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Game started fine, then.. ILS.


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As I mentioned in another thread, I was trying to modify my STEP install to add Enhanced Landscapes and run the Dark Fantasy set. Had an idea based off a video by Brodual.

 

Well.. this is what happened.

 

https://youtu.be/paFMgr5W_oU

 

Framerate is trash, lagging so bad my horse decided he needed to take a flight somewhere, and that popping.

 

Disabling the ENB(Bleak) helped the framerate, but not the popping. Framerate was a tiny bit worse than normal because I was recording.

 

In the end, I ended up completely ripping out everything and starting with a pristine Vanilla install. Reinstalled a bunch of mods, ignoring most of the mesh and texture updates outside the character ones from STEP and aMidianBorn's armor/weapon textures, and weapon meshes. 

 

But anyways, it all loaded nicely the first time, got a character in game and going, but once I got out of Helgen, I hit up Riverwood and saved. Saving a new character is a mistake.

 

Every single time I've attempted to test this build, a brand new game results in a fairly long load time to the cart ride(which I expect) but then everything is good until I save and exit to desktop.

 

If I try to reload that save, I get ILS.

 

Load order:

 

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Skyrim.ini:

 

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skyrimprefs.ini:
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[General]
fBrightLightColorB = 1.0000
fBrightLightColorG = 1.0000
fBrightLightColorR = 1.0000
iStoryManagerLoggingEvent =-1
bEnableStoryManagerLogging =0
 
[imagespace]
bDoDepthOfField =1
iRadialBlurLevel = 2
 
[Display]
bDeferredShadows =1
iBlurDeferredShadowMask =3
fInteriorShadowDistance =3000.0000
fShadowDistance =8000.0000
iShadowMapResolutionSecondary = 1024
iShadowMapResolutionPrimary = 2048
iShadowSplitCount = 2
iMaxAnisotropy =0
fLeafAnimDampenDistEnd =4600.0000
fLeafAnimDampenDistStart =3600.0000
fTreesMidLODSwitchDist =8192.0000
fGamma =1.0000
fDecalLOD2 =1500.0000
fDecalLOD1 =1000.0000
fSpecularLODStartFade =2000.0000
fShadowLODStartFade =200.0000
fLightLODStartFade =3500.0000
iTexMipMapMinimum =0
iTexMipMapSkip =0
iWaterMultiSamples =0
iMultiSample =0
iShadowMode =3
bTreesReceiveShadows =1
bDrawLandShadows =1
bShadowsOnGrass =1
bFull Screen =1
iSize H =1080
iSize W =1920
fMeshLODFadePercentDefault =1.2000
fMeshLODFadeBoundDefault =256.0000
fMeshLODLevel2FadeTreeDistance =4096.0000
fMeshLODLevel1FadeTreeDistance =6144.0000
fMeshLODLevel2FadeDist =10000000.0000
fMeshLODLevel1FadeDist =10000000.0000
iScreenShotIndex =2
bShadowMaskZPrepass =0
bMainZPrepass =0
iMaxSkinDecalsPerFrame =100
iMaxDecalsPerFrame =250
bFloatPointRenderTarget =1
sD3DDevice = "AMD Radeon R9 380 Series"
bFXAAEnabled =0
iShadowMapResolution =4096
fShadowBiasScale =0.1500
iShadowMaskQuarter =4
iAdapter = 0
iPresentInterval = 1
bFloatPointRenderTarget=1
iShadowFilter=3
bTransparencyMultisampling=0
bDrawShadows=1
 
[Grass]
b30GrassVS =1
fGrassStartFadeDistance =7000.0000
fGrassMaxStartFadeDistance =7000.0000
fGrassMinStartFadeDistance =0.0000
 
[MAIN]
bGamepadEnable =1
bCrosshairEnabled =1
fHUDOpacity =1.0000
bSaveOnPause =1
bSaveOnTravel =1
bSaveOnWait =1
bSaveOnRest =1
fSkyCellRefFadeDistance=150000.0000
 
[GamePlay]
bShowFloatingQuestMarkers =1
bShowQuestMarkers =1
iDifficulty =3
 
[interface]
bDialogueSubtitles =1
bGeneralSubtitles =1
fMouseCursorSpeed=1.0000
bShowCompass=1
 
[Controls]
fGamepadHeadingSensitivity =1.0000
fMouseHeadingSensitivity =0.0240
bAlwaysRunByDefault =1
bInvertYValues =0
bGamePadRumble =1
bMouseAcceleration = 1
bUseKinect=0
 
