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Skyrim Revisited Pre-Release Feedback


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Argh! I found a copy of the v1.1 files over at LL, but unfortunately they don't have the UNP textures file archived. Could someone attach it or PM it to me, please? I can host a DL link to it after that.

Alternatively, I have her released Modders Resource File:

 

https://www.nexusmods.com/skyrim/mods/48329/

 

So if someone could provide a detailed list of files I need (e.g. screenshot(s) of MO's filetree, expanded), they're probably in here somewhere. I just don't know which ones to pick since they're all lumped together under the general Dagi-Raht Assets folder.

 

Thanks! I'm loving this guide.

Hi there

 

Ive hit this wall too and dont have it downloaded.  

 

Myarta - did anyone respond to you or have you managed to solve this?

 

Neovalen - If I am unable to locate these files will missing this step out in the guide cause any serious problems in the long run?  I will not be playing a cat.  CATS ARE BAD.

 

Cheers

Edited by Heliadhel
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Right. as far as I can tell I'm nearly there. I keep encountering this problem when it comes to sorting the masters on the SR Conflict resolution patch and saving afterwards an "Assertion Failure" message pops up "wbImplementation.pas,line7907"

 

Does anyone have any idea why this may be the case?

 

Edit: Further to this (and after deactivating all SR:LE mods) I checked for errors and found this:

 

[00:00] Checking for Errors in [A8] SR Conflict Resolution.esp
[00:00] Whiterun [CELL:00009655] (in Tamriel "Skyrim" [WRLD:0000003C] at 8,-5)
[00:00]     CELL XLCN - Location -> [1B00BBE9] < Error: Could not be resolved >
[00:00] [CELL:00009636] (in Tamriel "Skyrim" [WRLD:0000003C] at 8,-4)
[00:00]     CELL XLCN - Location -> [1B00BBE9] < Error: Could not be resolved >
 
Edit X2: Right, after deciding to go ahead regardless of this just to see if everything runs properly I encounter a problem that I'm pretty sure is going to be all my fault but I'm damned if I know how to fix it.
 
After loading up skyrim via Mod Organizer and SKSE the game opens in a small window in the corner of the screen. The Dragonborn sigil is there along with some ENB data but soon after the whole of my monitor blacks out and then I get a message informing me that my AMD Driver has stopped working and recovered successfully. The music continues to play but no visual (and sometimes this process continues to repeat until I shut it down via task manager)
 
I've updated my drivers and it's an AMD HD 7900 series card that I have running with 3g of vram.
 
Just trying to work out what the obvious problems may be before I start going through the SR:LE process from scratch.
 
Edit x3: It also seems to be affecting vanilla Skyrim as well. Make of that what you will.
Edited by hazelwolf
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Hi. First of all, (obligatory and well deserved compliment for all the work you are doing on this) goes here :P

 

I'm gunning through a SR:LE + REGS install and am encountering a few issues towards the end when it comes to the Conflict resolutions. Mostly these are on REGS' end as their guide hasn't been updated in a few months but I've no doubt some of it has to do with the odd couple of liberties I've taken with some extra mods I'd like to include and probably some part of the guide I've overlooked (I'm very new to all of this.)

 

I wanted to integrate the Epic Gameplay Overhaul mods https://www.nexusmods.com/skyrim/mods/52487/? (Particularly Civil War and Dragon Combat) as well as Inigo https://www.nexusmods.com/skyrim/mods/40960/?

 

Are there any known incompatibilities with these mods that would prevent their use with SR:LE and REGS?

 

Also I did notice that the Dagi Raht file has been hidden on the nexus and has been for at least the past two weeks as far as I know (the amount of time I've been working on this :P). Is there anything else that can be used in the meantime for khajiit bodies or am I overlooking something?

I know the SRLE - REGS compatibility conflict resolution section is long overdue for an update... But at least 80-90% of conflicts should nevertheless still be solved by following those directions, and the other part are likely so minor that you won't notice. 

