Solist Posted February 28, 2013 Posted February 28, 2013 Question regarding the Alternate Start - Guard Dialog Overhaul patch that was recently setup. For the following instruction, I'm having some odd behavior: Quote Right-click on Guard Dialogue Overhaul.esp in the right pane and select "Copy as Override into...".Select AS-GDO Patch.esp and click [OK].Right-click on the "Conditions" row of AS-GDO Patch.esp and select "Add".Drag the "MQ102" condition from Alternate Start - Live Another Life.esp to the newly created condition in AS-GDO Patch.esp.The condition MQ102 at this step is in the 4th row/position. If I move it to the right, it shifts up in the patch to be in the 3rd row/position, overriding the GetInFaction/Whiterun entry. My question is, should I drag that condition over into the patch, so that when I drag the MQ102 condition over it stays in the 4th row, or is the intention for it to move up? Thanks in advance.
haelfix Posted March 2, 2013 Posted March 2, 2013 So I was thinking about starting a full playthrough. I have this compilation stable to the point where I can play for several hours in a row. The CTDs I get are no more or less than regular Skyrim, so thats good enough. The only thing that's stopping me is the possible inclusion of left hand rings and DSpSOB at a future time when they are made to be more compatible with the other mods. If I include them midway through a game, I suspect that might really cause some issues... Do you think it would be ok, or do they really require full restarts?
justjr Posted March 2, 2013 Posted March 2, 2013 Damn, even with uncapper directly in Skyrim folder it does not work. :( I cannot play like this x) My game is perfect, but that flaw. :(
walkman80 Posted March 2, 2013 Posted March 2, 2013 I'm not seeing the 'Closer Quivers Longer Arrows' entry on the wiki. I'm probably blind but can anyone give me the # location in the wiki, please?
spuTum Posted March 2, 2013 Posted March 2, 2013 i have a noob question , i think^^ after optimizing textures and check the esp for the folders (example  heartfiresoptimized.esp ) in the left window of organizer have i to check the bsa files in the bsa tab in the orginizer and or have i to edit the ini and add them to the archives list there ? thx :)
Smile44 Posted March 2, 2013 Posted March 2, 2013 'walkman80 said: I'm not seeing the 'Closer Quivers Longer Arrows' entry on the wiki. I'm probably blind but can anyone give me the # location in the wiki' date=' please?[/quote']It lies betwixt "Daedric Armor and Weapon Improvement" and "Improved Close Faced Helmets" in the "Armory of Skyrim" section. :)
Solist Posted March 2, 2013 Posted March 2, 2013 Quote i have a noob question , i think^^after optimizing textures and check the esp for the folders (example heartfiresoptimized.esp ) in the left window of organizer have i to check the bsa files in the bsa tab in the orginizer and or have i to edit the ini and add them to the archives list there ? thx :)Yes, you need to check every bsa file in that tab along with the default Skyrim esm's selected.
spuTum Posted March 2, 2013 Posted March 2, 2013 Quote Quote i have a noob question , i think^^after optimizing textures and check the esp for the folders (example heartfiresoptimized.esp ) in the left window of organizer have i to check the bsa files in the bsa tab in the orginizer and or have i to edit the ini and add them to the archives list there ? thx :)Yes, you need to check every bsa file in that tab along with the default Skyrim esm's selected. a ok ^^ and thanks for the fast reply :)
walkman80 Posted March 2, 2013 Posted March 2, 2013 Quote 'walkman80 said: I'm not seeing the 'Closer Quivers Longer Arrows' entry on the wiki. I'm probably blind but can anyone give me the # location in the wiki' date=' please?[/quote']It lies betwixt "Daedric Armor and Weapon Improvement" and "Improved Close Faced Helmets" in the "Armory of Skyrim" section. :):facepalm:Â Thanks! Can't believe I missed that.
Neovalen Posted March 3, 2013 Author Posted March 3, 2013 Making good progress updating, improving, and optimizing DSpSoB... still got some things to work on but wanted to give a status update!
PCG4m3r Posted March 3, 2013 Posted March 3, 2013 Hey Neo, First, just wanted to say thanks again for your continued efforts to give us an awesome suite of mods to use in SR. Your hard work is very much appreciated. :) I noticed a couple changes that weren't documented in the latest changelog and I wanted to make sure these were intentional.Lanterns of SkyrimShowed the new version 2.0 yesterdayChanged back to "1.3 (Dawnguard Compatible)" todayVibrant AurorasShowed the new version 1.2 yesterday with 2.0x optionalChanged back to 1.1 today
Neovalen Posted March 3, 2013 Author Posted March 3, 2013 Quote Hey Neo, First, just wanted to say thanks again for your continued efforts to give us an awesome suite of mods to use in SR. Your hard work is very much appreciated. :) I noticed a couple changes that weren't documented in the latest changelog and I wanted to make sure these were intentional.Lanterns of SkyrimShowed the new version 2.0 yesterdayChanged back to "1.3 (Dawnguard Compatible)" todayVibrant AurorasShowed the new version 1.2 yesterday with 2.0x optionalChanged back to 1.1 todayOdd... probably something to do with the server move. I'll check it out. Edit: Yeah lost some edits during the server move looks like, cause the full changelog is back too and I cleared that... doh!Edit2: Alright, re-added some changes from yesterday. Hope I got them all.
cybexgames Posted March 3, 2013 Posted March 3, 2013 Hey Neovalen, Just curious as what settings if any that you use for Skyrim -Community- Uncapper. Thanks again for all your time and work on this project.
Neovalen Posted March 3, 2013 Author Posted March 3, 2013 Quote Hey Neovalen, Just curious as what settings if any that you use for Skyrim -Community- Uncapper. Thanks again for all your time and work on this project.Right now I'm using the default provided with the mod pending any combat mods I wish to put in.
dreadflopp Posted March 3, 2013 Posted March 3, 2013 Neovalen, do you recommend using the same FOV console tweak as STEP does?
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