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Skyrim Revisited Pre-Release Feedback


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From the new Ruffled Feather Collection update, there does not seem to be a need to update - SRLE doesn't use WATER or Silver and the only changes to EDT described were moving it to an optional file.  I suppose the Lust Trees option could be considered - though the plant life in SRLE already look really nice.

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Can we add a couple lines (two lines) to the guide saying to take out the lower case goldring*.nif and silvering*.nif?

Done for clarity.

From the new Ruffled Feather Collection update, there does not seem to be a need to update - SRLE doesn't use WATER or Silver and the only changes to EDT described were moving it to an optional file.  I suppose the Lust Trees option could be considered - though the plant life in SRLE already look really nice.

Agree. Dont think there is a need for Lush Trees on top. People already on the current ruffled feather have no real need to update.

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Been getting a consistent issue whenever I make the bashed patch:

 

 

Hothtrooper44_ArmorCompilation.esp: Unexpected subrecord: 'COBJ.CIS2'

Error loading 'COBJ' record and/or subrecord: 0200AB72
  eid = u'IARHeroicStormcloakHelmet'
  subrecord = 'CIS2'
  subrecord size = 17
  file pos = 492628
Error in Hothtrooper44_ArmorCompilation.esp

I've updated the Immersive Armors mod but I still keep seeing this. Is anyone else encountering this?

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There are a bunch of Keywords that need to be updated in the compatibility patches with kryptopyr's new releases.

 

Her older convention still used in the aMidianBorn_ContentAddon.esp was, e.g., WAF_Armor_Wolf_KRY.  The new one is WAF_Armor_Wolf (dropping the _KRY suffix).  See 01AF0107 for an example. It looks like there are just over a dozen of these that need to be patched.

 

Mods that conflict are aMidianBorn, Immersive Armors, Nightingale Hall (not in SRLE), Stealth Skills Rebalanced (not in SRLE).

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There are a bunch of Keywords that need to be updated in the compatibility patches with kryptopyr's new releases.

 

Her older convention still used in the aMidianBorn_ContentAddon.esp was, e.g., WAF_Armor_Wolf_KRY.  The new one is WAF_Armor_Wolf (dropping the _KRY suffix).  See 01AF0107 for an example. It looks like there are just over a dozen of these that need to be patched.

 

Mods that conflict are aMidianBorn, Immersive Armors, Nightingale Hall (not in SRLE), Stealth Skills Rebalanced (not in SRLE).

Though I definitely understand the desire for tidiness; these won't actually cause any problems if they aren't patched.

 

 

@Jverv

Thanks!  (and I wish)

 
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Really? After the update I noticed (while using SSR Complete) that I was getting the malus to lock picking from leather bracers - which as they do not cover the fingers ought not cause this, right. (Although maybe I had the penalty before come to think of it - though I should not have...)

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I'm pretty sure, but I'll double-check SSR.  Honestly, I should probably just change them back anyway.  It's going to cause more issues and confusion than anything, and I really only changed them to make them more consistent with the editorID convention I use in CCO and a few other places.  Sometimes my OCD is my own worst enemy.  :(

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Yes, I ticked them all as per the instructions.

 

I think it may only occur with shields added from Immersive Armors.

 

After the shield gets permanently stuck to her back I notice that the size of the shield mesh changes slightly when you equip or unequip it.  If I use my archery set it will be a different size the the sword and shield set.  (Diameter maybe 5-10% different if I recall.)

 

It also seems to occur (most often?) when the shield is part of a Favorited set (F1) that is equipped while bathing.

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Yes, I ticked them all as per the instructions.

 

I think it may only occur with shields added from Immersive Armors.

 

After the shield gets permanently stuck to her back I notice that the size of the shield mesh changes slightly when you equip or unequip it.  If I use my archery set it will be a different size the the sword and shield set.  (Diameter maybe 5-10% different if I recall.)

 

It also seems to occur (most often?) when the shield is part of a Favorited set (F1) that is equipped while bathing.

Made a favorited set with an Iron War Axe and Spiked Painted Body Shield. Bathed and checked, no issues other than my axe wasn't re-equipped auto-magically.

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I'm pretty sure, but I'll double-check SSR.  Honestly, I should probably just change them back anyway.  It's going to cause more issues and confusion than anything, and I really only changed them to make them more consistent with the editorID convention I use in CCO and a few other places.  Sometimes my OCD is my own worst enemy.  :(

Hi kryptopyr.

 

There are also quite some conflicts between the new version of CCO-R and the SIC patch. Mainly in the "Activators" where the SIC patch reverses many of your new "depleting messages" and also a couple of VMAD-properties conflicts in Stalhrim deposits.

Do you plan for an update on the SIC patch?

 

Thank you!

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For anyone having trouble with Bathing in Skyrim and DSR shields not working anymore... did you select all slots (including scrolling down) for unequip/reequip in the BIS MCM? I'm trying to replicate and not having much luck.

i followed your instructions as laid out in your guide and i got the glitch i and now change the animations in the MCM menu back to default and no issues. I also take off my clothes first and put the back on myself.

 

personally i'm not too sure if it is DSR causing the issue it might actually be FNIS or bathing in Skyrim it's self

 

Just gave it ago and i got the glitch. I bathed using the bath in the windpeak inn in Dawnstar

 

my load order can be found here https://modwat.ch/Darth_mathias#/plugins

 

i was wearing

 

Dark Brotherhood Shrouded Armor

Dark Brotherhood Shrouded Boot

Dark Brotherhood Shrouded Gloves

Dark Brotherhood Shrouded Mask

Eniherjar Brigandine Dark Hood

forsworn axe

Steel shield

Bear claw cloak

Backpack

 

please note i am using the  BlackSacramentDBReplacer.esp

 

hope this helps. Also i don't use SUM i run each skyproc patcher individually this may or not have any effect.

Edited by Darth_mathias
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