 

With regards to CWO: The most important aspect is that mods do not conflict with CWO locations. These can be viewed in the CK. I believe that the latest ETaC has built-in compatiblity for it, but don't quote me on that. Basically you'll just have to try out CWO and see... It is a rather problematic mod in any larger setup, due to the way bethesda made the civil war interact with a thousand other things in the game. EVen CWO on its own is not bugfree, or even stable, and at certain points you may need to use the console (see OP @ CWO comment section) to advanced the civil war if a bug appears. 

 

DCO shouldn't have any issues, and is compatible with DD I believe. However I have been told (never used it myself) that it is very script intensive.

 

Never used Indigo or any other follower mod (except Interesting NPCs). The main thing to look for here is whether it works with EFF

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They're fine... 

DCO works just fine with DD...

 

I am almost positive footprints has a larger script hit than DCO or CWO for that mater.

To avoid some issues maybe turnoff frostfall/wet and cold during the civilwar

 

CWO is as close as its going to get. There are engine related issues that cannot be fixed but generally it is fine. Just be aware of if you have issues look at the CWO mod page. 

 

That being said they are large scripted mods and are bound to weirdness in one way or another.

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Just so everyone is aware, I will be away on vacation without access to my primary computer until Wednesday evening, going to Vegas with the wife. When I get back my 970s will be ready to be installed so i will likely not update anything until at least Thursday, so don't panic. :D

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Hi there

 

Ive hit this wall too and dont have it downloaded.  

 

Myarta - did anyone respond to you or have you managed to solve this?

 

Neovalen - If I am unable to locate these files will missing this step out in the guide cause any serious problems in the long run?  I will not be playing a cat.  CATS ARE BAD.

 

Cheers

Not yet, thanks for asking. I'm curious what those improved textures are like, but the existing ones aren't bad.

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Just so everyone is aware, I will be away on vacation without access to my primary computer until Wednesday evening, going to Vegas with the wife. When I get back my 970s will be ready to be installed so i will likely not update anything until at least Thursday, so don't panic. :D

970s, PLURAL. Heh. Is it contingent on your winnings?

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Hey Neovalen, regarding the DLC Optimised textures, is it actually necessary to optimise them? I have done so, and in MO it says that they are redundant, due to being replaced entirely by the HRDLCs optimised and unofficial patches. Does that sound right?

 

Thanks, James

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After I merge the Vividian Enb files:

 

Vividian - Weather Patch Vanilla.espVividian - Weather Patch CoT.espVividian - Extended Weathers.espVividian - Extended Weathers - CoT.espVividian - Torches Preset.espVividian - Wearable Lanterns Preset.esp

 

The TES5Edit seems to only change: 

 

Vividian - Extended Weathers.espVividian - Extended Weathers - CoT.esp

 

These are the only files listed along with the new Merged File in the Saved Changed Files window after merging and hitting red x in TES5Edit.

 

And after moving the source files in MO from Available Mods to Optional Mods I still have:

 

Vividian - Weather Patch Vanilla.espVividian - Weather Patch CoT.espVividian - Extended Weathers.esp

 

listed in BUM and red in color as having no sort object specified. BOSS reports no unrecognized plugins, though.

 

Is this correct? I expected no red colored plugins listed in BUM at all after following these directions.

 

 

 

 

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Vile

 

After I merged those 6 Vividian files I had only one output file named Vividian ENB.esp.

 

i dont think you have followed the merge instructions correctly.  The extra 2 files you have left over will show red in the BUM rules because they shouldnt be there. 

 

Did you follow the final instructions where you go to all of the mods that you merged and move the 6 merged .esp's up into "optional" ?

 

EDIT:  Thinking about this a little more, when you finished the merge did you follow these instructions: "Click the [X] in the upper right hand corner, verify "Backup plugins" is unchecked, select only the merge output file then click [OK]." ??

