ShadowNirvana Posted December 4, 2016 Posted December 4, 2016 Hi there I am looking to add a couple of mods to my YASH list.-Realistic Needs and Diseases All-In-One for USLEEP-Another Sorting Mod-2016-People are Strangers-Adress Unknown-Honed Metal -NPC Crafting and Enchanting services I don't think so, but do you guys think some sort of patch would be necessary? Any ideas?
paul666root Posted December 4, 2016 Author Posted December 4, 2016 For confusion sakes I think you should name the All YASH'd Up & Reqtified patches accordingly. Example, Forgotten City Patches - All YASH'D Up v1.01, Forgotten City Patches - Reqtified v1.01 and so on. I almost think with the large mod lists these guides have it is just as easy to keep an instance of MO for each Skyrim profile. Of course that takes up more SSD space. the patches have two different nexus links one for requiem and one for yash guide
Razorsedge877 Posted December 4, 2016 Posted December 4, 2016 TheChemist, on 04 Dec 2016 - 10:04 AM, said:The Immersive Sounds Compendium Patches 1.02 is missing the zzz ISC Merge Consistency Patch.esp, or the merge page isn't up to date.zzz ISC Merge Consistency Patch.esp (ISC - Immersive Sounds Compendium Patches) Install ONLY if using the Requiem Guide Razorsedge877, on 04 Dec 2016 - 11:42 AM, said:For confusion sakes I think you should name the All YASH'd Up & Reqtified patches accordingly. Example, Forgotten City Patches - All YASH'D Up v1.01, Forgotten City Patches - Reqtified v1.01 and so on. I almost think with the large mod lists these guides have it is just as easy to keep an instance of MO for each Skyrim profile. Of course that takes up more SSD space.the patches have two different nexus links one for requiem and one for yash guide I know that Paul, I just wasn't sure if TheChemist got them confused. Not saying TheChemist is a new user to the guides, but I thought it might be an easier for newer people to keep the patches straight.
Michi Posted December 5, 2016 Posted December 5, 2016 Why are kryptopyr's famous fixes, like WAFR, CCR, CACO, etc not a part of the guide?
paul666root Posted December 5, 2016 Author Posted December 5, 2016 TheChemist, on 04 Dec 2016 - 10:04 AM, said:zzz ISC Merge Consistency Patch.esp (ISC - Immersive Sounds Compendium Patches) Install ONLY if using the Requiem Guide Razorsedge877, on 04 Dec 2016 - 11:42 AM, said:the patches have two different nexus links one for requiem and one for yash guide I know that Paul, I just wasn't sure if TheChemist got them confused. Not saying TheChemist is a new user to the guides, but I thought it might be an easier for newer people to keep the patches straight.WLSO Page is the same for both guides that's why i wrote that in the pageWhy are kryptopyr's famous fixes, like WAFR, CCR, CACO, etc not a part of the guide? YASH handles that
jdsmith2816 Posted December 5, 2016 Posted December 5, 2016 WLSO Page is the same for both guides that's why i wrote that in the pageYASH handles thatEhhhh, yash doesn't really do anything relating to CCOR but I'm not going to do the patching ot make it work the way I think would be right. Feel free to read the compatibility section about WAFR COR and CCOR on the YASH page.. It's near the bottom in a collapsed section.
TheChemist Posted December 5, 2016 Posted December 5, 2016 FYI - Updates:LOTD Patch CentralVivid Weathers
Razorsedge877 Posted December 6, 2016 Posted December 6, 2016 What mod is Book of UUNP Iron And Steel.esp from?
paul666root Posted December 6, 2016 Author Posted December 6, 2016 What mod is Book of UUNP Iron And Steel.esp from?It's from a mod i use... Book of UUNP.
dem1an Posted December 7, 2016 Posted December 7, 2016 How good is the YASH AI? How does it compare to Wildcat? Any thoughts on which is superior?
jdsmith2816 Posted December 7, 2016 Posted December 7, 2016 How good is the YASH AI? How does it compare to Wildcat? Any thoughts on which is superior?Easiest way to test for yourself... make a new character, coc Whiterun, turn on god mode.. Run over to the Silent Moons bandit camp... They have some of each type of humanoid there... casters.. archers.. one handed with shields... two handed... Just fight them for a while and see how it works. Then turn on wildcat and do the same. You'll find an answer that's right for you much faster this way
Michi Posted December 8, 2016 Posted December 8, 2016 Regarding the Merge Mods section of the guide. 1. Is the assumption that each merge is done as a separate execution of the Merge tool or that all of the esps can be chosen in one go?2. It seems that the load order txt file downloaded from the Finish Line page doesn't order the esps exactly the way that the Merge section of the Finish line assumes.
TheChemist Posted December 8, 2016 Posted December 8, 2016 Regarding the Merge Mods section of the guide. 1. Is the assumption that each merge is done as a separate execution of the Merge tool or that all of the esps can be chosen in one go?2. It seems that the load order txt file downloaded from the Finish Line page doesn't order the esps exactly the way that the Merge section of the Finish line assumes.1. Yes, one merge per execution. 2. Load order file should work fine. Have you closed the MO while importing the load order file?
Razorsedge877 Posted December 8, 2016 Posted December 8, 2016 Regarding the Merge Mods section of the guide. 1. Is the assumption that each merge is done as a separate execution of the Merge tool or that all of the esps can be chosen in one go?2. It seems that the load order txt file downloaded from the Finish Line page doesn't order the esps exactly the way that the Merge section of the Finish line assumes. 1. Yes, one merge per execution.2. Load order file should work fine. Have you closed the MO while importing the load order file? I had the same question. 1. Should I follow the finish line page and merge mods in that order or can I just merge the mod in the same order as the install guide. I prefer to do the merges in the same order as the install guide. 2. When I copy over the load order txt file Dyndolod isn't last because I have not done any merges yet (plus the esps after dyndolod are not unchecked like the guide suggests they would be. 3. I assume that When I do the merges. I 1. Check all mods in left pane of MO, 2. Copy over load order txt making sure all plugins are checked, 3. Run MP and only check the mods I need for that particular merge, 4. Make the merge than start over. 4. I feel like the instructions are simple enough but wonder if I am missing something when I read them. I wish the instuctions had a little more info in them and that there was a short 5 min video on the steps. I have a few other questions but time to get bad to work. Thanks for any info you guys can give to help me out.
TheChemist Posted December 8, 2016 Posted December 8, 2016 I had the same question. 1. Should I follow the finish line page and merge mods in that order or can I just merge the mod in the same order as the install guide. I prefer to do the merges in the same order as the install guide. 2. When I copy over the load order txt file Dyndolod isn't last because I have not done any merges yet (plus the esps after dyndolod are not unchecked like the guide suggests they would be. 3. I assume that When I do the merges. I 1. Check all mods in left pane of MO, 2. Copy over load order txt making sure all plugins are checked, 3. Run MP and only check the mods I need for that particular merge, 4. Make the merge than start over. 4. I feel like the instructions are simple enough but wonder if I am missing something when I read them. I wish the instuctions had a little more info in them and that there was a short 5 min video on the steps. I have a few other questions but time to get bad to work. Thanks for any info you guys can give to help me out.Can only answer 1. Do them as specified in the guide to avoid running into problems. I did them just the other day in the order specified in the guide and didn't run into problems. Gesendet von meinem A0001 mit Tapatalk
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