hazelwolf Posted November 9, 2015 Share Posted November 9, 2015 AmeerHM, on 09 Nov 2015 - 1:06 PM, said:Hey Neo, the RSChildren_CompleteUSKP.esp file is still reporting the old master file for me. Wat do Edit: actually, ignore me. MO updated and displayed the corrected masters. ;_;MO can be tricky like that. Always give it the opportunity to refresh before reporting. I've also noticed it has a tendency not to select newly installed plugins at times. Link to comment
darkside Posted November 9, 2015 Share Posted November 9, 2015 @Neo, Thanks for the update.For all your replacement esp, did you simply change master from USKP to USLEEP in TES5EDIT/Wyre bash? Any manual record edit needed? I read the guide on USLEEP nexus page and know how to do it. The reason I asked because I use a difference RBB and RS children files due to using REGS. Thanks again Link to comment
Neovalen Posted November 9, 2015 Author Share Posted November 9, 2015 @Neo, Thanks for the update.For all your replacement esp, did you simply change master from USKP to USLEEP in TES5EDIT/Wyre bash? Any manual record edit needed? I read the guide on USLEEP nexus page and know how to do it. The reason I asked because I use a difference RBB and RS children files due to using REGS. Thanks againFor RS it was strait forward. For "RBB - SR Merge" I made some needed edits that added RWT as a master to ensure proper load order. 1 Link to comment
Darth_mathias Posted November 9, 2015 Share Posted November 9, 2015 CCOR update is up Link to comment
Neovalen Posted November 9, 2015 Author Share Posted November 9, 2015 CCOR update is upGreat, will check it out when I get home tonight. :) Link to comment
Darth_mathias Posted November 9, 2015 Share Posted November 9, 2015 (edited) Great, will check it out when I get home tonight. :)looks good looks like you can drop the CCO compatbilty patches for1nivWICCloaks.esp1nivWICCloaksNoGuards.esp1nivWICSkyCloaksPatch.espcloaks.espas these are included in the mian plugin now just need the textures and meshes from the orginal mods if you want a mod to help with test stuff i suggest AddItemMenu - Ultimate Mod Explorer by towawot https://www.nexusmods.com/skyrim/mods/64905/?i use it for testing only cos it is basically a cheat mod. now is just the wait for frostfall. FNIS has also been updated again Edited November 9, 2015 by Darth_mathias Link to comment
hazelwolf Posted November 10, 2015 Share Posted November 10, 2015 Whelp. Here's hoping the morning will bring with it a completed SRLE. The new CCOR means I'll be giving this a go along with all the other new goodies I hope will have finally touched down. Clothing Craft Funny that I'm now more excited about giving Skyrim a fresh go than Fallout 4 (Typical Bethesda launch bugs) Link to comment
Darth_mathias Posted November 10, 2015 Share Posted November 10, 2015 (edited) just checked and frostfall is hidden so let hope all goes well with the upload. Also Neo just downloaded your latest SR conflict Resolution and it says Cloaks.esp is missing. another thing you say: Complete Alchemy & Cooking Overhaul.esp - Load After ELE_Legendary_Fs_Wt_Lite.espbut you have placed this under CCOR so do you mean load CCOR afetr ELE_Legendary_Fs_Wt_Lite.esp or CACO Edited November 10, 2015 by Darth_mathias Link to comment
Neovalen Posted November 10, 2015 Author Share Posted November 10, 2015 just checked and frostfall is hidden so let hope all goes well with the upload. Also Neo just downloaded your latest SR conflict Resolution and it says Cloaks.esp is missing. another thing you say: Complete Alchemy & Cooking Overhaul.esp - Load After ELE_Legendary_Fs_Wt_Lite.espbut you have placed this under CCOR so do you mean load CCOR afetr ELE_Legendary_Fs_Wt_Lite.esp or CACOPatience Padawan... I'm working still... :) Edit: Both Issues Are Fixed - my SR Conflict Resolution is updated. Link to comment
Darth_mathias Posted November 10, 2015 Share Posted November 10, 2015 Patience Padawan... I'm working still... :) Edit: Both Issues Are Fixed - my SR Conflict Resolution is updated.hahaha yes Master Neo I was to quick to impatience i will meditate on the force for while before i continue Link to comment
