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Skyrim Revisited Pre-Release Feedback


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i must admit that i don't know TES5Edit that well how do i find said flag

TES5Edit

Run TES5Edit and a window will pop up with all of your ESM's and ESP's, right-click in that list and "Select None".

Find "Inigo.esp", check the box, and then the "OK" button.

After Inigo is loaded, expand the Inigo.esp in the left pane.

Find and expand the "Non-Player Character (Actor)" category and then select the Inigo record.

In the right pane, look less than half-way down the page and you'll see a couple of lines with the word "Essential".

Click on the top "Essential" line, a window will pop up with a count-down and asking if you're sure you want to edit - click yes.

A list will pop up with a bunch of check boxes, un-check the Essential box.

Close TES5Edit (by clicking the red "X" at the top right corner and then the "OK" button to save the esp.

::):

that should work unless Inigo is also set to essential in a script somehow

Edited by danielleonyett
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TES5Edit

Run TES5Edit and a window will pop up with all of your ESM's and ESP's, right-click in that list and "Select None".

Find "Inigo.esp", check the box, and then the "OK" button.

After Inigo is loaded, expand the Inigo.esp in the left pane.

Find and expand the "Non-Player Character (Actor)" category and then select the Inigo record.

In the right pane, look less than half-way down the page and you'll see a couple of lines with the word "Essential".

Click on the top "Essential" line, a window will pop up with a count-down and asking if you're sure you want to edit - click yes.

A list will pop up with a bunch of check boxes, un-check the Essential box.

Close TES5Edit (by clicking the red "X" at the top right corner and then the "OK" button to save the esp.

::):

that should work unless Inigo is also set to essential in a script somehow

thanks expect it's not Inigo it's "kharjo"

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I would suggest a different procedure.

 

First load ALL your load order - it takes longer but you can make sure nothing else is conflicting. (With Inigo this might not be an issue as he is probably only in his own mod's esp. But Kharjo could be in a LOT of mods - at least if you have many that modify NPCs in various ways like me.)

 

Next find the NPC record as danielleonyett describes above.

 

But when you do find the record, copy it as an override (from whichever mod you like the best - presumably the right most) into your own personal patch file (mine is statmonster.esp). Say yes to proceeding in the face of various warnings of doom. You can also drag and drop different changes to various parts of this record from other mods into your personal patch - say you want the BOYD dead body fix, some other mod's change to his appearance and some third mod's changes to his spells or combat class, etc.

 

Now edit any values you want in your new personal file, sort masters on your file, exit and save the new file, activate it in MO and use BUM to put it directly after the SR Compatibility patch.

 

The advantage of this is (1) you can make the record reflect the changes you want from a variety of different mods that affect it, (2) because you have now saved all the changes to your personal esp you can update the underlying ESPs as necessary (though you should check that your patch is still doing what you want if they make further changes to this particular record) and (3) if you screwed up just remove the new record from your personal ESP and you're back where you started. (I keep past copies of my personal ESP to make reversion painless.)

 

I almost always prefer not to edit mods but rather to carry the changes I want to make over into my own patches.

 

Once you start doing this it's addictive to go in and start making little tweaks you like to personalize your game the way you want it.

 

Still - I'm far from an expert on doing the sort of thing so someone else may have better advice for you.

Edited by statmonster
  • +1 1
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Neo, I see that the new aMidianBorn Content Addon includes the Bonemold Hotfix and I see that they SAY it includes the Staff of Magnus Hotfix, but I'm just not seeing the fix for the Staff of Magnus in the Content Addon.

Interesting, perhaps Kry will chime in.
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I would suggest a different procedure.

 

First load ALL your load order - it takes longer but you can make sure nothing else is conflicting. (With Inigo this might not be an issue as he is probably only in his own mod's esp. But Kharjo could be in a LOT of mods - at least if you have many that modify NPCs in various ways like me.)

 

Next find the NPC record as danielleonyett describes above.

 

But when you do find the record, copy it as an override (from whichever mod you like the best - presumably the right most) into your own personal patch file (mine is statmonster.esp). Say yes to proceeding in the face of various warnings of doom. You can also drag and drop different changes to various parts of this record from other mods into your personal patch - say you want the BOYD dead body fix, some other mod's change to his appearance and some third mod's changes to his spells or combat class, etc.

 

Now edit any values you want in your new personal file, sort masters on your file, exit and save the new file, activate it in MO and use BUM to put it directly after the SR Compatibility patch.

 

The advantage of this is (1) you can make the record reflect the changes you want from a variety of different mods that affect it, (2) because you have now saved all the changes to your personal esp you can update the underlying ESPs as necessary (though you should check that your patch is still doing what you want if they make further changes to this particular record) and (3) if you screwed up just remove the new record from your personal ESP and you're back where you started. (I keep past copies of my personal ESP to make reversion painless.)

 

I almost always prefer not to edit mods but rather to carry the changes I want to make over into my own patches.

 

Once you start doing this it's addictive to go in and start making little tweaks you like to personalize your game the way you want it.

 

Still - I'm far from an expert on doing the sort of thing so someone else may have better advice for you.

i definitely was going to do that as didn't want to mess with the original files. Also could i not combined with the SR Conflict Resolution? this is going to be a education for me as i have never created my patch (even SR i just downloaded Neo's but i might do all the subguide just once.)before nor have i ever played with the creation kit.

Edited by Darth_mathias
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i definitely was going to do that as didn't want to mess with the original files. Also could i not combined with the SR Conflict Resolution? this is going to be a education for me as i have never created my patch (even SR i just downloaded Neo's but i might do all the subguide just once.)before nor have i ever played with the creation kit.

I would suggest you not put your changes in Neovalen's patch. You will want to keep yours and his separate so you know where they came from. Also Neovalen is likely to update his patch from time to time; if they are separate you can just drop his changes into your MO and replace his previous one and your changes in your own patch will remain unscathed.

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Has anyone used the Brighter Interiors and Nights function in Vividian?  If so does it work OK with all the other setting Neovalen recommends?

 

I know the standard setting might be more realistic but I sort of feel like I'm missing out on seeing some of the great graphics we have installed.

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