Zegorzalek Posted February 17, 2015 Share Posted February 17, 2015 Ah you have caught the bug. You'll become one of us soon. Set up the game, mod it up as you like, start a playthrough. Then a new shiny sexy mod will pop up. You'll be entranced into using it. You'll have to patch it to fit your current mods list. You'll do that, restart the play through. Get to Whiterun. New mod comes out. Rinse and Repeat. :) We've all been there, haven't we guys and girls?Heh, yeah, problem is now I know *JUST* enough to think I know a little bit... and am dangerous.... Because now I have the idea from the install process and tweaks (like the arrow aiming tweak) that I think it makes sense that I can incorporate the "multi floor sandboxing" mod directly into the [General] Skyrim.INI files and save myself an esp... fSandboxCylinderTop from 150 to 576, and fSandboxCylinderBottom from -100 to -576....but then I think... Zeg... GREAT way to jack it all up....you JUST got it running after two weeks... Link to comment
danielleonyett Posted February 17, 2015 Share Posted February 17, 2015 What texture is it that lines the top of the stone walls, such as the Whiterun walls, smaller, random stone walls, the bases of certain shelters, etc...? I'm not sure what happened but mine are suddenly all purple. Thanks. textures - architecture - whiterun - wrcitywalltopcap01.dds Link to comment
cstarkey42 Posted February 17, 2015 Share Posted February 17, 2015 Heh, yeah, problem is now I know *JUST* enough to think I know a little bit... and am dangerous.... Because now I have the idea from the install process and tweaks (like the arrow aiming tweak) that I think it makes sense that I can incorporate the "multi floor sandboxing" mod directly into the [General] Skyrim.INI files and save myself an esp... fSandboxCylinderTop from 150 to 576, and fSandboxCylinderBottom from -100 to -576....but then I think... Zeg... GREAT way to jack it all up....you JUST got it running after two weeks...The sandboxcylinderheight.esp should get absorbed into the bashed patch anyway so either way it should be cool. textures - architecture - whiterun - wrcitywalltopcap01.ddsThanks, I think that's the one. In explorer it's just showing as the generic pic so I'm guessing that's the problem. I use smc so figuring out which pack it's from is going to be a *****... Hopefully it'll be simple and be Amidianborn's. I wonder if it's just corrupt or what the deal is. Link to comment
phazer11 Posted February 17, 2015 Share Posted February 17, 2015 Once you use MFG console or whatever to narrow it down then use your search tools and find every mod installed in MO with that texture. Link to comment
cstarkey42 Posted February 17, 2015 Share Posted February 17, 2015 Thanks, it was easier to find than I thought it would be. There were only a handful of potential packs it could have been from and I got lucky and picked the right one early. It's from 2k textures and everything looks great again. It really threw me off because I first noticed it in the leaf rest player home. I planned on coming back to it but when I got to Whiterun I realized I had a much bigger problem than I thought. Such a small texture really makes a big difference when it's no longer working... Thanks again, Daniel. I was about to give MFG a try, phazer, but I got sucked into BF4 again and was hiding from my missing texture problems there. :) Thanks for the help though, I'll be sure to keep that mod in mind the next time I have problems. Link to comment
danielleonyett Posted February 17, 2015 Share Posted February 17, 2015 (edited) Thanks, I think that's the one. In explorer it's just showing as the generic pic so I'm guessing that's the problem. I use smc so figuring out which pack it's from is going to be a *****... Hopefully it'll be simple and be Amidianborn's. I wonder if it's just corrupt or what the deal is.when I see a problem texture, first I go to the same spot in the creation kit, locate the item, find the mesh, then open the mesh in nifskope and find the texture(s), then go to mod organizer right pane (data tab), scroll down to textures and see from which mod the texture is coming. mod organizer will also show what other mods supply the same texture but are being overwritten. and I recently did this with the same pieces at which you are looking because I had installed a lot more texture mods than neo has in his guide, and some of them were all funky and mismatched :P Edited February 17, 2015 by danielleonyett Link to comment
Elador Posted February 17, 2015 Share Posted February 17, 2015 I have two question for my ctd's problem. - In the "data" tab on the right pane of Mod Organizer, i can see many mods in red (conflicts). Is it normal ? I'm trying to play with the SR:LE pack. - And i did not use the Creation Kit like it said on the beginning of the guide. Is it the reason why i have crashs ? Should i install it ? Link to comment
