hellanios Posted February 26, 2014 Share Posted February 26, 2014 Bug: The file Smart Souls.ini is not created when launched through Mod Organizer, a now standardized management tool. Cause: SKSE plugins seemingly lack the ability to create files within the SKSE/ folder when launched within the virtualized folder structure. The exact reasoning is unknown to me. Proposed Solution: Create the file by handWhile in Mod Organizer, right-click the Smart Souls mod on the left-hand sideSelect the menu option Open in explorerWithin the new window, navigate into the SKSE\Plugins folderRight-click within the folder and select the menu option New > Text DocumentName the file Smart Souls.ini (make sure you are showing File Extensions - click here to see how)Open the new file and copy the below contents, pasting them into the file[General] ForceSoulSoulGemSizeMatch=1 LimitBlackGemsToBlackSouls=1 [Notifications] ShowCapturedSoulQuality=1 ShowEscapedSoulQuality=1Save and close the file Link to comment
statmonster Posted February 26, 2014 Share Posted February 26, 2014 Ok thanks for the reply. What about SMME? it is worth it?I believe he us getting this effect through the SKSE 1.7 alpha build. Link to comment
torminater Posted February 26, 2014 Share Posted February 26, 2014 Hey Neovalen. Animated Clutter was updated to 1.8 (featuring a modular installer) and WEBS Extended now offers a compatibility patch for Animated Clutter 1.8. Install instructions: Install Webs Extended main file. Install Animated Clutter. Install Patch. This would require some moving of the mods in your install order. Link to comment
Neovalen Posted February 26, 2014 Author Share Posted February 26, 2014 Are you still going to use onetweak in the guide Neo. I was just wondering the best way to get rid of my borders in windows mode. Wasn't planning on it as i play full screen. I believe enb has borderless full screen capability too. Ok thanks for the reply. What about SMME? it is worth it?I believe he us getting this effect through the SKSE 1.7 alpha build. This. SSME is redundant with SKSE alpha. Sent from my XT907 using Tapatalk Link to comment
Astakos Posted February 26, 2014 Share Posted February 26, 2014 Hey Neovalen. Animated Clutter was updated to 1.8 (featuring a modular installer) and WEBS Extended now offers a compatibility patch for Animated Clutter 1.8. Install instructions:Install Webs Extended main file.Install Animated Clutter.Install Patch. This would require some moving of the mods in your install order.Hi torminater, Actually there is no need to move anything in SR-LE's mod order. The only common file that AC and WE have is a mesh that it is included in the patch. Therefore, if you have AC->WE->Patch (as it is in SR-LE), you are basically having the same result as  per your mod order indicated above. Link to comment
Razorsedge877 Posted February 26, 2014 Share Posted February 26, 2014 I perfer full screen also. I changed to windows only because the guide says window mode. I'm still having crashing problems I'm trying to figure out. I just dont understand my crashing. I'm by far no expert but there was once a time where I had alot of mods activated in MO (the pre 1.0.0 days) and really had no idea what I was doing and figured out my install orders on my own and so on w min crashes. Now I cant even make it to riverton with just the portion of the guide installed up to User interface. One of the major changes I have made is I bought the Legendary edition off of Steam but dont see why that would matter. So now I have completly deleated My MO folder off of my comp and am starting over. I know its not the guides fault its something w my system. Well I guess my problem is for anouther post and shouldnt be clutering up this post. I would love some help tho maybe there is something I'm just looking over. My main question is if I want to go to full screen without relaunching MO I suold be able to go to skyrim prefs ini and change bfullscreen from 0 to 1 and leave isize H= 1080 and isize W = 1920. Just wanted to make sure this was right Link to comment
Neovalen Posted February 26, 2014 Author Share Posted February 26, 2014 Yes. Sent from my XT907 using Tapatalk Link to comment
Tarikko1 Posted February 27, 2014 Share Posted February 27, 2014 Website back on :)I did some testing, the skyrim distance overhaul in conjunction with ENB are cost around 20 fps!!I tried to go bordeless through ENB, didnt work. Once i am done with the guide i will try the one tweak mod. Heard some people had slightly improved performance. Link to comment
Noobsayer Posted February 27, 2014 Share Posted February 27, 2014 I'm crashing fairly often on fast travel. I didn't notice it at first because ... well ... I rarely fast-travel, lol. But once I did and crashed, I tried it and it happens to me a lot of times.I deviated from this install on the game in question only in that I did NOT install OBIS, Skyrim Immersive Creatures or Distance Overhaul (fpswhoah), added two houses, and I use a few different textures from you (including isoku's Moon Glow which has an ESP, but ... still just a texture).I use the memory patch and the utility that lets you track memory usage, and it's not exceeding my allotted memory so I'm a bit puzzled as to whether maybe this is a vanilla Skyrim issue. Please, please don't take this as criticism of your awesome guide. I know Skyrim is a finicky beast. :) Link to comment
torminater Posted February 27, 2014 Share Posted February 27, 2014 OK, Somehow I have a seethrough doorframe of the blue palace in Solitude... Anybody else? I'm on par with the latest SR LE revision, without any deviations. Link to comment
Neovalen Posted February 27, 2014 Author Share Posted February 27, 2014 Looks like I have it too... will work on finding the cause once I can edit the wiki again. My guess is project parallax... almost always is with these types of things. If you track it down to which nif it is let me know. Link to comment
torminater Posted February 27, 2014 Share Posted February 27, 2014 I guess it's a bad mesh edit by Vivid AIO, that's one of the things that might touch this. Link to comment
Neovalen Posted February 27, 2014 Author Share Posted February 27, 2014 Well, here is what I'm going to do until the wiki is fixed... provided below is the changes made to my personal SR:LE build so far: Mod Organizer -> 1.1.2 + Downgrade NCC optionalAnimated Clutter -> 1.8* Custom* All except Ship idles and alterative falmer chest* Fort Dawnguard Wall FixWebs Extended: Updated Animated Clutter Compatibility PatchVL:AIO removed file meshes/dungeons/imperial/door/impwallcage01.nif to allow animated clutter to take over.Wet and Cold: Holidays -> 1.04Vividian ENB -> 4.11 + install data file Link to comment
Noobsayer Posted February 27, 2014 Share Posted February 27, 2014 EDIT: WHoops, totally wrong thread! LOL. Sorry bout that. Link to comment
Neovalen Posted February 28, 2014 Author Share Posted February 28, 2014 Looks like I am able to edit again, guide back up to date! I also fixed that damned solitude door, it was project parallax again like I predicted. 2 Link to comment
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