danielleonyett Posted March 18, 2015 Share Posted March 18, 2015 (edited) i must admit that i don't know TES5Edit that well how do i find said flagTES5EditRun TES5Edit and a window will pop up with all of your ESM's and ESP's, right-click in that list and "Select None".Find "Inigo.esp", check the box, and then the "OK" button.After Inigo is loaded, expand the Inigo.esp in the left pane.Find and expand the "Non-Player Character (Actor)" category and then select the Inigo record.In the right pane, look less than half-way down the page and you'll see a couple of lines with the word "Essential".Click on the top "Essential" line, a window will pop up with a count-down and asking if you're sure you want to edit - click yes.A list will pop up with a bunch of check boxes, un-check the Essential box.Close TES5Edit (by clicking the red "X" at the top right corner and then the "OK" button to save the esp. that should work unless Inigo is also set to essential in a script somehow Edited March 18, 2015 by danielleonyett Link to comment
Darth_mathias Posted March 18, 2015 Share Posted March 18, 2015 TES5EditRun TES5Edit and a window will pop up with all of your ESM's and ESP's, right-click in that list and "Select None".Find "Inigo.esp", check the box, and then the "OK" button.After Inigo is loaded, expand the Inigo.esp in the left pane.Find and expand the "Non-Player Character (Actor)" category and then select the Inigo record.In the right pane, look less than half-way down the page and you'll see a couple of lines with the word "Essential".Click on the top "Essential" line, a window will pop up with a count-down and asking if you're sure you want to edit - click yes.A list will pop up with a bunch of check boxes, un-check the Essential box.Close TES5Edit (by clicking the red "X" at the top right corner and then the "OK" button to save the esp. that should work unless Inigo is also set to essential in a script somehowthanks expect it's not Inigo it's "kharjo" Link to comment
Neovalen Posted March 18, 2015 Author Share Posted March 18, 2015 He asked about Kharjo, but same essential procedure except look up Kharjo in Skyrim.esm. Link to comment
danielleonyett Posted March 18, 2015 Share Posted March 18, 2015 omg lol, TOTALLY read "Inigo".... Link to comment
statmonster Posted March 18, 2015 Share Posted March 18, 2015 (edited) I would suggest a different procedure. First load ALL your load order - it takes longer but you can make sure nothing else is conflicting. (With Inigo this might not be an issue as he is probably only in his own mod's esp. But Kharjo could be in a LOT of mods - at least if you have many that modify NPCs in various ways like me.) Next find the NPC record as danielleonyett describes above. But when you do find the record, copy it as an override (from whichever mod you like the best - presumably the right most) into your own personal patch file (mine is statmonster.esp). Say yes to proceeding in the face of various warnings of doom. You can also drag and drop different changes to various parts of this record from other mods into your personal patch - say you want the BOYD dead body fix, some other mod's change to his appearance and some third mod's changes to his spells or combat class, etc. Now edit any values you want in your new personal file, sort masters on your file, exit and save the new file, activate it in MO and use BUM to put it directly after the SR Compatibility patch. The advantage of this is (1) you can make the record reflect the changes you want from a variety of different mods that affect it, (2) because you have now saved all the changes to your personal esp you can update the underlying ESPs as necessary (though you should check that your patch is still doing what you want if they make further changes to this particular record) and (3) if you screwed up just remove the new record from your personal ESP and you're back where you started. (I keep past copies of my personal ESP to make reversion painless.) I almost always prefer not to edit mods but rather to carry the changes I want to make over into my own patches. Once you start doing this it's addictive to go in and start making little tweaks you like to personalize your game the way you want it. Still - I'm far from an expert on doing the sort of thing so someone else may have better advice for you. Edited March 18, 2015 by statmonster 1 Link to comment
Neovalen Posted March 18, 2015 Author Share Posted March 18, 2015 Good call Statmonster, I was being a little slow this morning (lack of sleep due to sick child) and didn't realize he recommended editing the original file. Definitely load all mods and make your own CR. Link to comment
danielleonyett Posted March 18, 2015 Share Posted March 18, 2015 Neo, I see that the new aMidianBorn Content Addon includes the Bonemold Hotfix and I see that they SAY it includes the Staff of Magnus Hotfix, but I'm just not seeing the fix for the Staff of Magnus in the Content Addon. Link to comment
