Cov Posted May 18, 2013 Share Posted May 18, 2013 In the Werewolf Mastery section after creating the WM-BOYD Patch.esp, the usual bit about creating a rule for it under BUM and copying the file from overwrite to the mod folder is missing. Though it may be intentional for all I know, I'm pretty new to this. Link to comment
Neovalen Posted May 18, 2013 Author Share Posted May 18, 2013 In the Werewolf Mastery section after creating the WM-BOYD Patch.esp' date=' the usual bit about creating a rule for it under BUM and copying the file from overwrite to the mod folder is missing. Though it may be intentional for all I know, I'm pretty new to this.[/quote']Fixed, thanks! :) Link to comment
Luinithil Posted May 18, 2013 Share Posted May 18, 2013 I'm wondering about Duel though-- not everyone got to download the latest patch before it got hidden (me included); so which version are we keeping for SR, if we don't use something else completely different? Link to comment
phosphor Posted May 18, 2013 Share Posted May 18, 2013 Xp32 skeleton options say to use chesko's which includes belt quiver and associated anims.Alright, I've updated to using the xp32 skeleton prior to posting. I am still curious as to why we want the animations? My character has a quiver on his back with the fletchings sticking up over his shoulder but he's pulling arrows from his belt. Link to comment
Vond Posted May 18, 2013 Share Posted May 18, 2013 Xp32 skeleton options say to use chesko's which includes belt quiver and associated anims.Alright, I've updated to using the xp32 skeleton prior to posting. I am still curious as to why we want the animations? My character has a quiver on his back with the fletchings sticking up over his shoulder but he's pulling arrows from his belt. Then you dont use the chesko version. If you were the quiver would be down at the belt Sent from my iPhone using Tapatalk 2 Link to comment
phosphor Posted May 18, 2013 Share Posted May 18, 2013 Xp32 skeleton options say to use chesko's which includes belt quiver and associated anims.Alright, I've updated to using the xp32 skeleton prior to posting. I am still curious as to why we want the animations? My character has a quiver on his back with the fletchings sticking up over his shoulder but he's pulling arrows from his belt.Then you dont use the chesko version. If you were the quiver would be down at the belt Sent from my iPhone using Tapatalk 2Does the guide tell us to use the quivers on the belt? I'm sorry, I must have missed that... Link to comment
FCqt Posted May 18, 2013 Share Posted May 18, 2013 Anyone have tested the new XP32 version in-game? I'm having CTDs with it and some people have reported the same.versions 1.7.1 and 1.7b brings constant CTD for me if PC is female or NPC female in same cell. Any variant of bolt placement, any variant of BHD.version 1.6b works. - From the mod post page.Basicly, I removed the Belt-Fastened Quivers standalone animation from my MO and then installed the new XP32 version.I loaded a save game and it worked fine but then I tried to fast travel to Hunter's Camp and I CTD on the loading screen. The author said he didn't have the issue so maybe its related to other mod in Skyrim Redesigned. Link to comment
phosphor Posted May 18, 2013 Share Posted May 18, 2013 Anyone have tested the new XP32 version in-game? I'm having CTDs with it and some people have reported the same.versions 1.7.1 and 1.7b brings constant CTD for me if PC is female or NPC female in same cell. Any variant of bolt placement, any variant of BHD.version 1.6b works. - From the mod post page.Basicly, I removed the Belt-Fastened Quivers standalone animation from my MO and then installed the new XP32 version.I loaded a save game and it worked fine but then I tried to fast travel to Hunter's Camp and I CTD on the loading screen. The author said he didn't have the issue so maybe its related to other mod in Skyrim Redesigned.Did you update the FNIS program? Link to comment
FCqt Posted May 18, 2013 Share Posted May 18, 2013 Did you update the FNIS program? Yes, I did re-run FNIS. Link to comment
phazer11 Posted May 18, 2013 Share Posted May 18, 2013 Hmm... you know itv may be the same issue I'm having I make a new game and CTD as soon as I interact with the bed for alternate start. You may want to try using a ale character if you're not already. For me it's just the females that CTD at that screen. My thread is here if you want to look at it. https://forum.step-project.com/showthread.php?tid=2497&pid=36667#pid36667 Link to comment
Vond Posted May 18, 2013 Share Posted May 18, 2013 Xp32 skeleton options say to use chesko's which includes belt quiver and associated anims.Alright, I've updated to using the xp32 skeleton prior to posting. I am still curious as to why we want the animations? My character has a quiver on his back with the fletchings sticking up over his shoulder but he's pulling arrows from his belt.Then you dont use the chesko version. If you were the quiver would be down at the belt Sent from my iPhone using Tapatalk 2Does the guide tell us to use the quivers on the belt? I'm sorry, I must have missed that... Yes, it says to use the chesko version For the record concerning the CTDs some are having with latest xp32, I have no issues with either of the 2 latest versions..Tried male and female Sent from my iPhone using Tapatalk 2 Link to comment
phazer11 Posted May 18, 2013 Share Posted May 18, 2013 It is most definitely the latest version of xp32 I reverted back to my 1.6d version and it no longer CTD's with females. Maybe the new one requires the DLCs it doesn't say it does but..? Link to comment
FCqt Posted May 18, 2013 Share Posted May 18, 2013 It is most definitely the latest version of xp32 I reverted back to my 1.6d version and it no longer CTD's with females. Maybe the new one requires the DLCs it doesn't say it does but..?Yes, reverting back to 1.6d works fine for me too. To those using 1-7b, please try to fast travel to the Hunter's Camp and tell me how it goes. Link to comment
Kal Posted May 18, 2013 Share Posted May 18, 2013 It is most definitely the latest version of xp32 I reverted back to my 1.6d version and it no longer CTD's with females. Maybe the new one requires the DLCs it doesn't say it does but..?Nothing to do with DLCs, I have them all and I get CTD's with females on the 1.7 skeletons. Interesting to see Neo isn't getting this himself though, I wonder why that is. I am using some extras on top of baseline SR - several things from Iroha's thread. Maybe the common factor is there? I can't imagine what might interract with the skeleton in such a fashion though. Link to comment
phazer11 Posted May 18, 2013 Share Posted May 18, 2013 It is most definitely the latest version of xp32 I reverted back to my 1.6d version and it no longer CTD's with females. Maybe the new one requires the DLCs it doesn't say it does but..?Nothing to do with DLCs, I have them all and I get CTD's with females on the 1.7 skeletons. Interesting to see Neo isn't getting this himself though, I wonder why that is. I am using some extras on top of baseline SR - several things from Iroha's thread. Maybe the common factor is there? I can't imagine what might interract with the skeleton in such a fashion though.Which thread the one on ASIS? I don't have anything besides SR enabled at the moment because I keep CTDing or freezing in the worldspace mainly areas like the wolf ambush near Riverwood. I have reason to believe it is not RAM related anymore as disabled the HighRes Texture packs and only use 2GB of RAM and ~1.5GB of VRAM. Link to comment
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