Darth_mathias Posted November 12, 2015 Share Posted November 12, 2015 Is this correct? The only plugin I have relating to true weapons in the CCO file is: CCO_WAFTrueWeapons_Patch.espis this even needed as it get merged in the bash patch anyway Link to comment
Neovalen Posted November 12, 2015 Author Share Posted November 12, 2015 is this even needed as it get merged in the bash patch anywayYes, it is needed so that it DOES get merged in. (It will automatically be disabled after merge but it's changes do need to be active.) Link to comment
Darth_mathias Posted November 12, 2015 Share Posted November 12, 2015 Yes, it is needed so that it DOES get merged in. (It will automatically be disabled after merge but it's changes do need to be active.)sorry Neo i meant the Rule not the plugin i know the plugin is needed Link to comment
Neovalen Posted November 12, 2015 Author Share Posted November 12, 2015 sorry Neo i meant the Rule not the plugin i know the plugin is neededThe rule is there so it loads in the correct order for the bash patch to get made. LOOT didn't sort it properly by default and things were getting overridden in the bash patch generation. Link to comment
Astakos Posted November 12, 2015 Share Posted November 12, 2015 Neo, Chesko has stated in the compatibility section of Frostfall and Campfire (IIRC) that he is using/has copied over 3 files from PapyrusUtil v.3.0.PapyrusUtil used in the guide is v.3.1; therefore FF overrides these files with an older version. Shouldn't we hide/not install them if we are to keep SR:LE's current mod order or install PapyrusUtil after CF & FF?? Thanks! Link to comment
Neovalen Posted November 12, 2015 Author Share Posted November 12, 2015 Neo, Chesko has stated in the compatibility section of Frostfall and Campfire (IIRC) that he is using/has copied over 3 files from PapyrusUtil v.3.0.PapyrusUtil used in the guide is v.3.1; therefore FF overrides these files with an older version. Shouldn't we hide/not install them if we are to keep SR:LE's current mod order or install PapyrusUtil after CF & FF?? Thanks!Thanks for that, I will instruct to not install the FF/Campfire files. Link to comment
dstansberry Posted November 13, 2015 Share Posted November 13, 2015 (edited) I've sorted out a few hardware issues and am working on a re-install of SRLE. Along the way I've noticed a couple of small things in the instructions that I thought I'd point out in case it helps with maintenance or something.1) Enhanced Camera is now at v 1.32) Blocksteal Redux - in the download I just installed, neither readme.txt or PreventsAccidentPickup.bsl appear to exist3) RaceMenu is now at v 3.4.5 Edited November 13, 2015 by dstansberry Link to comment
Neovalen Posted November 13, 2015 Author Share Posted November 13, 2015 Is this correct? The only plugin I have relating to true weapons in the CCO file is: CCO_WAFTrueWeapons_Patch.espThats the one I meant... sigh typos lol. Not enough sleep. Still got 6 hours before I'm home again.Actually hazel, that is the correct plugin. The one I just downloaded fresh from the page is "Complete Crafting_TrueWeaponsLvlLists.esp". Link to comment
Neovalen Posted November 13, 2015 Author Share Posted November 13, 2015 I've sorted out a few hardware issues and am working on a re-install of SRLE. Along the way I've noticed a couple of small things in the instructions that I thought I'd point out in case it helps with maintenance or something.1) Enhanced Camera is now at v 1.32) Blocksteal Redux - in the download I just installed, neither readme.txt or PreventsAccidentPickup.bsl appear to exist3) RaceMenu is now at v 3.4.5Fixed x3. Link to comment
hazelwolf Posted November 13, 2015 Share Posted November 13, 2015 Neovalen, on 13 Nov 2015 - 06:28 AM, said:Actually hazel, that is the correct plugin. The one I just downloaded fresh from the page is "Complete Crafting_TrueWeaponsLvlLists.esp".Is this from the file "CCO Compatibility Patch for WAF True Weapons"? or is it one that is already in the CCOR Main file that gets overwritten? Because if it is the last one I think I worked out where I went wrong :P Link to comment
Darth_mathias Posted November 13, 2015 Share Posted November 13, 2015 (edited) ok interesting just updated campfire and frostfall as per the guidfe and now i get nothing but CTD as soon as i hit the skyrim logo is anyone else having this issue or is it just me. edit: just me reinstall fixed the CTD Edited November 13, 2015 by Darth_mathias Link to comment
darkside Posted November 13, 2015 Share Posted November 13, 2015 ok interesting just updated campfire and frostfall as per the guidfe and now i get nothing but CTD as soon as i hit the skyrim logo is anyone else having this issue or is it just meCheck for any missing masters. Link to comment
Darth_mathias Posted November 13, 2015 Share Posted November 13, 2015 Check for any missing masters.no missing masters but redownload and reinstalling seems to have fixed what issue it was having Link to comment
Neovalen Posted November 13, 2015 Author Share Posted November 13, 2015 Is this from the file "CCO Compatibility Patch for WAF True Weapons"? or is it one that is already in the CCOR Main file that gets overwritten? Because if it is the last one I think I worked out where I went wrong [emoji14]It's the CCO WAF True Weapons Compatibility Patch Link to comment
Darth_mathias Posted November 13, 2015 Share Posted November 13, 2015 (edited) ok doing some testing in dawnstar when it started snowing, i went under water and it was snow heavliy while my argonian test chartacter was under the water. has anyone ever seen this happen before cos I have never noticed it before. Edit: Deactiving Vivid snow, then Reactivating Vivid snow made this issue stop so something for people to keep an eye on. Oh don't you juts love bug testing CCOR beleive now If you use the tanning rack you can dismantle sweetrolls and you can get a fur plate, that doesn't sound right to me. Edited November 13, 2015 by Darth_mathias Link to comment
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