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Skyrim Revisited Pre-Release Feedback


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Hey Neo' date=' at one point you should write up the ingame configuration guide (eg MCM etc).  There are a few choices that i'd be interested to hear your opinion on.[/quote']

Attempting to get there this week.

I don;t know if it's possible in MCM - but if there is a way to run a single batch file to set all the MCM settings for a new game that would be great.  I usually wait until I enter Helgen Keep to do this and it takes quite a while to go through them all.

 

Not directly possible but if can figure out how the values are stored then wouldn't be hard. This is on a per mod basis tho.

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Random question regarding DDSOPT. I noticed that some normals I did, mainly for HD Trees, Realistic Mushrooms and AV didn't change at all from their original versions. Upon inspection, those files are marked as read-only in the file system.

 

Before optimizing files or creating half-size normals, should a texture folder be made to be NOT read-only?

 

Just wondering if that's why I saw no change in normals. Not imperative, been running this setup for 3 months now but figured every bit I can squeeze out in performance I will.

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Do you follow the guide and copy them out to a new folder before DDSOpting them? Since DDSOpt puts stuff in a new fodler I would not think that being read only would matter. But that's just my intuition

 

Yep. Most of my stuff does fine. I just happened to notice no change at all on Trees HD Normals which is one of the suggested ones. Are your normals for that all around 1,633? I think those are the defaults. On the train and can't check.

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Is there a trick for Face to face conversation? I installed it but it's not even visible in the MCM menu. I don't have any problem with the dozen other MCM plugin I have.

Save and reload. I even added a note to the known issues. :)

Thanks, it worked. Strange bug actually...
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@Neovalen, in your guide it says:

ATI Users: In Skyrim.ini, change "iMaxAnisotropy=0" to "iMaxAnisotropy=1"

That would be SkyrimPrefs.ini, right?

Prefs.INI and it should be going from =16 to =0 since ENB doing it. Fixed.

What should it be for Nvidia?  My SkyrimPrefs.ini shows it as iMaxAnisotropy=1.
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Face to face was updated today. Maybe he fixed the mod start bug - looks like it:

 

"Version 2.3.2[fix]Can't see this mod in MCM for first time."

https://skyrim.nexusmods.com/mods/30533

 

Also if anyone uses Kryptopyr's Better Stealth AI for Followers that was updated to carry forward recent USKP changes.

https://skyrim.nexusmods.com/mods/16531

 

Also a new verions (1.6) of XPMS

XP32 Maximum Skeleton

https://skyrim.nexusmods.com/mods/26800

Looks like it may have issues!

 

EDIT - Yep XPMS 1.6 has issues!

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Just finished the most recent updates (as of 5/7/13), game is running great! I noticed my character sheathes his 1H sword behind his back yet still has a sheath on his hip. He has got a shield on his back too. Is this supposed to be like this or did I mess up some animations installs? As always, thanks for the help and great work!

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