for DLC/SkyUI before I evaluate it again. As far as DSpSoB as you stated it was a good mod but not 100% well executed... I will fix this. :) Link to comment
statmonster Posted March 11, 2013 Share Posted March 11, 2013 What is the issue with Auto Saves and Fast Saves? Is it that the saves they create are corrupted or that the act of saving can cause a CTD? Link to comment
Neovalen Posted March 11, 2013 Author Share Posted March 11, 2013 What is the issue with Auto Saves and Fast Saves? Is it that the saves they create are corrupted or that the act of saving can cause a CTD? Both. In general it is best to do full saves in a non/lightly populated interior cell. Link to comment
alexbeugelsdijk Posted March 11, 2013 Share Posted March 11, 2013 Under the Dance of Death mod listing, the mod cleaning instructions are said to be for the Dawnguard Edition.esp. Does it also apply to the Ultimate Edition.esp? Link to comment
Neovalen Posted March 11, 2013 Author Share Posted March 11, 2013 Under the Dance of Death mod listing, the mod cleaning instructions are said to be for the Dawnguard Edition.esp. Does it also apply to the Ultimate Edition.esp? Yes typo on my part. Will fix tonight. Link to comment
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