Darth_mathias Posted October 20, 2015 Share Posted October 20, 2015 i ran into a small issue while ingame : While fighting the dragon at the watchtower , said dragon knocked my Follower Faendal out and then kept wailing on him until i could pull his aggro . After killing it i tried to revive him but everytime i had the follower wheel from EFF pop up instead of getting the grab,search ,revive window . SO waking feandall up was made impossible unless i dismissed him first and then i still had to wait for hours ( ingame ) before he woke up and moved back to riverwood . i disabled Knock out followers so that should hopefully solve it . Personally NPC knockout overall actually does cause a lot of issues for me so I have droped it all together from my Load order. it isn't really needed and more importantly it is not inclued in SR conflict resoultion so it can be safely dropped. Link to comment
AmeerHM Posted October 20, 2015 Share Posted October 20, 2015 i ran into a small issue while ingame : While fighting the dragon at the watchtower , said dragon knocked my Follower Faendal out and then kept wailing on him until i could pull his aggro . After killing it i tried to revive him but everytime i had the follower wheel from EFF pop up instead of getting the grab,search ,revive window . SO waking feandall up was made impossible unless i dismissed him first and then i still had to wait for hours ( ingame ) before he woke up and moved back to riverwood . i disabled Knock out followers so that should hopefully solve it . With KO overhaul, you're meant to get a new menu that pops up when you "activate" a knocked out NPC. With followers, however, EFF gives you the option of having the wheel come up instead when trying to speak to an NPC. What's happened here, and I've experienced it too FYI, the wheel takes priority in coming up, opposed to the KO Overhaul window. The only real "fix", if you wanna call it that, is to either disable the wheel and opt for dialogue (available in the EFF MCM settings) or disable KO Overhaul altogether, like Darth_Mathias suggests. PICK YOUR POISON! I had a question of my own though, on a completely different note: is there a reason why Mature Skin forces all vanilla races to have 300 carry weight? Only realized whilst playing around with Requiem, haha. Surely this must be an oversight, regardless, I've left a comment on the author's mod page. Link to comment
thorgal Posted October 20, 2015 Share Posted October 20, 2015 after consideration i decided to remove it . i wasn't really planning on using it anyway . Link to comment
Neovalen Posted October 20, 2015 Author Share Posted October 20, 2015 With KO overhaul, you're meant to get a new menu that pops up when you "activate" a knocked out NPC. With followers, however, EFF gives you the option of having the wheel come up instead when trying to speak to an NPC. What's happened here, and I've experienced it too FYI, the wheel takes priority in coming up, opposed to the KO Overhaul window. The only real "fix", if you wanna call it that, is to either disable the wheel and opt for dialogue (available in the EFF MCM settings) or disable KO Overhaul altogether, like Darth_Mathias suggests. PICK YOUR POISON! I had a question of my own though, on a completely different note: is there a reason why Mature Skin forces all vanilla races to have 300 carry weight? Only realized whilst playing around with Requiem, haha. Surely this must be an oversight, regardless, I've left a comment on the author's mod page.I've been searching for a solution to the EFF / KO Overhaul issue, so far no bones. I just disable Follower KO to work around for now. What needs to happen is a check for paralysis before opening the menu. As for Mature Skin, it's because complexions and carry weight are both in RACE records. This means you gotta do some CR. Link to comment
AmeerHM Posted October 20, 2015 Share Posted October 20, 2015 (edited) I've been searching for a solution to the EFF / KO Overhaul issue, so far no bones. I just disable Follower KO to work around for now. What needs to happen is a check for paralysis before opening the menu. As for Mature Skin, it's because complexions and carry weight are both in RACE records. This means you gotta do some CR.Damn it, I really wanted to stay away from conflict resolution... Looks like a fantastic thing to be able to do, but it also looks like it would take me hours to have an idea of what I'm doing, lol. Is there any way of me using your premade CR esp and editing only mature skin, so I can bypass the whole procedure? This is probably happening due to me using vanilla bodies and not unp. Edited October 20, 2015 by AmeerHM Link to comment
