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Skyrim Revisited Pre-Release Feedback


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Will look tonight.

 

Just would like to clarify something pertaining to mod updates: when I manually install mods in MO, should I be entering the Nexus info so I can make the updates easier? Otherwise, if I manually update them, do I just install it as normal and MO will prompt me to overwrite?

 

I always track every mod via the nexus interface AND fill out the info in MO. If you manually DL and install via MO interface it will prompt you if the mod name is the same as an installed mod.

 

Just out of curiosity, what happened to Left Hand Rings? Didn't work out for you? Just wondering.

 

I added jewels of the nords with the new ring meshes so new left hand ring meshes will need to be generated. It will likely make a return later but took it out for now. There will be a few more of those as well coming down I'm sure. (DSpSoB hasn't been updated for DB yet for example).

 

If i could make a few suggestions for additions.   The Skree less dragons is a great tweak mod to reduce dragon attacks (which gets annoying late game).

 

And the HD ivy mod also makes a difference and is exceptionally well made.

 

The Manny caretaker mod is also worth a look.

 

HD Ivy already in. Looking at caretakers and have SKREE on my track list to look at as well.
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Helgen Start (Cart Ride -> Saving Inside The Keep): FPS capped @ 60 for the entire run, VRAM max was 2500MB.

 

If you continued down to Riverwood, you would probably hit 2.9GB or more.

 

Likely... that's the point of my current test mode though... to see where the choke points are and fix anything that pops up.

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Just out of curiosity' date=' what happened to Left Hand Rings? Didn't work out for you? Just wondering.[/quote']

I added jewels of the nords with the new ring meshes so new left hand ring meshes will need to be generated. It will likely make a return later but took it out for now. There will be a few more of those as well coming down I'm sure. (DSpSoB hasn't been updated for DB yet for example).

 

Sounds fine. Maybe I can help you with Left-Handed Rings at least by using NifTools and Blender to make left-handed versions of the JotN rings.

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Just out of curiosity' date=' what happened to Left Hand Rings? Didn't work out for you? Just wondering.[/quote']

I added jewels of the nords with the new ring meshes so new left hand ring meshes will need to be generated. It will likely make a return later but took it out for now. There will be a few more of those as well coming down I'm sure. (DSpSoB hasn't been updated for DB yet for example).

 

Sounds fine. Maybe I can help you with Left-Handed Rings at least by using NifTools and Blender to make left-handed versions of the JotN rings.

 

That would very much be appreciated and save me some time.

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Howdy.  I went through the body steps this morning, dutifully noting the removal of the hand meshe mod and UNP Blessed Body copying the files to 1st-person view.  I think I did everything correctly, but here's what the hand looks like casting a spell.  Notice the gap in the wrist.

 

Posted Image

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Howdy.  I went through the body steps this morning, dutifully noting the removal of the hand meshe mod and UNP Blessed Body copying the files to 1st-person view.  I think I did everything correctly, but here's what the hand looks like casting a spell.  Notice the gap in the wrist.

 

Posted Image

 

You did both the body AND the hand mesh correct? I had this when I only did the hands alone. If so I will double check in my game tonight as well.

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Howdy.  I went through the body steps this morning, dutifully noting the removal of the hand meshe mod and UNP Blessed Body copying the files to 1st-person view.  I think I did everything correctly, but here's what the hand looks like casting a spell.  Notice the gap in the wrist.

 

Posted Image

You did both the body AND the hand mesh correct? I had this when I only did the hands alone. If so I will double check in my game tonight as well.

Ayup.  Note the filesizes and timestamps line up to the files copied and renamed:

 

Posted Image

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Couple questions Neo:

a) Just so I know for when I'm adding other mods that aren't in your list, the TIFC - Info Count field should be ignored when verifying mod compatibility, right? Example screenshot

b) Any particular reason the Woodcutter's Wife mod was removed?

 

a) Yes.

b) After looking at how it was implemented a little closer I determined that it was removing Vanilla content to add the ghost... namely a grotto full of spriggans. Loved the mod concept the implementation not so good. Wish someone would rework it but those are the breaks...

 

For 'Wet and Cold', how do I not install the .pex script? The package only includes an .esp and .bsa file. Do I need to extract the .bsa, delete the file, then repack?

 

Install mod (MO should unpack the BSA if configured correctly) then manually remove it.
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Howdy.  I went through the body steps this morning, dutifully noting the removal of the hand meshe mod and UNP Blessed Body copying the files to 1st-person view.  I think I did everything correctly, but here's what the hand looks like casting a spell.  Notice the gap in the wrist.

 

Posted Image

You did both the body AND the hand mesh correct? I had this when I only did the hands alone. If so I will double check in my game tonight as well.

Ayup.  Note the filesizes and timestamps line up to the files copied and renamed:

 

Posted Image

 

Then I will review tonight and update as necessary.
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For 'Wet and Cold'' date=' how do I not install the .pex script? The package only includes an .esp and .bsa file. Do I need to extract the .bsa' date=' delete the file, then repack?[/quote'']

Install mod (MO should unpack the BSA if configured correctly) then manually remove it.

Oh man, how embarrassing. Chose 'no' for BSA extraction long time ago; reset of dialog did the trick. Thanks, neo.

 

Do I need to go back and re-install all of the mods with BSA now so they unpack? 

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For 'Wet and Cold'' date=' how do I not install the .pex script? The package only includes an .esp and .bsa file. Do I need to extract the .bsa' date=' delete the file, then repack?[/quote'']

Install mod (MO should unpack the BSA if configured correctly) then manually remove it.

Oh man, how embarrassing. Chose 'no' for BSA extraction long time ago; reset of dialog did the trick. Thanks, neo.

 

Do I need to go back and re-install all of the mods with BSA now so they unpack? 

 

They need to be all extracted so unfortunately yes.

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Well i just installed the new Ars Metallica and looked through the new file Ars Metallica - Dragonborn.esp in TES5Edit loaded with all the bethseda ESM's and all the unofficial ESM's and diden't see anything wrong with it no red eneries or anything all green but the Ars Metallica - Dawnguard.esp still needs the same edits as in the guide already

 

ALso the new file Ars Metallica - Dragonborn.esp isen't in the BOSS list yet so i made a rule with BUM to make it load after Ars Metallica - Hearthfire.esp

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Well i just installed the new Ars Metallica and looked through the new file Ars Metallica - Dragonborn.esp in TES5Edit and diden't see anything wrong with it no red eneries or anything all green but the Ars Metallica - Dawnguard.esp still needs the same edits as in the guide already

 

ALso the new file Ars Metallica - Dragonborn.esp isen't in the BOSS list yet so i made a rule with BUM to make it load after Ars Metallica - Hearthfire.esp

 

Sounds good and what I figured it would be. If so it'll be a quick update tonight.

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