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Skyrim Revisited Pre-Release Feedback


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Posted

Look further back in the thread NotARobot, (about page 60ish I think) I made a small quick and dirty guide on how to do it if you need more "details".

Posted
  'Aiyen said:
Look further back in the thread NotARobot' date=' (about page 60ish I think) I made a small quick and dirty guide on how to do it if you need more "details".[/quote']

 

I wouldn't mind seeing more "details".  Hit me up with some quick and dirty.

Posted

Oh I also noticed left handed rings is gone from the guide, but you still list the steps required to have left handed rings show up in first person under the DSPSOB section.

Posted
  Quote

Proper Link huh Mine is exactly the same and links to the exact same page why do you need a proper?

 

Yours = https://skyrim.nexusmods.com/mods/31968

Mine = https://skyrim.nexusmods.com/mods/31968

 

copied and pasted from both forum posts

 

I don't know how when someone clicks on my link it takes them to the original wet and cold. I think it might have been someone had the original wet and cold already opened and clicked on the link and diden't notice the new window open which was the new wet and cold ashes or miss clicked and diden't actully click on the link and think they did and since they already had wet and cold open thought it opened to the original wet and cold and not the new one

Posted
  Quote

Oh I also noticed left handed rings is gone from the guide, but you still list the steps required to have left handed rings show up in first person under the DSPSOB section.

 

Yeah cause I haven't gotten that far in the Dragon born update yet.

Posted

Sorry all, just want to clarify exactly how to optimize the SRO textures so I don't break anything. Process is same as in SR guide for vanilla/DLC texture optimization (only instead of extracting the .bsa, I would just point DDSopt to the SRO folder?). Then I would go into the 'Constraints' tab and set both resolutions to desired limit. I would select all *_n.dds files and then process those to a temporary output folder. Then I would copy those to the SRO folder, overwriting existing files. Is this pretty much it?

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