Jump to content

Skyrim Revisited Pre-Release Feedback


Recommended Posts

Because I use a decent number of non-SR mods, I've been going through TES5Edit making patches for conflicts and found a few potential additional conflicts for SR mods that I wanted to point out to see what everyone thinks:

  • SoS - Civilization.esp and Atlas Map Markers.esp: It looks like AMM overwrites the XCAS - Acoustic Space record from SoS under Cell > Block 3> Sub-Block 9 > 000133C9. This is for the Riverwood Trader.
  • SoS - Civilization.esp and Better Vampires.esp: It looks like BV overwrites the XCAS - Acoustic Space record from SoS under Cell > Block 4> Sub-Block 4 > 000C7348. This is for the Hall of the Vigilant.
  • SoS - Civilization-PatchRLOMajorCityInteriors.esp and Atlas Map Markers.esp: It looks like AMM overwrites the XCAS - Acoustic Space and XCIM - Imagepace records from the SoS/RLO patch under Cell > Block 5> Sub-Block 3 > 00016BCF. This is for the Ragged Flagon.
  • WeaponsArmorFixes_MultiMod_DLCPatch.esp and aMidianborn_Skyforge_Weapons.esp: The WAF multi-mod patch overwrites the Model record provided by ASW for the five Skyforge weapons. I think if you want to see CaBal's artwork for these weapons, you'll need to patch his Model records back in.
  • Chesko_Frostfall.esp and Realistic Lighting Overhaul - Major City Exteriors.esp: This one I'm not certain about. There are several conflicts with Worldspace > 0001A26F > 0001A270 Cell > Persistent > 0008CDC2. Record Header, Record Flags, and DATA Position have conflicts but I'm not sure if Frostfall or RLO should win out.
Link to comment

Because I use a decent number of non-SR mods, I've been going through TES5Edit making patches for conflicts and found a few potential additional conflicts for SR mods that I wanted to point out to see what everyone thinks:

  • WeaponsArmorFixes_MultiMod_DLCPatch.esp and aMidianborn_Skyforge_Weapons.esp: The WAF multi-mod patch overwrites the Model record provided by ASW for the five Skyforge weapons. I think if you want to see CaBal's artwork for these weapons, you'll need to patch his Model records back in.
The WAF patch is supposed to allow for this.  Is there an error in it?
Link to comment

From what I understand you do not need the WAF patch for aMidianBorn Skyforge weapons any more Neo, Krypt or Cabal would have to confirm but I believe Cabal fixed it and as I didn't see any issues when looking at the mods in question via TES5Edit I didn't see any point in the multi mod patch anymore especially since I don't need it for SkyRe

Link to comment

Guys, another issue just appeared in my game recently, probably caused by deadly dragons. I got that rly annoying "alduin storm call" sound bug. Not sure when it happened, I think I got into a fight with aspect of alduin during an assault.I didn't notice it at first since I was in the northern regions where blizzards are common, but now I have that storm sound following me everywhere I go and no unfortunately I don't have an earlier save I can go back to. I tried looking it up but there apparently isn't a proper fix for the issue.Even tried everything ppl suggested would work, but still no effect.

 

At the moment I'm using a "hotfix" that makes alduin's storm call silent but I can't consider the issue resolved... Anyone here knows of a way to properly remove this annoying bug?

Link to comment

You need the closed faced helms and guard dialogue overhaul patches from the WAF patches.

So help me understand this. If I have the latest versions of WAF, GDO, Close-faced Helms (including Dawnguard), and ASW, I would only need to install the WAF compatibility patches for GDO, Close-faced Helms, and Close-faced Helms (Dawnguard) and not the multi-mod patch? Because when I load WAF, ASW, and the WAF Multi-mod patch in TES5Edit, it shows the MODL - Model Filename in WAF and multi-mod patch as Weapons\Steel\SteelSword.nif but ASW uses Weapons\Skyforge\SkyforgeSteelSword.nif. It definitely seems like the WAF multi-mod patch overwrites the ASW model and without either dropping that ESP or making another patch I would not be using CaBal's models. And replacing the multi-mod patch with the three separate patches (GDO, CFH, CFH-D) would actually be one additional ESP in the end. Or I could just be losing my sanity. :P
Link to comment

Definitely not normal... have you tried a DSR reinstall?

Actually I've deleted my whole installation and re-installing SR now. I'm at the part after the UI mods.

 

As for the map warning, I downloaded SkyUI 3.4 to be done with it. Or should I use the latest 4.1?

Link to comment

The map warning is easy enough to disable. Get SkyUI 4.1 and the latest SKSE, and in the configuration options for SkyUI (in game) uncheck the box for "Map Menu." Did this last night and the warning disappeared. No ill effects that I can see.

 

Note: If you install the SKSE Scripts as a mod through Mod Organizer (as recommended), you will get a warning when you install SkyUI that you don't have the right version of SKSE. This is just because the installer can't "see" the SKSE scripts because of how Mod Organizer works. Just plow ahead through the installation and it will work fine in practice.

Link to comment
Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.