Edited by Heliadhel
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Many thanks, Heliadhel. You are right. I did not do this:

 

EDIT:  Thinking about this a little more, when you finished the merge did you follow these instructions: "Click the [X] in the upper right hand corner, verify "Backup plugins" is unchecked, select only the merge output file then click [OK]." ??

 

I left all of them checked. This fixed it. I really appreciate it.

 

I do have one more issue now that is causing the game to not load. The game makes it to the Skyrim emblem for a second then crashes. I have tracked it down to Realistic Bobbing Boats of all possibilities. When I disable this plugin the game works great. When enabled, CTD on loading screen. I have re installed just to make sure I followed the directions. I double checked the BUM rule to be sure I placed it before RealisticWaterTwo.esp. Not sure what else it could be. Has anyone else experienced an issue with this plugin? 

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Yes, i experienced this.  You are doing as I did which is to occasionally test how the game is looking throughout the SRLE build process but there are some issues with doing that such as the one you have encountered.

 

Given the stage you were at yesterday you will have probably just installed Realistic Boat Bobbing plugin.  However you need to be careful of the dependencies.  ive highlighted in red below what i think your issue is.

Realistic Boat Bobbing

Author: Gandaganza
Version: 2.3.2
Optionals(Via Installer):

  • Merged Versions
  • SR
  • SMIM
  • SMIM Barrels - Animated
  • Crates

Mod Notes: Ever wondered why boats don't bob while in water? Bethesda made a great job adding idle animations to boats but unfortunately never added them to the game due to clipping issues. This mod fixes it.
Mod Dependencies:

 

You will note that Realistic Boat Bobbing requires a Master file which is loaded in when you install the mod "Better Fast Travel - Carriages and ships - Overhauled".  however you will also note that this mod dosnt get added until almost the end of the SRLE process.  

 

If you have RBB activated then there should be a red warning roadsign in the bottom right pane of Mod organizer against the RBB esp.  If you hover over it it brings up some information and it should be telling you that it is missing a master (from Better Fast Travel).

 

if you try to load a game with a missing master is crashes straight away.  its not a problem.  If you want to test your game you just have to remember to untick Realistic Boat Bobbing.  But also remember to re-tick it or you might overlook it.

 

 

One more thing:  when you were installing the mod 

Vividian - Weather - Lighting Enhancement

 

Did you make sure to install Wearable Lanterns as the instructions said before doing the Merge?  As Neo notes the Vividian mod has a dependency (much the same as the RBB issue we just looked at) and if the Realistic Lanterns was not installed then the Merge will not have all the data in it that is required.  You will not come to Wearable Lanterns in the instructions for ages to actually install in terms of MO left pane order, so i had to keep "carrying it along" as my last scheme in the left pane till i finally got to where SRLE wants it installed in terms of left pane order.

 

Heliadhel

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Thanks a bunch guys. I have been checking as I go. It is habit after installing step through its many incarnations. I have only now decided to up to this more complex guide.

 

The Wearable Lanterns I did install, earlier in the process than what is listed, but will move it to its place when I get to it. I am just trying to stay on the guide as much as I can without having to go back and do the cleaning, merging, etc. Maybe the best approach is to do all of the installs then go back for all of the merging, user list, etc. stuff.

 

I appreciate all of the help. I will press on and finish the guide before I spaz out on something not working again. 

 

Was there ever a resolution to the Dagi-Raht by Nuska being down? I just skipped it, but I sent Nuska a message asking if it was possible to get those files. I haven't got a response and Nexus shows the message has not been read yet. 

 

Thanks for your fast and kind help, all of you.

 

Thomas

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I got it up and going and all is working fine. Thanks again for all of you that helped.

 

I have to admit I am not very impressed by the Vividian ENB. It is beautiful, but in the past, I used Realvision which I love and I think I would at least like to see it with this setup. Is it difficult to change this to Realvision? I know I can add Realvision to the ENB Manager. I'm just curious how it impacts some of the Vividian related steps in the guide. 

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