Noobsayer Posted March 4, 2014 Share Posted March 4, 2014 Repeat this mantra: Papyrus logs are not crash logs. Papyrus logs are not crash logs.... :)Honestly unless something is dumping stacks its generally not a problem.Sent from my XT907 using Tapatalk I didn't crash (I was just reviewing the log after closing) but ... What constitutes a stack? Enough of the same error for it to freeze pastebin when I try to copy it all in there? :P Cause that's what happened, lol. I had to send a single example of the error because it froze my browser trying to paste either in the PM or pastebin. I'm not talking a few lines, here :)That said, I contacted Minty about it. He suggested that I may have been in a "storm" weather when I activated the mod, which caused the error. I was testing a few things so I don't recall what type of weather I loaded into (though it certainly did storm at one point), but I'll be doing some further testing either tonight or tomorrow. I'll post back either way. Link to comment
Neovalen Posted March 4, 2014 Author Share Posted March 4, 2014 I realise I just wish people would realize that papyrus log errors do not always indicate a real problem. :) I'm more sensitive than most being a mod author as well as a guide author. Your mod broke my game... etc etc. Please do come back with more info though, that's always a good thing. :) Sent from my XT907 using Tapatalk Link to comment
Noobsayer Posted March 4, 2014 Share Posted March 4, 2014 Heh no, I know how frustrating it must be for authors to have people clearly disregard mod requirements, or remove a bunch of scripted stuff (poor wasite and his Touring Carriages ... so much user fail lol) and then blame their mod.Loaded a few games up with Minty's mod active tonight, no dump. So must have been the weather when it initialized the time it gave me problems, as he said. Link to comment
Wondrous Posted March 4, 2014 Share Posted March 4, 2014 Hey Neovalen!When installing SMIM you instruct us to "Install Everything Dragonborn DLC". There are quite a few options and some of them are mutually exclusive (is that a term in English?). So... I can't install everything! Which ones do you normally use? Best regards Link to comment
DanimalTwo Posted March 4, 2014 Share Posted March 4, 2014 Hey Neovalen!When installing SMIM you instruct us to "Install Everything Dragonborn DLC". There are quite a few options and some of them are mutually exclusive (is that a term in English?). So... I can't install everything! Which ones do you normally use? Best regardsIn the installer check the "Install Everything Dragon DLC" box and you are good to go. After install follow the rest of the instructions. Link to comment
Wondrous Posted March 4, 2014 Share Posted March 4, 2014 In the installer check the "Install Everything Dragon DLC" box and you are good to go. After install follow the rest of the instructions.I didn't realize that the installer could operate with different "names" - like Install Everything with Dragonborn DLC - than the folder structure. For some reason I immediately understood that when I read your comment! Thanks alot! I can just read the ModuleConfig file to figure out which folders are part of "Install Everything with Dragonborn DLC". (I'm using Wrye Bash as my mod manager) Link to comment
grhuff Posted March 4, 2014 Share Posted March 4, 2014 (edited) As Tarikko1 mentioned in post 3201, the Body section is a little tricky. I found with the two Better Males archives that I had to drag the folders around during MO installation to get the options I wanted. It's not as easy as just selecting a single folder as the data folder. However I also noticed something for those of you that might choose the Better Males Underwear version. With the subsequent installation of Forgotten Argonian Roots, you overwrite two argonian male body files from Better Males Underwear. For those of you more clever than me, if I want to avoid nude argonian males, will I need to remove the two files from Forgotten Argonian Roots in favor of the two from Better Males Underwear? And if I did that, I guess I would have to live with mismatched skin for argonian males. texturesactorscharacterargonianmaleargonianmalebody.ddstexturesactorscharacterargonianmaleargonianmalebody_msn.dds Edited March 4, 2014 by grhuff Link to comment
