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Skyrim Revisited Pre-Release Feedback


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Posted
  On 11/9/2015 at 1:06 PM, AmeerHM said:
AmeerHM, on 09 Nov 2015 - 1:06 PM, said:

Hey Neo, the RSChildren_CompleteUSKP.esp file is still reporting the old master file for me. 

 

Wat do

 

Edit: actually, ignore me. MO updated and displayed the corrected masters. ;_;

MO can be tricky like that. Always give it the opportunity to refresh before reporting. I've also noticed it has a tendency not to select newly installed plugins at times.

Posted

@Neo, Thanks for the update.

For all your replacement esp, did you simply change master from USKP to USLEEP in TES5EDIT/Wyre bash? Any manual record edit needed?

 

I read the guide on USLEEP nexus page and know how to do it. The reason I asked because I use a difference RBB and RS children files due to using REGS.

 

Thanks again     

Posted
  On 11/9/2015 at 3:17 PM, darkside said:

@Neo, Thanks for the update.

For all your replacement esp, did you simply change master from USKP to USLEEP in TES5EDIT/Wyre bash? Any manual record edit needed?

 

I read the guide on USLEEP nexus page and know how to do it. The reason I asked because I use a difference RBB and RS children files due to using REGS.

 

Thanks again

For RS it was strait forward. For "RBB - SR Merge" I made some needed edits that added RWT as a master to ensure proper load order.
  • +1 1
Posted (edited)
  On 11/9/2015 at 9:04 PM, Neovalen said:

Great, will check it out when I get home tonight. :)

looks good looks like you can drop the CCO compatbilty patches for

  • 1nivWICCloaks.esp
  • 1nivWICCloaksNoGuards.esp
  • 1nivWICSkyCloaksPatch.esp
  • cloaks.esp

as these are included in the mian plugin now just need the textures and meshes from the orginal mods

 

if you want a mod to help with test stuff i suggest AddItemMenu - Ultimate Mod Explorer by towawot https://www.nexusmods.com/skyrim/mods/64905/?

i use it for testing only cos it is basically a cheat mod.

 

now is just the wait for frostfall. FNIS has also been updated again

Edited by Darth_mathias
Posted

Whelp. Here's hoping the morning will bring with it a completed SRLE.

 

The new CCOR means I'll be giving this a go along with all the other new goodies I hope will have finally touched down. Clothing Craft

 

Funny that I'm now more excited about giving Skyrim a fresh go than Fallout 4 (Typical Bethesda launch bugs)

Posted (edited)

just checked and frostfall is hidden so let hope all goes well with the upload.

 

Also Neo just downloaded your latest SR conflict Resolution and it says Cloaks.esp is missing.

 

another thing you say:

 

  • Complete Alchemy & Cooking Overhaul.esp - Load After ELE_Legendary_Fs_Wt_Lite.esp

but you have placed this under CCOR so do you mean load CCOR afetr ELE_Legendary_Fs_Wt_Lite.esp or CACO

Edited by Darth_mathias
Posted
  On 11/10/2015 at 7:03 AM, Darth_mathias said:

just checked and frostfall is hidden so let hope all goes well with the upload.

 

Also Neo just downloaded your latest SR conflict Resolution and it says Cloaks.esp is missing.

 

another thing you say:

 

  • Complete Alchemy & Cooking Overhaul.esp - Load After ELE_Legendary_Fs_Wt_Lite.esp

but you have placed this under CCOR so do you mean load CCOR afetr ELE_Legendary_Fs_Wt_Lite.esp or CACO

Patience Padawan... I'm working still... :)

 

Edit: Both Issues Are Fixed - my SR Conflict Resolution is updated.

Posted
  On 11/10/2015 at 7:49 AM, Neovalen said:

Patience Padawan... I'm working still... :)

 

Edit: Both Issues Are Fixed - my SR Conflict Resolution is updated.

hahaha yes Master Neo I was to quick to impatience i will meditate on the force for while before i continue

Posted

Sometimes I get the feeling that getting into modding is like falling to the dark side.

 

You just think you'll get the unofficial patches and maybe some texture mods... but it is but a slippery slope towards broken saves, countless man-hours tweaking files and conflict resolutions and delving into the most depraved corners of the internet to achieve ultimate power over a game you have not actually enjoyed for months.

 

Or is this just me? :P

Posted
  On 11/10/2015 at 8:20 AM, hazelwolf said:

Sometimes I get the feeling that getting into modding is like falling to the dark side.

 

You just think you'll get the unofficial patches and maybe some texture mods... but it is but a slippery slope towards broken saves, countless man-hours tweaking files and conflict resolutions and delving into the most depraved corners of the internet to achieve ultimate power over a game you have not actually enjoyed for months.

 

Or is this just me? :P

55ba99fc719cf.jpg

  • +1 1
Posted (edited)

Greetings. First of all, I really admire the work that was (and still is) put into this incredible guide. Very nice job Neovalen.

 

I am a absolute noob concerning modding and followed this guide. I skipped the CR part and just took the provided file. Starting a new game everything seems to be running stable, the optics are beautiful. But I seem to have a problem with looting. First I took the vanilla start and was unable to loot that dead guy in the building, so I was stuck there because the tutorial did not continue. So I went for the start 'camping in the woods' where I start near Helgen and realized that I am also not able to loot animal corpses (wolfs,rabbits). Although, using an old save I was able to loot Camilla Valerius, after killing her for test purposes.

 

I have no idea what is causing the problem. I don't get the tooltip to loot the dead corpses, if I point over them its as if they were not there. I also cannot loot the arrows that stick in them. Looting containers seems to be fine as well as harvesting plants. 

 

LOOT does not report any errors. 

I read somewhere that skeleton mods might cause this. So I deactivated XP32 and ran FNIS again, that did not fix the problem. Any help would be appreciated.

Edited by martin1008
Posted

Alright guys, I'm done for the evening. CCOR 1.7 integrated.

  On 11/10/2015 at 9:08 AM, martin1008 said:

Greetings. First of all, I really admire the work that was (and still is) put into this incredible guide. Very nice job Neovalen.

 

I am a absolute noob concerning modding and followed this guide. I skipped the CR part and just took the provided file. Starting a new game everything seems to be running stable, the optics are beautiful. But I seem to have a problem with looting. First I took the vanilla start and was unable to loot that dead guy in the building, so I was stuck there because the tutorial did not continue. So I went for the start 'camping in the woods' where I start near Helgen and realized that I am also not able to loot animal corpses (wolfs,rabbits). Although, using an old save I was able to loot Camilla Valerius, after killing her for test purposes.

 

I have no idea what is causing the problem. I don't get the tooltip to loot the dead corpses, if I point over them its as if they were not there. I also cannot loot the arrows that stick in them. Looting containers seems to be fine as well as harvesting plants. 

 

LOOT does not report any errors. 

I read somewhere that skeleton mods might cause this. So I deactivated XP32 and ran FNIS again, that did not fix the problem. Any help would be appreciated.

Hrm, now that I have no clue on unfortunately. I would suggest start a new thread in the SR support forum and provide your load order, etc for people to look over.

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