Nozzer66 Posted January 21, 2015 Posted January 21, 2015 On 1/20/2015 at 11:17 PM, Darth_mathias said: hi just installed blocksteal Redux and followed the Boss userlist manager rule update suggested but my boss reporst still says PreventsAccidentPickUp.esp is an Unrecognised Plugins is the correct or have i done something wrong. BUM also says in the bottom right corner that "PreventsAccidentPickUp.esp is currently not installed" any suggestion would be helpful.Make sure you've got everything spelled correctly, easy to get wrong.
perkymcgiggles Posted January 21, 2015 Posted January 21, 2015 On 1/20/2015 at 9:13 PM, hazelwolf said: After a strenuous but largely un-problematic installation I finally reached the point where I could start the game... And got this with the music playing and me unable to actually open anything. Any suggestions? Something went horribly wrong with your install. You might have missed something somewhere along the line, so I'd double check and re-read the step-by-step directions. I've caught quite a few of my own mistakes by just taking the time to re-read. The nice thing is, you're using ModOrganizer so you can disable mods on the fly and find your problem. I'd probably start with easy problem areas, such as the bashed patch, SUM patches, and the conflict patch. I had some really weird issues once because of a bad conflict edit I made. You might also take a look at ENB and making sure that was setup properly. You should, at the very least, be able to see the menu.
Neovalen Posted January 21, 2015 Author Posted January 21, 2015 On 1/6/2015 at 11:08 AM, Nearox said: Neo, I was wondering if you have already tried out Verdant - A Skyrim Grass Plugin. Looks amazing from the videos, and author claims that due to incorporation of Grass on Steroids tweaks it doesn't cost much performance. Basically he combined grasses from SFO and a few other mods and made it all look nice together. The guy in the video below says he got the same performance with much denser grass compared to default SFO grasses. .So I played around with verdant, while I like some of it (whiterun tundra and pine forest) I really hated what it did to the reach and other areas. In the end, I decided against it as it also made some roads/towns overgrown in its current state.
Neovalen Posted January 21, 2015 Author Posted January 21, 2015 On 1/21/2015 at 2:22 AM, Nearox said: Saw this one on Nexus, another one for your short list? https://www.nexusmods.com/skyrim/mods/61808/? This one looks good, may wait and see if he does matching large ships as well. Edit: Never mind this comment, just realized he just forgot to take pics of the big ships lol.
exaunique Posted January 21, 2015 Posted January 21, 2015 On 1/21/2015 at 6:20 AM, Neovalen said: So I played around with verdant, while I like some of it (whiterun tundra and pine forest) I really hated what it did to the reach and other areas. In the end, I decided against it as it also made some roads/towns overgrown in its current state.Whats your recommendation for grass?
exaunique Posted January 21, 2015 Posted January 21, 2015 Cool so crank the density? Because its kinda barren on the current configuration.Btw did you happen to check this one out i posted earlier? On 1/20/2015 at 6:57 PM, exaunique said: Nice one, i made the decision to overhaul my mod pack with SRLE because most of it are inline with what i want.I noticed that some insignificant esp's like "Atlas Legendary.esp" is overwriting ELFX not covered within the conflict resolution. Example specifics:"Atlas Legendary.esp"DLC01FalmerValley "Forgotten Vale" [WRLD:03000BB5]DLC1HunterHQWorld "Dayspring Canyon" [WRLD:03001DB8] Is this as intended?
hazelwolf Posted January 21, 2015 Posted January 21, 2015 On 1/21/2015 at 5:30 AM, perkymcgiggles said: perkymcgiggles, on 21 Jan 2015 - 05:30 AM, said:Something went horribly wrong with your install. You might have missed something somewhere along the line, so I'd double check and re-read the step-by-step directions. I've caught quite a few of my own mistakes by just taking the time to re-read. The nice thing is, you're using ModOrganizer so you can disable mods on the fly and find your problem. I'd probably start with easy problem areas, such as the bashed patch, SUM patches, and the conflict patch. I had some really weird issues once because of a bad conflict edit I made. You might also take a look at ENB and making sure that was setup properly. You should, at the very least, be able to see the menu.Shortly after I posted this I did just as you said, to be sure. It was a BOSS ordering issue I'd missed and it worked fine :)
hazelwolf Posted January 21, 2015 Posted January 21, 2015 On 1/21/2015 at 6:32 AM, Neovalen said: Neovalen, on 21 Jan 2015 - 06:32 AM, said:This one looks good, may wait and see if he does matching large ships as well. Edit: Never mind this comment, just realized he just forgot to take pics of the big ships lol.Candidate for SR:LE ?
DanielCoffey Posted January 21, 2015 Posted January 21, 2015 I did think some of the boards used on the small/medium ships were a bit on the broad side and from the outside looked a bit coarse and hard to shape. I was probably expecting smaller, overlapping boards but I may be thinking too modern with my expectations.
GrantSP Posted January 21, 2015 Posted January 21, 2015 On 1/21/2015 at 8:59 AM, DanielCoffey said: I did think some of the boards used on the small/medium ships were a bit on the broad side and from the outside looked a bit coarse and hard to shape. I was probably expecting smaller, overlapping boards but I may be thinking too modern with my expectations.No, I think you and I are on the right side of that design choice. I watched the video and the very first thought that came to me was: "those timbers are too big, they could never shape them into those boats with those timbers.". I'm not doubting there was a lot of work put into this mod, but for me the choices the modder made to change those things make it a no-go.
Neovalen Posted January 21, 2015 Author Posted January 21, 2015 To be honest I had the same thought as well. The textures themselves look well done though.
Darth_mathias Posted January 21, 2015 Posted January 21, 2015 (edited) i am having great issues with BUM no Userlist rules that I input are being recongised by boss and it say that mods are unrecgonised i have uninstalled and reinstalled both boss and bum. So could it be an issue with Mod Organizer rather the either Boss or Bum? Issue fixed Bum was pointing the Mod path to the default steam path under C:\ but since i run a seperate drive i changed it to where ther skyrim data folder actually was and it worked fine. Neo it might be worth updating installation intrustion to reflect this. Edited January 21, 2015 by Darth_mathias
hazelwolf Posted January 22, 2015 Posted January 22, 2015 (edited) Ok... that was weird. Played through on the main opening. First thing that happened was the Horse Thief died before we reached Helgen. Whole sequence played along just fine without him, though. :P Then I froze to death before I reached the chopping block. um... anything that might fix this? I'm gonna turn Frostfall off first and see if that works. Edited January 22, 2015 by hazelwolf
cstarkey42 Posted January 22, 2015 Posted January 22, 2015 On 1/22/2015 at 3:05 AM, hazelwolf said: Ok... that was weird. Played through on the main opening. First thing that happened was the Horse Thief died before we reached Helgen. Whole sequence played along just fine without him, though. :P Then I froze to death before I reached the chopping block. um... anything that might fix this?I thought I was the only one that that happened to. He dies immediately and falls off the wagon. The first time it happened everything still played fine and then eventually froze. It worked the second time though, getting all the way through. I have to put it on god mode to jump to the roof, however, or I die as well. I've just started using Alternate Life's options. As much as I like the intro and feel it adds to the game it's just way to glitchy. He falls off, the wagon gets attacked, the soldiers on horses go chasing after animals, the cart bounces...one time there were even enemies that attacked when we were at the chopping block, almost like a rescue party. Some of the soldiers had to chase an archer all the way up the tower. Seriously, some strange, strange things happen during the intro.
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