torminater Posted March 4, 2014 Share Posted March 4, 2014 Hey Neo, did you notice, that using SRLE arrows tend to repell from a lot more sources than in Vanilla Skyrim?I also noticed that the "killing arrow" stays stuck in mid-air, when the victim dies. Link to comment
Tarikko1 Posted March 5, 2014 Share Posted March 5, 2014 (edited) Edit (to minimize clutter):For anyone who had an unusual glitch (very dark/reddish ground/character/surroundings) with Vividian ENB here is the solution below provided by its author: Greetings, first of all, you did all right, your Problem is simple one coming from the ENB by boris itself.Its the MIST option that is Buggy, please have a look at the correspondending Bug report at the ENB series Forum:https://enbseries.enbdev.com/forum/viewtopic.php?f=21&t=2874Boris, the coder of ENB series sadly cannot reproduce it but i encourage you to register there and post this issue in the same Thread so we can hope he investigates some time in it. You can quickly fix this by opening up the ENB console ingame (Shift+Enter) and uncheck the "enable Mist" option in the Effects tab.This greatly reduces Atmosphere but at least makes it playable. (don't forget to save configuration) Edited March 5, 2014 by Tarikko1 Link to comment
Nearox Posted March 5, 2014 Share Posted March 5, 2014 (edited) Neo, with regards to: Block 3 > Sub-Block 1 > 000778F1 RobbersGorge01 "Use record from ELE - Interior Lighting.esp then move the FULL - Name and XCCM - Sky/Weather from Region record from Unofficial Skyrim Patch.esp." I think the DATA - Flags should be moved (for Show Sky)as well. Unless there's something different about this records which I didn't notice. EDIT: Also, Block 8 > Sub-Block 0 > 00013A7C DragonBridgeFourShieldsTavern This records is now also altered by ELE Interior Lighting.esp but this esp is not listed in the CR guide. I believe that at least the ' Inherets', LMTP & XCIM from ELE should be forwarded. prob best to use the records from ELE and then jsut copy over the XCAS from AOS. I don't know how well that'd work with RRR-ELFX though. EDIT2: Block 8 > Sub-Block 2 > 00033D68 Valthume01 is also altered by ELE EDIT3: Block 9 > Sub-Block 9 > 00013A73 FalkreathLodsHouse is also altered by ELE EDIT4: XX01AE24 OBISFaction When I try to paste " ARTHLALBanditVampireFaction [FACT:750189E8]" to the newly created relation entry, TES5Edit gives an error saying: "FormID [750189E8] references a master which is not available in file [47] OBIS.esp" . EDIT5: Okay I think I figured this one out. In XX01AE24, one actually has to copy it as an override into SR COnflict Resolution.esp. Only then will it work (but this step is not mentioned in the SR guide). Edited March 5, 2014 by Nearox Link to comment
hellanios Posted March 6, 2014 Share Posted March 6, 2014 First of all, I think you should change the the line "textures/dlc02/landscape/volcanic_ash_rocks_01*.dds" to "textures/dlc02/landscape/volcanic_ash_rocks_01_d*.dds"Secondly, from the Skyrim Realistic Texture Overhaul Dragonborn mod we need to install only the following files:textures/dlc02/architecture/ravenrock/redoran/redoran0*.ddstextures/dlc02/architecture/telvannitower/telwoodendoor*.dds there are no files named just like that in the filestree. can you be more specific on the names ? the same applies to the Telvanni Reborn mod. no file is exactly named like that: textures/dlc02/architecture/telvannitower/telwoodendoor*.dds Link to comment
