See this thread I just posted in the general advice forum.
Basically, Worldspace records for NAM0 and NAM9 object bounds do NOT follow the rule of one. If you have a mod that changes them, likely it was done by accident (a wild edit). They need to be corrected per mod (a winning record won't suffice), or you will experience additional stuttering in the area.
NAM0, NAM9 subrecords: Used to determine the in-game cell dimension of a worldspace. These have been confirmed to be exempt from the Rule of One. *ANY* mod making changes to these sets of values will have those changes propagated into the game WITHOUT conflict management. Be aware of this if you are running two mods together which intentionally change these values for a worldspace. The outcome will not be predictable and you may end up with a worldspace size much larger than you're expecting. This can lead to huge amounts of stuttering in the game that have no other identifiable cause. If you have mods which are altering vanilla worldspaces, chances are these edits were NOT intentional unless the author specifically states they have done so. They can appear in a mod unintentionally and the author may not be aware it has happened.
Going through my mods in my different profiles, I see some that need fixing. Below are the SR:LE records that were affected.
ELFX - Exteriors.esp: (Confirmed by author not to be intentional here.)
Worldspace \ 00016BB4 <RiftenWorld>
Object Bounds \ NAM9 - Max \ X --> Change to 45.000000
Worldspace \ 00037EDF <SolitudeWorld>
Object Bounds \ NAM9 - Max \ Y --> Change to 30.000000
ELE_Legendary_Fs_Lite.esp (Confirmed by author not to be intentional here.)
Worldspace \ 00020DCB <BlindCliffCaveWorld>
Object Bounds \ NAM0 - Min \ X --> Change to -37.000000
Object Bounds \ NAM9 - Max \ Y --> Change to 8.000000
SR Conflct Resolution.esp
Worldspace \ 00037EDF <SolitudeWorld>
Remove record
Worldspace \ 00020DCB <BlindCliffCaveWorld>
Object Bounds \ NAM0 - Min \ X --> Change to -37.000000
Object Bounds \ NAM9 - Max \ Y --> Change to 8.000000
Question
Nebulous112
See this thread I just posted in the general advice forum.
Basically, Worldspace records for NAM0 and NAM9 object bounds do NOT follow the rule of one. If you have a mod that changes them, likely it was done by accident (a wild edit). They need to be corrected per mod (a winning record won't suffice), or you will experience additional stuttering in the area.
To quote Arthmoor from the thread TES5Edit - Records that merge at runtime:
Going through my mods in my different profiles, I see some that need fixing. Below are the SR:LE records that were affected.
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