NotARobot Posted February 22, 2013 Share Posted February 22, 2013 So for further optimizing other texture packs we just switch the resolution limit here : https://wiki.step-project.com/images/f/f6/DDSopt_Fig7.jpg to something like 1024 ? Im not positive about that step Link to comment
toshaka Posted February 22, 2013 Share Posted February 22, 2013 Yes there :) both to 1024x1024 dont forget to set them back afterwards Link to comment
Aiyen Posted February 22, 2013 Share Posted February 22, 2013 Look further back in the thread NotARobot, (about page 60ish I think) I made a small quick and dirty guide on how to do it if you need more "details". Link to comment
SSL Posted February 22, 2013 Share Posted February 22, 2013 quick and dirtyOffTop: JUST... don't... use... these... words... again... please... Reminds me of DOS original name... Link to comment
EisDrache Posted February 22, 2013 Share Posted February 22, 2013 Wet and cold got a nice little update to 1.12 and now also includes a new mods called wet and cold - ashes ( https://skyrim.nexusmods.com/mods/31968 ) to add compatibility for Dragonborn and to work with Solstheim's weathers wet and cold ashes isen't in the BOSS list yet so i just used BUM to have it load after wetandcold.esp Link to comment
justjr Posted February 22, 2013 Share Posted February 22, 2013 I constrain almost everything to 1024 and mip maps to 512 so I can use everything with my 1GB card. Link to comment
deadseasquirrel Posted February 23, 2013 Share Posted February 23, 2013 Look further back in the thread NotARobot' date=' (about page 60ish I think) I made a small quick and dirty guide on how to do it if you need more "details".[/quote'] I wouldn't mind seeing more "details". Hit me up with some quick and dirty. Link to comment
thalastwon Posted February 23, 2013 Share Posted February 23, 2013 Wet and Cold - Ashes just takes me to the original Wet and Cold link. Link to comment
WilliamImm Posted February 23, 2013 Share Posted February 23, 2013 Proper link to Wet and Cold - Ashes. Link to comment
Neovalen Posted February 23, 2013 Author Share Posted February 23, 2013 Proper link to Wet and Cold - Ashes.Thanks, will fix as soon as the wiki lets me back in to edit. Edit: Fixed. Link to comment
NotARobot Posted February 23, 2013 Share Posted February 23, 2013 Ah man more interactive items got nixed? I just added that when I got home from work today... freaking nonstop mod community Link to comment
NotARobot Posted February 23, 2013 Share Posted February 23, 2013 Oh I also noticed left handed rings is gone from the guide, but you still list the steps required to have left handed rings show up in first person under the DSPSOB section. Link to comment
EisDrache Posted February 23, 2013 Share Posted February 23, 2013 Proper link to Wet and Cold - Ashes.Proper Link huh Mine is exactly the same and links to the exact same page why do you need a proper? Yours = https://skyrim.nexusmods.com/mods/31968Mine = https://skyrim.nexusmods.com/mods/31968 copied and pasted from both forum posts I don't know how when someone clicks on my link it takes them to the original wet and cold. I think it might have been someone had the original wet and cold already opened and clicked on the link and diden't notice the new window open which was the new wet and cold ashes or miss clicked and diden't actully click on the link and think they did and since they already had wet and cold open thought it opened to the original wet and cold and not the new one Link to comment
Neovalen Posted February 23, 2013 Author Share Posted February 23, 2013 Oh I also noticed left handed rings is gone from the guide, but you still list the steps required to have left handed rings show up in first person under the DSPSOB section. Yeah cause I haven't gotten that far in the Dragon born update yet. Link to comment
walkman80 Posted February 23, 2013 Share Posted February 23, 2013 Sorry all, just want to clarify exactly how to optimize the SRO textures so I don't break anything. Process is same as in SR guide for vanilla/DLC texture optimization (only instead of extracting the .bsa, I would just point DDSopt to the SRO folder?). Then I would go into the 'Constraints' tab and set both resolutions to desired limit. I would select all *_n.dds files and then process those to a temporary output folder. Then I would copy those to the SRO folder, overwriting existing files. Is this pretty much it? Link to comment
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