darkside Posted February 17, 2015 Share Posted February 17, 2015 Thanks for your help ! I'm just starting a new game but i have randoms ctd when I enter in buildings or when I am travelling outside. I have an AMD Radeon HD 6970 and 8 Gb of RAM. Do you think it can't handle with SR:LE or it's because I did something wrong ? I followed the guide and chose the size of textures recommended (2k). Should are lower all the textures ?If you have 2G VRAM, check this guide out https://wiki.step-project.com/Pack:Guide_to_Run_SRLE_with_REGS_on_Medium_Systems Link to comment
statmonster Posted February 17, 2015 Share Posted February 17, 2015 I have two question for my ctd's problem. - In the "data" tab on the right pane of Mod Organizer, i can see many mods in red (conflicts). Is it normal ? I'm trying to play with the SR:LE pack. - And i did not use the Creation Kit like it said on the beginning of the guide. Is it the reason why i have crashs ? Should i install it ?Normal (I think) - it's just showing what's overwriting what. Not a problem at all. Link to comment
statmonster Posted February 17, 2015 Share Posted February 17, 2015 I've had a couple of scripted NPCsmissing in Whiterun. Uthgard is missing from here scene by the stables - though the guy talking to here us there and says his lines (from Cutting Room Floor). The guy talking to the blacksmith about swords for the imperial army is missing - though the blacksmith is there and says hers. I ran into both of these later (Uthgard in the Benneted Mare for example) and they behaved normal. I'm wondering why they are missing from their scripted scenes. (I think I have actors turned up enough to catch everyone.) Link to comment
TirigonX Posted February 17, 2015 Share Posted February 17, 2015 I've had a couple of scripted NPCsmissing in Whiterun. Uthgard is missing from here scene by the stables - though the guy talking to here us there and says his lines (from Cutting Room Floor). The guy talking to the blacksmith about swords for the imperial army is missing - though the blacksmith is there and says hers. I ran into both of these later (Uthgard in the Benneted Mare for example) and they behaved normal. I'm wondering why they are missing from their scripted scenes. (I think I have actors turned up enough to catch everyone.) I've seen this bug several times after starting a new game while testing mods. Sometimes the game just fails to load one of the actors in those scripted dialogue scenes. It seems pretty random. Sometimes it happens, sometimes not.Nothing gamebreaking though. If there are quests triggered by those conversations (like Delayed Burial in the Uthgerd scene), they will start anyway. Link to comment
Elador Posted February 17, 2015 Share Posted February 17, 2015 If you have 2G VRAM, check this guide out https://wiki.step-project.com/Pack:Guide_to_Run_SRLE_with_REGS_on_Medium_Systems Normal (I think) - it's just showing what's overwriting what.Not a problem at all. Thanks for the answers, I will try this guide and see if it works better. Link to comment
statmonster Posted February 17, 2015 Share Posted February 17, 2015 I've seen this bug several times after starting a new game while testing mods. Sometimes the game just fails to load one of the actors in those scripted dialogue scenes. It seems pretty random. Sometimes it happens, sometimes not.Nothing gamebreaking though. If there are quests triggered by those conversations (like Delayed Burial in the Uthgerd scene), they will start anyway.Thanks - sort of what I thought. I didn't think to check quest starts. Reloading a save does not seem to bring the missing actors back but I'm not sure about this. Link to comment
Darth_mathias Posted February 17, 2015 Share Posted February 17, 2015 (edited) getting really annoyed now fight and bunch on bandits die then CTD, reload fright the same bandits again die then CTD I'm pretty sure it's OBIS causing this issuebut just wanted to check if anyone else is having this issue I bhave added a few extra more these are PermaPerma compatbiltySkytest + SkyTEST Integration Projectpumping ironbard song overhaulInigoSofiaMorskom Estateand KenMOD - Lockpick Pro - Cheat it could be one of these but it is only after dyinhg to bandits that CTD occurs so pretty sure it's OBIS. I am not using ASIS Edited February 17, 2015 by Darth_mathias Link to comment
TirigonX Posted February 17, 2015 Share Posted February 17, 2015 Thanks - sort of what I thought. I didn't think to check quest starts. Reloading a save does not seem to bring the missing actors back but I'm not sure about this.Well the actors aren't actually missing. They're just not in the correct position. For example the Adrianne Avenicci/Idolaf Battleborn dialogue: I saw Adrianne outside the blacksmith shop saying her lines, while Idolaf was wandering around the city - also saying his lines.It also seems to happen more likely around Whiterun. Apart from the two situations you described, I've also seen it happen with the dialogue between a Whiterun guard and 2 Alik'r guys who are searching for Saadia. The guard was missing in that case. Link to comment
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