Darth_mathias Posted November 5, 2015 Posted November 5, 2015 On 11/5/2015 at 12:47 AM, Ardhes said: Hi guys Does someone else have the issue with "Immersive Citiziens - AI Overhaul" during the installation, where you can't select the last Option in the installer <Realisitc Room Rental> Patch RRR? It's grayed out for me.Am I missing something? I guess it'S because the required mod "Realistic Room Rental Enhanced" comes way later in the Guide, so do i install "Immersive Citiziens" later and ignore it atm?yes Realistic Room Rental Needs to installed as well otherwise you can't select the patch from immersive citizen FoMod, Neo I suggest you should add a note or something about that.
Ardhes Posted November 5, 2015 Posted November 5, 2015 On 11/5/2015 at 7:46 AM, Darth_mathias said: yes Realistic Room Rental Needs to installed as well otherwise you can't select the patch from immersive citizen FoMod, Neo I suggest you should add a note or something about that.Thx for the reply. So the best thing would be to delay "Immersive Citiziens" after i installed the requiered mod "RRR"? Or will this mess up some other mods, i am not really sure what to do, since the guide recommend to follow the installation of the mods in order as listed.
Darth_mathias Posted November 5, 2015 Posted November 5, 2015 (edited) On 11/5/2015 at 11:23 AM, Ardhes said: Thx for the reply. So the best thing would be to delay "Immersive Citiziens" after i installed the requiered mod "RRR"? Or will this mess up some other mods, i am not really sure what to do, since the guide recommend to follow the installation of the mods in order as listed.what i do is install RRR before Immersive citizen then move RRR to the right place later when you get to that point or you could just add the patch from ICIAO manually. since the patch is a seperate plugin is doesn't matter. Edited November 5, 2015 by Darth_mathias
TirigonX Posted November 5, 2015 Posted November 5, 2015 I hate it when people configure mod installers that way. I want to decide what to install and what not lol
AmeerHM Posted November 5, 2015 Posted November 5, 2015 (edited) Hey, Neo, little question: when Last Seed, Frostfall 3.0 and Camp Fire are all added to SRLE, is CACO going to be omitted or will it stay in the guide? Thanks. ---- Completely unrelated to my question but, you let some readme files through your impenetrable barrier of anti-readme's, lol. WM's Critter fixes & fomod files for NB Redefined. :3 Also, we keep the Immersive Armor's Eckstra esp file now? Edited November 5, 2015 by AmeerHM
Astakos Posted November 5, 2015 Posted November 5, 2015 Hi Neo, I have verified with hothtrooper44 that the "Hothtrooper44_Armor_Ecksstra.esp" from IA v.8.0 is not needed if the corresponding bsa is properly extracted.They have just put a "dummy" variable in that esp in order to by-pass MO's mechanism of identifying "dummy" esp. Just look at the comments page of Immersive Armors.Something to have in mind the next time you update the guide. Thank you!
Darth_mathias Posted November 5, 2015 Posted November 5, 2015 (edited) On 11/5/2015 at 2:20 PM, Astakos said: Hi Neo, I have verified with hothtrooper44 that the "Hothtrooper44_Armor_Ecksstra.esp" from IA v.8.0 is not needed if the corresponding bsa is properly extracted.They have just put a "dummy" variable in that esp in order to by-pass MO's mechanism of identifying "dummy" esp. Just look at the comments page of Immersive Armors.Something to have in mind the next time you update the guide. Thank you! that's very usfeful to know (as my esp count is getting a little high now) so we can safely remove Hothtrooper44_Armor_Ecksstra.esp like before? Edited November 5, 2015 by Darth_mathias
Ardhes Posted November 5, 2015 Posted November 5, 2015 On 11/5/2015 at 11:30 AM, Darth_mathias said: what i do is install RRR before Immersive citizen then move RRR to the right place later when you get to that point or you could just add the patch from ICIAO manually. since the patch is a seperate plugin is doesn't matter.Good solution, why didn't i came up with that idea - feeling dumb now, guess i was afraid to ruin it =D Thx
Astakos Posted November 5, 2015 Posted November 5, 2015 On 11/5/2015 at 2:48 PM, Darth_mathias said: that's very usfeful to know (as my esp count is getting a little high now) so we can safely remove Hothtrooper44_Armor_Ecksstra.esp like before?Yeap! That's right!
TirigonX Posted November 5, 2015 Posted November 5, 2015 On 11/5/2015 at 1:28 PM, AmeerHM said: Hey, Neo, little question: when Last Seed, Frostfall 3.0 and Camp Fire are all added to SRLE, is CACO going to be omitted or will it stay in the guide? Thanks. Why would CACO be removed because of these mods? They do completely different things. I guess that Last Seed will replace iNeed though.
Neovalen Posted November 5, 2015 Author Posted November 5, 2015 On 11/5/2015 at 12:44 PM, TirigonX said: I hate it when people configure mod installers that way. I want to decide what to install and what not lolI agree with this sentiment. I don't mind auto checking but disabling is another story. On 11/5/2015 at 2:20 PM, Astakos said: Hi Neo, I have verified with hothtrooper44 that the "Hothtrooper44_Armor_Ecksstra.esp" from IA v.8.0 is not needed if the corresponding bsa is properly extracted.They have just put a "dummy" variable in that esp in order to by-pass MO's mechanism of identifying "dummy" esp. Just look at the comments page of Immersive Armors.Something to have in mind the next time you update the guide. Thank you! Thanks, will update to remove. On 11/5/2015 at 7:46 AM, Darth_mathias said: yes Realistic Room Rental Needs to installed as well otherwise you can't select the patch from immersive citizen FoMod, Neo I suggest you should add a note or something about that.Argh, obviously something I don't see when updating on an existing install. Thanks for the heads up. On 11/5/2015 at 6:56 PM, TirigonX said: Why would CACO be removed because of these mods? They do completely different things. I guess that Last Seed will replace iNeed though.I do plan on using Campfire / Frostfall combo. Last Seed I need to see more before deciding. As far as CACO goes: as of right now it is here to stay. 3
hishutup Posted November 5, 2015 Posted November 5, 2015 On 11/5/2015 at 12:44 PM, TirigonX said: I hate it when people configure mod installers that way. I want to decide what to install and what not lolWhen I made the installer for wao, I used recommended and optional as the types so that I can suggest a plugin but people can still change it if they choose
T0PS1D3 Posted November 5, 2015 Posted November 5, 2015 On 10/1/2015 at 8:11 PM, Neovalen said: I used x86 personally, just to be safe. :)It took me HOURS to figure this out... not really but you should make some kind of note which version to use or that it doesn't matter if that's the case...Some of us do need you to hold our hand through EVERY step... lol
xzeppelin Posted November 6, 2015 Posted November 6, 2015 Going through starting from scratch and noticed rugnarok was updated to 1.4, just FYI 1
Ardhes Posted November 6, 2015 Posted November 6, 2015 Me again ^^ I am stuck at the point where to merge the plugins, I got an error where the program says, it can't find JSword.esm, so i can'T proceed further with the merge guide. SRLE recommend in the section JaySuS Swords not to install this file (Complete Crafting Overhaul Remade removes the need of that .esm) but i have the same error msg in LOOT in the JSwordsDistrubtionBalancePlugin.esp section. Did i messed something up during the Complete Crafting Overhaul Remade installtion? I am quite sure, i followed the guide to the point =/
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