Darth_mathias Posted October 21, 2015 Share Posted October 21, 2015 (edited) Hey guys just transfered skyrim to my new SSD and doing some testing at the moment i am getting horrible frame walking around whiterun market top of the steps (same leavel as the statue of talos) is fine 60-58FPS in the marketplace it crashes to under 30fps, I hit breezze home whenit shoots back up to 60fps it s really strange. I am wondering if i should actually move steam install cos at the moment steam is installed on my old mechanical drive, while Skryim is now installed on my new SSD also i use Noble skyrim (instead of SRO) so I was wondering if it is worth DDSopt it? I think need to reduce my VRam as is running at max 3.8GB. Edited October 21, 2015 by Darth_mathias Link to comment
hazelwolf Posted October 21, 2015 Share Posted October 21, 2015 I really hope new Frostfall and Campfire aren't a pain to integrate. Both of them have patches associated with them from other mods and they are basically the only things holding me back from a new game. Sod Fallout 4. Skyrim is the game I can't wait until november to play XD Link to comment
Darth_mathias Posted October 21, 2015 Share Posted October 21, 2015 I really hope new Frostfall and Campfire aren't a pain to integrate. Both of them have patches associated with them from other mods and they are basically the only things holding me back from a new game. Sod Fallout 4. Skyrim is the game I can't wait until november to play XD me too I am pretty much just waiting for frostfall 3.0 and USLEEP to be released and intergate then my new playthrough will actually begin Link to comment
darkside Posted October 21, 2015 Share Posted October 21, 2015 Few interesting HDT modsKS Hairdos - HDT Physics by Stealthic and Kalilies https://www.nexusmods.com/skyrim/mods/70363/? Horses Revamped by DServant https://www.nexusmods.com/skyrim/mods/70640/? Link to comment
hazelwolf Posted October 21, 2015 Share Posted October 21, 2015 me too I am pretty much just waiting for frostfall 3.0 and USLEEP to be released and intergate then my new playthrough will actually beginI can see a lot of mods having to go through a revision when USLEEP comes out. The current USKP is a master for a fair number. Link to comment
Neovalen Posted October 22, 2015 Author Share Posted October 22, 2015 Few interesting HDT modsKS Hairdos - HDT Physics by Stealthic and Kalilies https://www.nexusmods.com/skyrim/mods/70363/? Horses Revamped by DServant https://www.nexusmods.com/skyrim/mods/70640/?I saw the KS Hairdos and very interested, need to test it. Horses interesting but sounds a bit buggy with horse mods CH/IH but planning to look at the anim portion anyway. 1 Link to comment
edynacio Posted October 22, 2015 Share Posted October 22, 2015 Neo.Any thoughts on adding Art of the Catch to SR:LE?I never tried it but it seems that would make sense to use it with the other survival mods from Chesko. Link to comment
Neovalen Posted October 22, 2015 Author Share Posted October 22, 2015 Neo.Any thoughts on adding Art of the Catch to SR:LE?I never tried it but it seems that would make sense to use it with the other survival mods from Chesko.I imagine it will be updated along with FF/Last Seed so will look at it then. :) Link to comment
Darth_mathias Posted October 22, 2015 Share Posted October 22, 2015 I can see a lot of mods having to go through a revision when USLEEP comes out. The current USKP is a master for a fair number.it's not as many mods as you would think. I downloaded USLEEP and took a quick look and with a current SRLE setup it is only about 6 or 7 mods (included SR Conflict) that would require updating/changing. Link to comment
T0rvadaL Posted October 22, 2015 Share Posted October 22, 2015 (edited) Hi, i don't want to use CACO, because i'm using PerMa. I'm wondering if there's any way to remove CACO as a "Master" from the Conflict resolution patch that Neovalen made. Edited October 22, 2015 by T0rvadaL Link to comment
Recommended Posts