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Skyrim Revisited Pre-Release Feedback


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Posted

Yeah I wasn't being serious though.

 

Either way, I'd like to use Guard Dialogue Overhaul with SR:LE, but since it's not in the guide it makes me wonder if it's actually compatible with the guide. GDO seems like a really good mod so why isn't it included in the guide actually?

Posted

GDO is compatible, though you'll have to grab a compatibility patch for CCO/WAF on one of the mods' pages. I don't remember which.

 

EDIT : The patch can be found on WAF's page, just checked.

Posted
  'nico53laval said:
Hmm. When i sort orders for SUM.esp' date=' Tes5Edit tells me I can't delete it from my /Data folder upon closing it, thus keeping me from seeing the main menu...[/quote']

Open your "Mod Organizer\mods" directory, create a new folder named SkyProc in there, then move the SUM.esp file from "Mod Organizer\overwrite" to "Mod Organizer\mods\SkyProc".

Don't forget to refresh Mod Organizer and check the new SkyProc mod that will be listed after that.

 

It should keep the error from appearing.

Posted

Should we add Delev-Relev bash tags to Weapons & Armor Fixes and Clothing & Clutter Fixes? I have noticed that some changes are not carried forward by the bashed patch leveled list (All the enchanted sublist... )

Posted

How is the Conflict Resolution part being done?

 

Is it something like:

  • Open conflicting esp files using TES5Edit
  • Expand the left-pane tree to the location of the conflict
  • In the right pane, find the column with the conflict that has not been forwarded by other mods
  • Right click the column name e.g. Unofficial Skyrim Patch.esp and select Copy as override into....
  • Select
  • Type SR Conflict Resolution.esp as new file name
And for the following conflicts, select the SR Conflict Resolution.esp instead of creating a new file.

 

Can someone please confirm that this is how it is supposed to be done, since this part has no instructions added to it yet.

Posted

Yes.

 

Load all ESPs all up in TES5Edit at once (so you don't have to be opening, saving and closing TES5Edit multiple times).

 

Make sure to sort master on your conflict file as the last thing you do before exiting TES5Edit.

Posted
  Quote

Yeah I wasn't being serious though.

 

Either way, I'd like to use Guard Dialogue Overhaul with SR:LE, but since it's not in the guide it makes me wonder if it's actually compatible with the guide. GDO seems like a really good mod so why isn't it included in the guide actually?

 

It was in previous incarnations.

I'm waiting for Eckss to release his new version before adding.

 

  Quote

Hi Neo, just wondering have you considered AOF farmhouse texture pack? https://www.nexusmods.com/skyrim/mods/7255/

And also Yuril's Better Circlets? https://www.nexusmods.com/skyrim/mods/6495/

 

I'm watching the farmhouse thread in these forums with interest... also the circlet mod compare thread.

 

  Quote

Is the patch for Book Covers of Skyrim from here needed (fro Complete Crafting Overhaul Remade)?

 

https://www.nexusmods.com/skyrim/mods/50441

 

Will investigate if there have been more changes added but last I checked not worth the esp slot. Nothing critical. I may add a CR note.

 

  Quote

Should we add Delev-Relev bash tags to Weapons & Armor Fixes and Clothing & Clutter Fixes? I have noticed that some changes are not carried forward by the bashed patch leveled list (All the enchanted sublist... )

 

Last I checked they were auto tagged... will see if BOSS changed something.

 

Sent from my XT907 using Tapatalk

Posted
  Quote
  Quote

Yeah I wasn't being serious though.

 

Either way, I'd like to use Guard Dialogue Overhaul with SR:LE, but since it's not in the guide it makes me wonder if it's actually compatible with the guide. GDO seems like a really good mod so why isn't it included in the guide actually?

It was in previous incarnations.

I'm waiting for Eckss to release his new version before adding.

Ok that's nice. I have one fairly important questions though:

 

Of course the guide isn't completed yet, but I assume that it's already possible to just follow the guide as it is now and update any changes you make in the future, to my own game. Is it possible for us to see what exact changes you made to the guide? I know the wiki has the built-in changes page but it doesn't really tell us that much about the actual content of the changes.

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