Neovalen Posted March 18, 2015 Author Share Posted March 18, 2015 Neo, I see that the new aMidianBorn Content Addon includes the Bonemold Hotfix and I see that they SAY it includes the Staff of Magnus Hotfix, but I'm just not seeing the fix for the Staff of Magnus in the Content Addon.Interesting, perhaps Kry will chime in. Link to comment
danielleonyett Posted March 18, 2015 Share Posted March 18, 2015 k. I checked the esp, too, to see if maybe the staff's model path was changed to match erred model path, but no. guess we'll wait for kryptopyr. tanx! Link to comment
Darth_mathias Posted March 18, 2015 Share Posted March 18, 2015 (edited) I would suggest a different procedure. First load ALL your load order - it takes longer but you can make sure nothing else is conflicting. (With Inigo this might not be an issue as he is probably only in his own mod's esp. But Kharjo could be in a LOT of mods - at least if you have many that modify NPCs in various ways like me.) Next find the NPC record as danielleonyett describes above. But when you do find the record, copy it as an override (from whichever mod you like the best - presumably the right most) into your own personal patch file (mine is statmonster.esp). Say yes to proceeding in the face of various warnings of doom. You can also drag and drop different changes to various parts of this record from other mods into your personal patch - say you want the BOYD dead body fix, some other mod's change to his appearance and some third mod's changes to his spells or combat class, etc. Now edit any values you want in your new personal file, sort masters on your file, exit and save the new file, activate it in MO and use BUM to put it directly after the SR Compatibility patch. The advantage of this is (1) you can make the record reflect the changes you want from a variety of different mods that affect it, (2) because you have now saved all the changes to your personal esp you can update the underlying ESPs as necessary (though you should check that your patch is still doing what you want if they make further changes to this particular record) and (3) if you screwed up just remove the new record from your personal ESP and you're back where you started. (I keep past copies of my personal ESP to make reversion painless.) I almost always prefer not to edit mods but rather to carry the changes I want to make over into my own patches. Once you start doing this it's addictive to go in and start making little tweaks you like to personalize your game the way you want it. Still - I'm far from an expert on doing the sort of thing so someone else may have better advice for you.i definitely was going to do that as didn't want to mess with the original files. Also could i not combined with the SR Conflict Resolution? this is going to be a education for me as i have never created my patch (even SR i just downloaded Neo's but i might do all the subguide just once.)before nor have i ever played with the creation kit. Edited March 18, 2015 by Darth_mathias Link to comment
minos55 Posted March 18, 2015 Share Posted March 18, 2015 Just noticed today that it says Do you want to use the Diverse weathers from our extended weathers?you will need this Expanded Snow Systems for COT on the vividian page. Does that mean we need to install this to? could this be the problem why i keep freezing Link to comment
Neovalen Posted March 18, 2015 Author Share Posted March 18, 2015 The guide says not to install diverse weathers. Link to comment
statmonster Posted March 18, 2015 Share Posted March 18, 2015 i definitely was going to do that as didn't want to mess with the original files. Also could i not combined with the SR Conflict Resolution? this is going to be a education for me as i have never created my patch (even SR i just downloaded Neo's but i might do all the subguide just once.)before nor have i ever played with the creation kit.I would suggest you not put your changes in Neovalen's patch. You will want to keep yours and his separate so you know where they came from. Also Neovalen is likely to update his patch from time to time; if they are separate you can just drop his changes into your MO and replace his previous one and your changes in your own patch will remain unscathed. Link to comment
statmonster Posted March 18, 2015 Share Posted March 18, 2015 Has anyone used the Brighter Interiors and Nights function in Vividian? If so does it work OK with all the other setting Neovalen recommends? I know the standard setting might be more realistic but I sort of feel like I'm missing out on seeing some of the great graphics we have installed. Link to comment
minos55 Posted March 18, 2015 Share Posted March 18, 2015 I second the above question. Doing a reinstall again. Hoping this time it will work like it should. So brighter dungoens would be nicer. Link to comment
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