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Skyrim Revisited Pre-Release Feedback


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Yes.  (Assuming you meant SR Patch for and not RS Patch.)

 

Look at your soon be be exiled mod in the left pane, go into information on that mod and check out its conflicts to make sure you like what will happen to textures, meshes, scripts, etc., when you remove it.

 

(As a preliminary first step I create a new profile and then copy the SRLE Overwrite mod (which is just a mod that contains everything in your overwrite file for that profile) into a new SRLE-Modoified Overwrite mod, activating the new one and deactivating the old - you might need to rerun BOSS.)

 

Load up your order in TES5Edit and investigate the mod you are removing - make sure it is not carried into the SR Patch - if it is remove any problem nodes in SR Patch, Clean Mods, Sort Mods exit and save the new SR patch.  (PS keep good notes of what you are doing because you will probably do it again for a future version of the patch, etc.).  Your new SR Patch should not list the other mod as a master now... if it does you missed something.

 

Then deactivate the offending mod in the left pane, check that you didn't get any warning abut missing masters on the right in the plugin tab, run BOSS and redo BUM if necessary, run FNIS, Wrye Bash, SUM.

 

EDIT - to be clear I am NOT recommending anyone else remove this mod - it's easy enough to check if you are having an issue, and if you like OBIS I'm sure there is a way to solve it even if you are.

Edited by statmonster
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Statmonster, Thanks for the "more clear" rundown. And no, I am not removing anything at the moment as I am just getting my SRLE up and running. What I wanted to confirm was the process for the future.

 

I am currently looking at any STEP and SRLE related differences... considering any additional items I want from a functional standpoint, and then considering what armor/house/followers I want to add with a minimum of conflict.

 

SOOO... still reading and learning. Lurking through the forums tonight reading some of the guides and tips/advice. Not much playing going on atm. And to think this all started with the desire to modify a house mod to accomodate more followers....

 

Neo, hope you got your vid cards in the mail?

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SOOO... still reading and learning. Lurking through the forums tonight reading some of the guides and tips/advice. Not much playing going on atm. And to think this all started with the desire to modify a house mod to accomodate more followers....

 

Ah you have caught the bug. You'll become one of us soon. Set up the game, mod it up as you like, start a playthrough. Then a new shiny sexy mod will pop up. You'll be entranced into using it. You'll have to patch it to fit your current mods list. You'll do that, restart the play through. Get to Whiterun. New mod comes out.

 

Rinse and Repeat. :) 

 

We've all been there, haven't we guys and girls?

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Hello,

 

I'm a beginner and i have some questions on the difficulty of Skyrim Revisited Legendary Edition.

 

Does he offer a good challenge ? How is the difficulty of SRLE ?

 

And which difficulty I have to select in the setings of Skyrim (Adept, Expert LEgendary...etc) ?

 

Thank you for your help and thank you for this awsome guide ! ^^

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To make sure I am understanding the process... So in doing this... or removing any mod from the lineup for that matter... (looks at esp's without running back to instructions)... need to re do the RS patch, run boss, redo bashed patch, SUM, and dual redux last?

That is what I do. To be sure, I delete everything in the overwrite folder first. If you keep your "SR Conflict Resolution.esp" there or any other custom made patches in your overwrite, move them first. If you are deleting mods whose ESPs are included in your "SR Conflict Resolution.esp" patch you will need to modify the patch removing those references using TES5Edit or your will have missing masters.

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Hello,

 

I'm a beginner and i have some questions on the difficulty of Skyrim Revisited Legendary Edition.

 

Does he offer a good challenge ? How is the difficulty of SRLE ?

 

And which difficulty I have to select in the setings of Skyrim (Adept, Expert LEgendary...etc) ?

 

Thank you for your help and thank you for this awsome guide ! ^^

personally i would start of Adept this a medium difficulty and you can all increase it as you get better.

my own question in the character creation part of the guide Neo suggests

 

  • Weapons Tab
    • Sword Style & Sword Style (Left): 1 or 2
    • Dagger Style & Dagger Style (Left): 1
    • Quiver Style: 1 or 2

does anyone know what the difference are between Sword style and quiver set at 1 and 2 are do they make a big diffenece?

Edited by Darth_mathias
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Hello,

 

I'm a beginner and i have some questions on the difficulty of Skyrim Revisited Legendary Edition.

 

Does he offer a good challenge ? How is the difficulty of SRLE ?

 

And which difficulty I have to select in the setings of Skyrim (Adept, Expert LEgendary...etc) ?

 

Thank you for your help and thank you for this awsome guide ! ^^

It's a little more difficult due to extra bandits (OBIS), some tough creatures in SIC and tougher dragons in Deadly Dragons settings recommended. But these can be set via MCM for the most part. The needs mods like Frostfall, iNeeds and Bathing also add some constraints, but rarely affect "combat" related difficulty. However, in general you can tailor the difficulty to suit your desires.

my own question in the character creation part of the guide Neo suggests

 

 

  • Weapons Tab
  • Sword Style & Sword Style (Left): 1 or 2
  • Dagger Style & Dagger Style (Left): 1
  • Quiver Style: 1 or 2

does anyone know what the difference are between Sword style and quiver set at 1 and 2 are do they make a big diffenece?

The sword settings (1vs. 2) slightly change the angle of the sword on the back. IIRC 2 is closer to vertical than 1. Maybe 1 is 30 degrees off of vertical and 2 is 15 degrees. They are similar overall but you might prefer one or the other looks. You can fiddle with them in game by doing ~ showracemenu - it's easier to judge which you prefer when the character actually has a sword equipped.

 

Quiver 1 is horizontal above the hips, I forget what 2 is.

Edited by statmonster
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It's a little more difficult due to extra bandits (OBIS), some tough creatures in SIC and tougher dragons in Deadly Dragons settings recommended. But these can be set via MCM for the most part. The needs mods like Frostfall, iNeeds and Bathing also add some constraints, but rarely affect "combat" related difficulty. However, in general you can tailor the difficulty to suit your desires.

The sword settings (1vs. 2) slightly change the angle of the sword on the back. IIRC 2 is closer to vertical than 1. Maybe 1 is 30 degrees off of vertical and 2 is 15 degrees. They are similar overall but you might prefer one or the other looks. You can fiddle with them in game by doing ~ showracemenu - it's easier to judge which you prefer when the character actually has a sword equipped.

 

Quiver 1 is horizontal above the hips, I forget what 2 is.

ok cheers i will have a fiddle in racemenu as my heavy armored argonian (i know unusal) has horrible clippling between swords and armor

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Hi Darth M:

 

The race menu allows you to move weapons and shields further away from the body now to prevent this problem (or correct the floating dagger problem if you've got the opposite issue. Below the position choice are several additional settings to further refine the location and orientation of each weapon.

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I checked using the vanilla console but I wasn't able to track it down.  I had stopped using MFGConsole because, if I remember right, it conflicts with Extended UI.  I'll try loading it again though and see if that helps.  Thanks for reminding me about that mod, hopefully that will help me figure it out.

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Thanks for your help !

 

I'm just starting a new game but i have randoms ctd when I enter in buildings or when I am travelling outside.

 

I have an AMD Radeon HD 6970 and 8 Gb of RAM. Do you think it can't handle with SR:LE or it's because I did something wrong ?

 

I followed the guide and chose the size of textures recommended (2k). Should are lower all the textures ?

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