Neovalen Posted November 10, 2015 Author Share Posted November 10, 2015 hahaha yes Master Neo I was to quick to impatience i will meditate on the force for while before i continue 2 Link to comment
hazelwolf Posted November 10, 2015 Share Posted November 10, 2015 Sometimes I get the feeling that getting into modding is like falling to the dark side. You just think you'll get the unofficial patches and maybe some texture mods... but it is but a slippery slope towards broken saves, countless man-hours tweaking files and conflict resolutions and delving into the most depraved corners of the internet to achieve ultimate power over a game you have not actually enjoyed for months. Or is this just me? :P Link to comment
Neovalen Posted November 10, 2015 Author Share Posted November 10, 2015 Sometimes I get the feeling that getting into modding is like falling to the dark side. You just think you'll get the unofficial patches and maybe some texture mods... but it is but a slippery slope towards broken saves, countless man-hours tweaking files and conflict resolutions and delving into the most depraved corners of the internet to achieve ultimate power over a game you have not actually enjoyed for months. Or is this just me? :P 1 Link to comment
martin1008 Posted November 10, 2015 Share Posted November 10, 2015 (edited) Greetings. First of all, I really admire the work that was (and still is) put into this incredible guide. Very nice job Neovalen. I am a absolute noob concerning modding and followed this guide. I skipped the CR part and just took the provided file. Starting a new game everything seems to be running stable, the optics are beautiful. But I seem to have a problem with looting. First I took the vanilla start and was unable to loot that dead guy in the building, so I was stuck there because the tutorial did not continue. So I went for the start 'camping in the woods' where I start near Helgen and realized that I am also not able to loot animal corpses (wolfs,rabbits). Although, using an old save I was able to loot Camilla Valerius, after killing her for test purposes. I have no idea what is causing the problem. I don't get the tooltip to loot the dead corpses, if I point over them its as if they were not there. I also cannot loot the arrows that stick in them. Looting containers seems to be fine as well as harvesting plants. LOOT does not report any errors. I read somewhere that skeleton mods might cause this. So I deactivated XP32 and ran FNIS again, that did not fix the problem. Any help would be appreciated. Edited November 10, 2015 by martin1008 Link to comment
Neovalen Posted November 10, 2015 Author Share Posted November 10, 2015 Alright guys, I'm done for the evening. CCOR 1.7 integrated.Greetings. First of all, I really admire the work that was (and still is) put into this incredible guide. Very nice job Neovalen. I am a absolute noob concerning modding and followed this guide. I skipped the CR part and just took the provided file. Starting a new game everything seems to be running stable, the optics are beautiful. But I seem to have a problem with looting. First I took the vanilla start and was unable to loot that dead guy in the building, so I was stuck there because the tutorial did not continue. So I went for the start 'camping in the woods' where I start near Helgen and realized that I am also not able to loot animal corpses (wolfs,rabbits). Although, using an old save I was able to loot Camilla Valerius, after killing her for test purposes. I have no idea what is causing the problem. I don't get the tooltip to loot the dead corpses, if I point over them its as if they were not there. I also cannot loot the arrows that stick in them. Looting containers seems to be fine as well as harvesting plants. LOOT does not report any errors. I read somewhere that skeleton mods might cause this. So I deactivated XP32 and ran FNIS again, that did not fix the problem. Any help would be appreciated.Hrm, now that I have no clue on unfortunately. I would suggest start a new thread in the SR support forum and provide your load order, etc for people to look over. Link to comment
Recommended Posts