Neovalen Posted March 6, 2014 Author Share Posted March 6, 2014 Hey Neo, did you notice, that using SRLE arrows tend to repell from a lot more sources than in Vanilla Skyrim?I also noticed that the "killing arrow" stays stuck in mid-air, when the victim dies.I don't have the stuck in mid air thing except on rare occasion, repelling could be a side effect of the enemies your fighting. For example skeletons always repel and enemies wearing heavy armor (a bit more common with OBIS) have a chance to repel arrows. Neo, with regards to: Block 3 > Sub-Block 1 > 000778F1 RobbersGorge01 "Use record from ELE - Interior Lighting.esp then move the FULL - Name and XCCM - Sky/Weather from Region record from Unofficial Skyrim Patch.esp." I think the DATA - Flags should be moved (for Show Sky)as well. Unless there's something different about this records which I didn't notice. EDIT: Also, Block 8 > Sub-Block 0 > 00013A7C DragonBridgeFourShieldsTavern This records is now also altered by ELE Interior Lighting.esp but this esp is not listed in the CR guide. I believe that at least the ' Inherets', LMTP & XCIM from ELE should be forwarded. prob best to use the records from ELE and then jsut copy over the XCAS from AOS. I don't know how well that'd work with RRR-ELFX though. EDIT2: Block 8 > Sub-Block 2 > 00033D68 Valthume01 is also altered by ELE EDIT3: Block 9 > Sub-Block 9 > 00013A73 FalkreathLodsHouse is also altered by ELE EDIT4: XX01AE24 OBISFaction When I try to paste " ARTHLALBanditVampireFaction [FACT:750189E8]" to the newly created relation entry, TES5Edit gives an error saying: "FormID [750189E8] references a master which is not available in file [47] OBIS.esp" . EDIT5: Okay I think I figured this one out. In XX01AE24, one actually has to copy it as an override into SR COnflict Resolution.esp. Only then will it work (but this step is not mentioned in the SR guide).I haven't gotten into Block 7, 8, or 9 yet for ELE. I haven't finished the DLC ELE CR either. I'm planning to get to it tonight sometime... time willing. First of all, I think you should change the the line "textures/dlc02/landscape/volcanic_ash_rocks_01*.dds" to "textures/dlc02/landscape/volcanic_ash_rocks_01_d*.dds"Secondly, from the Skyrim Realistic Texture Overhaul Dragonborn mod we need to install only the following files:textures/dlc02/architecture/ravenrock/redoran/redoran0*.ddstextures/dlc02/architecture/telvannitower/telwoodendoor*.dds there are no files named just like that in the filestree. can you be more specific on the names ? the same applies to the Telvanni Reborn mod. no file is exactly named like that: textures/dlc02/architecture/telvannitower/telwoodendoor*.ddsThe * is a wildcard in windows. It just means any number of characters here. So for example:telwoodenddoor*.dds is any dds file that begins with telwoodenddoor. No correction needed. Link to comment
sweeper240 Posted March 6, 2014 Share Posted March 6, 2014 (edited) Is Skyrim Revisited Legendary going to have Better Vampires in it? I hope so... I am holding off my next play through for this mod compilation - looks like the best ever created...Another question - It seems like putting all the files together and doing all the appropriate fixes will take a long time, is there any way it could be automated with a batch file? ... 1st Post! Hi everyone! Hi Neovalen - thanks for all your dedication and work, I've spent tens of hours looking at mods but probably not nearly as much as you have probably worked towards, and with such attention to detail. Edited March 6, 2014 by sweeper240 Link to comment
hellanios Posted March 6, 2014 Share Posted March 6, 2014 I don't have the stuck in mid air thing except on rare occasion, repelling could be a side effect of the enemies your fighting. For example skeletons always repel and enemies wearing heavy armor (a bit more common with OBIS) have a chance to repel arrows. I haven't gotten into Block 7, 8, or 9 yet for ELE. I haven't finished the DLC ELE CR either. I'm planning to get to it tonight sometime... time willing. The * is a wildcard in windows. It just means any number of characters here. So for example:telwoodenddoor*.dds is any dds file that begins with telwoodenddoor. No correction needed.Another question about the .dds. every .dds has a correspondind n.dds. what about them? should we let them or install-not install them along as we'll do with their corresponding .dds Link to comment
statmonster Posted March 6, 2014 Share Posted March 6, 2014 Usually the * catches the normals too, so yes, use them (usually). Link to comment
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