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Skyrim Revisited Pre-Release Feedback


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Maybe the XCLW Water height is supposed to go from Dawnguard to More Interactive Items[Dawnguard].

This. Totally right. DG change should go to DG plugin... typo... sorry guys. Will fix (makes sense considering the lines above)

 

Edit: typo fixed in guide.

Everything works now. Sweet. I managed to fix the random CTDs I was getting by doing a full Defrag of my system as well.
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Ow man see my spelling lol.

 

Ok cool, it seems time consuming to go thru the whole list again now cos of DB

 

It is but its the only way to make sure its done right. :) That's the ultimate goal.

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Maybe the XCLW Water height is supposed to go from Dawnguard to More Interactive Items[Dawnguard].

This. Totally right. DG change should go to DG plugin... typo... sorry guys. Will fix (makes sense considering the lines above)

 

Edit: typo fixed in guide.

But there is another problem remaining. More Interactive Items [Dawnguard] is an esm and loads before the USKP. When I look with TES5Edit I see that USKP has this same record with the original Skyrim water height, so you lose the water height edit you just made. I don't understand why the USKP has this record since all the values I see are the same as those in the original Skyrim.esm record except for the form version. Could this be a bug in the USKP that we should enter this as bug in the USKP bug tracker? If this record isn't a USKP bug then it is likely to be a bug in the Unofficial Dawnguard Patch which should have this record with the correct Dawnguard-set height to overwrite the USKP record. In the meantime one possibility might be for the overwrite to go the More Interactive Items esp instead since it loads after the USKP. I also wonder whether this water height value is actually used by Skyrim at all - if not we don't need to to do this overwrite - or if the Dawnguard value is an error in which case we also wouldn't need to make this overwrite.
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Maybe the XCLW Water height is supposed to go from Dawnguard to More Interactive Items[Dawnguard].

This. Totally right. DG change should go to DG plugin... typo... sorry guys. Will fix (makes sense considering the lines above)

 

Edit: typo fixed in guide.

But there is another problem remaining. More Interactive Items [Dawnguard] is an esm and loads before the USKP. When I look with TES5Edit I see that USKP has this same record with the original Skyrim water height, so you lose the water height edit you just made. I don't understand why the USKP has this record since all the values I see are the same as those in the original Skyrim.esm record except for the form version. Could this be a bug in the USKP that we should enter this as bug in the USKP bug tracker? If this record isn't a USKP bug then it is likely to be a bug in the Unofficial Dawnguard Patch which should have this record with the correct Dawnguard-set height to overwrite the USKP record. In the meantime one possibility might be for the overwrite to go the More Interactive Items esp instead since it loads after the USKP. I also wonder whether this water height value is actually used by Skyrim at all.

 

I will investigate when I get home. I very well could have meant the esp not esm and my previous post in error but can't verify from here... for some reason my boss looks down on that... lol. Teaches me for debugging at work... lol.

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Hehehe, I use to do that at work also.

But lately I just do my job, cos I was doing more private stuff then work xD

Helps if you kinda a bit your own boss and can actually almost do whatever you want ^^

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Creation kit doesn't like dragonborn yet. I believe that there is a fix for this which I will try and find again. At the moment it crashes if anything (so far) related to dawnguard is selected in data.

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Creation kit doesn't like dragonborn yet. I believe that there is a fix for this which I will try and find again. At the moment it crashes if anything (so far) related to dawnguard is selected in data.

 

You need to add the BSA to the editor ini like was done for the other dlcs. Reference the guide. That should work.

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I would only drop that mod. Lol.

ps.: think I found the source of CTDs.

One of Balbor's SkyRe patches should be deactivated while running the ReProccer.

It's all on SkyRe ¬¬

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Ah yes, thanks for that - I had completely forgotten about that after setting it up prior to dragonborn. I will sort that now and get back on with it tomorrow.

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I would only drop that mod. Lol.

Which?

 

P.s. glad you found your issue.

More Interactive Items. I think it only annoy me with the collisions, adds no good item, it's only more work to do. x)

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