Razorsedge877 Posted June 14, 2015 Posted June 14, 2015 I forgot to mention only the DLC content is redundant and not the HiRes DLC
Magic8Ball Posted June 14, 2015 Posted June 14, 2015 Can I still use the premade SR Conflict Resolution.esp from the Conflict Resolution Subguide, or does a new one need to be uploaded to the subguide page?
Neovalen Posted June 14, 2015 Author Posted June 14, 2015 On 6/14/2015 at 2:55 AM, Magic8Ball said: Can I still use the premade SR Conflict Resolution.esp from the Conflict Resolution Subguide, or does a new one need to be uploaded to the subguide page?I updated it when I updated the page, so redownload and your good.
TwilightTech Posted June 15, 2015 Posted June 15, 2015 Not a huge deal, but I noticed that in the INI tweaks, you have the f3PBoltTiltUpAngle setting changed; DoubleYou found that this setting is not used by the game, and so is redundant.
thorgal Posted June 15, 2015 Posted June 15, 2015 Small question : for serious Hd retexture you advice to use ver 2.0 but ver 3.0 beta is out . So now do i simply pick the 3.0 version or the 2.0 one If it's the later , do i also have to download the update file from the old versions ?
DonQ Posted June 16, 2015 Posted June 16, 2015 (edited) Neovalen, quick question if I may:spwned stated the following in Moonlight Tales - Werewolf and Werebear Essentials:"I'm not going to work on the Overhaul mod, because it's inferior in it's technical design (code, structure etc...) to this one in every way."Is MT:Overhaul going to remain the werewolf mod of choice for SRLE, or are you considering a change to MT:Essentials? Thank you for your time!V/R,Don Q Edited June 16, 2015 by DonQ
thorgal Posted June 16, 2015 Posted June 16, 2015 one perhaps dumb question but why does this list not include Immersive weapons ? I thought they where all lore friendly ?
TirigonX Posted June 16, 2015 Posted June 16, 2015 On 6/16/2015 at 6:30 PM, thorgal said: one perhaps dumb question but why does this list not include Immersive weapons ? I thought they where all lore friendly ? https://forum.step-project.com/topic/1209-skyrim-revisited-pre-release-feedback/page-235?do=findComment&comment=84959
Genius384 Posted June 16, 2015 Posted June 16, 2015 On 6/16/2015 at 6:30 PM, thorgal said: one perhaps dumb question but why does this list not include Immersive weapons ? I thought they where all lore friendly ?Not really, some of the texture work on them are not very good.
Neovalen Posted June 16, 2015 Author Posted June 16, 2015 On 6/16/2015 at 5:17 PM, DonQ said: Neovalen, quick question if I may:spwned stated the following in Moonlight Tales - Werewolf and Werebear Essentials:"I'm not going to work on the Overhaul mod, because it's inferior in it's technical design (code, structure etc...) to this one in every way."Is MT:Overhaul going to remain the werewolf mod of choice for SRLE, or are you considering a change to MT:Essentials? Thank you for your time!V/R,JorgeInteresting to know. Makes me wonder why the overhaul is still up then? From my understanding prior to reading this was MT essentials was supposed to be a stripped down version of the full package (hence the name). Apparently at some point this changed.
thorgal Posted June 16, 2015 Posted June 16, 2015 aH OK . 1 more thing : can i enable other functions of ASIS aside from the enchantment fix ( increased spawns and perks ) without issue ?
Neovalen Posted June 16, 2015 Author Posted June 16, 2015 I've only ever used the enchant fix myself. The other functions, especially perk assignments, etc. I imagine will need some patches.
Pretendeavor Posted June 16, 2015 Posted June 16, 2015 On 6/16/2015 at 9:46 PM, thorgal said: aH OK . 1 more thing : can i enable other functions of ASIS aside from the enchantment fix ( increased spawns and perks ) without issue ?I would recommend getting the ASIS Improved Ini Files if you're planning to activate increased spawns. The mod claims to add support for the Skyrim DLC and for SR:LE mods like Falskaar, Wyrmstooth, Moonlight Tales, OBIS, Deadly Dragons, High Level Enemies, Immersive Patrols and Immersive Creatures. However after playing with increased spawns for a while I recently decided to disable it because it occasionally led to unbalanced scenarios and laggy moments when the enemies spawned. At times it also seemed to duplicate NPCs that aren't supposed to be duplicated.. So yeah even with those ini files you might run into some oddities but it can be fun/challenging. Then a small note about Automatic Perks, it is not recommended to enable this if you are using a perk overhaul (SkyRe, PerMa, SPERG etc) Personally I use the Enchant Fix and Automatic Spells and things seem to work fine.
DonQ Posted June 16, 2015 Posted June 16, 2015 On 6/16/2015 at 9:10 PM, Neovalen said: Interesting to know. Makes me wonder why the overhaul is still up then? From my understanding prior to reading this was MT essentials was supposed to be a stripped down version of the full package (hence the name). Apparently at some point this changed.For Your Situational Awareness: spwned goes into some of the differences, like the disease system, and the reasons for the change in direction in the comments section of the MT:Essentials page. Hope it helps!V/R,Don Q
cstarkey42 Posted June 17, 2015 Posted June 17, 2015 Showracemenu worked great, thanks Neo. Much better than I could have imagined. I don't need no stinking face changer in Riften, thank you very much! I use Asis increased spawns and perks, via Asis Improved INI, and they both work great. I've tried the random spawns and it works great as well but have disabled it due to so many other mods already adding enough extra spawn points as it is. There shouldn't be an additional need for patching with the perks, which work just like the enchanting fix does, i.e. it just pulls forward the last record, such as that from the SR Conflict Resolution.esp, and adds the additional perks to each npc. If you're looking for a challenge it works great. Also, it works fine with the perk overhauls, such as Sperg, Ace, Skyre, etc..., as it was recently updated to only add the perks from a predefined set of esps. By default these are only the vanilla perks. You can add Skyre, for instance, to the list and those perks will be added but that is not recommended. Adding just the vanilla perks, however, makes for a much more challenging game. Speaking of challenging...This newest play through I added deadly combat, combat evolved, animal tweaks, and action combat ( which was the only one from this list that I hadn't tried before ), loaded in that order, and battles are truly amazing. If anyone is getting bored with combat and looking to mix it up I can't recommend that combination enough. Keep in mind that you'll need to drop Dual Wield Parrying to get the most out of Action Combat.
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