[Particles]
iMaxDesired =750
 
[saveGame]
fAutosaveEveryXMins =15.0000
 
[AudioMenu]
fAudioMasterVolume =1.0000
fVal7 =1.0000
uID7 =553853109
fVal6 =1.0000
uID6 =553853106
fVal5 =1.0000
uID5 =553854488
fVal4 =1.0000
uID4 =553853110
fVal3 =1.0000
uID3 =94881
fVal2 =0.4000
uID2 =466532
fVal1 =1.0000
uID1 =554685
fVal0 =0.8000
uID0 =1007612
 
[Clouds]
fCloudLevel2Distance =262144.0000
fCloudLevel1Distance =32768.0000
fCloudLevel0Distance =16384.0000
fCloudNearFadeDistance =9000.0000
 
[TerrainManager]
fTreeLoadDistance =75000.0000
fBlockMaximumDistance =250000.0000
fBlockLevel1Distance =70000.0000
fBlockLevel0Distance =35000.0000
fSplitDistanceMult =1.5000
bShowLODInEditor =0
 
[NavMesh]
fObstacleAlpha = 0.5000
fCoverSideHighAlpha = 0.8000
fCoverSideLowAlpha = 0.6500
fEdgeFullAlpha = 1.0000
fEdgeHighAlpha = 0.7500
fEdgeLowAlpha = 0.5000
fTriangleFullAlpha = 0.7000
fTriangleHighAlpha = 0.3500
fTriangleLowAlpha = 0.2000
fLedgeBoxHalfHeight = 25.0000
fEdgeDistFromVert = 10.0000
fEdgeThickness = 10.0000
fPointSize = 2.5000
 
[Trees]
bRenderSkinnedTrees =1
uiMaxSkinnedTreesToRender =200
 
[Decals]
uMaxDecals =1000
bDecals = 1
bSkinnedDecals = 1
uMaxSkinDecals = 100
uMaxSkinDecalsPerActor = 60
 
[LOD]
fLODFadeOutMultObjects =15.0000
fLODFadeOutMultItems =15.0000
fLODFadeOutMultActors =15.0000
fLODFadeOutMultSkyCell=1.0000
 
[Launcher]
bEnableFileSelection = 1
bShowAllResolutions = 1
uLastAspectRatio = 3
 
[blurShaderHDR]
bDoHighDynamicRange = 1
 
[blurShader]
bUseBlurShader = 0
 
[Water]
iWaterReflectHeight =1024
iWaterReflectWidth =1024
 
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1

 
enblocal.ini:
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[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll
 
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true
 
[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true
 
[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=512
VideoMemorySizeMb=4064
EnableCompression=false
AutodetectVideoMemorySize=false
 
[THREADS]
DataSyncMode=0
PriorityMode=0
EnableUnsafeFixes=false
 
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
 
[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false
 
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=true
VSyncSkipNumFrames=0
 
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=10.0
 
[iNPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num /       106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115
//B
KeyBruteForce=66
 
[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0
 
[ANTIALIASING]
EnableEdgeAA=false
EnableTemporalAA=false
EnableSubPixelAA=false
 
[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixParallaxTerrain=false
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=true
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
FixLag=false
 
[LONGEXPOSURE]
EnableLongExposureMode=false
Time=1.0
BlendMax=0.0

 
Before, while I was still loaded into the game, my distant terrain was.. well, missing and popping in. I had trees floating in the air, had to get closer to get the ground to render. I had a STEP core install running just fine without an ENB before, though my framerate wasn't completely smooth. I can't imagine ENB causing *this* much of a performance hit, and it doesn't explain why I'm sitting at ILS.
 
At this rate, I'm tempted to just say screw it, play a vanilla install, because I've got a machinima project this noncooperating game is holding up. I've been trying to get this particular set up working for two days. 
 
I'm pretty much at a loss, and have a feeling if this is how big of a problem a modded game is, my PC won't run Special Edition.

 

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Posted

Well I like the looks of that and the Bleak looks like what your after. The one person that's capturing skyrim video on a machine I built with spec's close to your setup is Using Bandicam.

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Posted

Bandicam leaves watermarks if it's not a paid version.

 

I think I'll pull the ENB out, revert ENBoost settings and see what I get with Imaginator.

 

I'd kill to be able to put the grass back in.

 

<3

 

Will give it a go in the morning.

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Posted

So now that I'm not using the ENB I'm back up to 55-60 fps but there's still minor popping. I think I'll have to deal with that.

 

But now, despite multiple reinstalls, I can't get enhanced landscape grass to come on.

 

Tore it and DynDOLOD out, reinstalled both. Waiting for mesh gen now.

 

I'm under the impression I'm supposed to have a DynDOLOD .esp in addition to the resources, LOD and texgen but I'm not seeing it.

 

And getting irritated.

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Posted (edited)

Having no grass probably doesn't have any thing to do with DynDoLod. Adjustments can be made to minimize the visual impact of "popping".

Edited by Joat_Mon

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