hazelwolf Posted October 3, 2015 Posted October 3, 2015 After adding Complete Alchemy and Cooking Overhaul does DynDOLOD need to be run again as part of starting a new game?I'd hold off until he adds Notice Board. That might require a re-run of DynDOLOD
Neovalen Posted October 3, 2015 Author Posted October 3, 2015 @Neovalen. For Vivid Landscape series, in your guide the author's name is list as Aron; however, the Nexus lists the author as Hein84.It used to say both, guess he's decided to change all to Hein84.
Neovalen Posted October 3, 2015 Author Posted October 3, 2015 Hi, FYI the Merge Plugins Standalone 2.0.1.33 PUBLIC BETAlink in the SRLE guide is broken.Will see where the thread went to... :) It was working yesterday.Same. There were also no errors merging the CACO patches.If you include the main plugin it will fail.- The IS-AO merge does not report 3 errors on my system; there are 0.I got 3 copy errors similar to the TES5Edit script version, perhaps there has been an update since I ran it a few days ago.After adding Complete Alchemy and Cooking Overhaul does DynDOLOD need to be run again as part of starting a new game?Yes, DynDOLOD needs to be run again.I'd hold off until he adds Notice Board. That might require a re-run of DynDOLODPossibly, shouldn't take me too long to test.
DanimalTwo Posted October 3, 2015 Posted October 3, 2015 @Neovalen. Under XP32 Maximum Skeleton, Magic is misspelled under Base Animations
hazelwolf Posted October 3, 2015 Posted October 3, 2015 Falskaar patch for Notice board https://www.nexusmods.com/skyrim/mods/70273/?
Neovalen Posted October 3, 2015 Author Posted October 3, 2015 Falskaar patch for Notice board https://www.nexusmods.com/skyrim/mods/70273/?https://www.nexusmods.com/skyrim/mods/69501/? Wrymstooth as well. :)
hazelwolf Posted October 3, 2015 Posted October 3, 2015 https://www.nexusmods.com/skyrim/mods/69501/? Wrymstooth as well. :)A few of those tweaks actually sound appealing in and of themselves. If they could all be merged together into some Falskaar+ Wyrmstooth patch, that would be cool.
hazelwolf Posted October 3, 2015 Posted October 3, 2015 So many new great mods lately.And with Frostfall 3.0 due in the next few weeks I'm actually holding off my latest playthrough until they are all in place. There are a few that may need to be retweaked for FF
GrantSP Posted October 3, 2015 Posted October 3, 2015 Will see where the thread went to... :) It was working yesterday. That will have something to do with my merging in another thread I reckon. Sorry 'bout that. :confused:
hishutup Posted October 4, 2015 Posted October 4, 2015 There is NO point in merging the patches because, they merge into the Bashed Patch
hazelwolf Posted October 4, 2015 Posted October 4, 2015 (edited) There is NO point in merging the patches because, they merge into the Bashed PatchHow many plugins should be merging through the bashed patch in SRLE? Edited October 4, 2015 by hazelwolf
AmeerHM Posted October 4, 2015 Posted October 4, 2015 (edited) You've probably already seen or heard from someone else BUT, Rustic Clothing WIP is currently set to hidden (reason: update). Hopefully I've provided you some assistance for a change. :3 Edit: ._. it's available now... Edited October 4, 2015 by AmeerHM
Neovalen Posted October 4, 2015 Author Posted October 4, 2015 How many plugins should be merging through the bashed patch in SRLE?Only 2. Not sure what he means since my Wrye Bash says those patches are not merge-able.
Neovalen Posted October 4, 2015 Author Posted October 4, 2015 More updates today - The Notice Board (and expansions for Falskaar / Wyrmstooth added). Added The Notice Board Redfined for better textures. Conflict resolution is done. :) 1
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