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If two or more mods provides the same asset (say a mesh or a texture), the game uses the asset from the mod with the highest priority number. One possible solution is move the mod lower down the left pane, but then you may run into issues with the game using snow textures from Skyrim HD instead of from HQ Snow Texture so the easiest solution is try to put Skyrim HD in an optimal position in the left pane and then hide the few remaining assets we don't want to use.

  • 0
Posted

If two or more mods provides the same asset (say a mesh or a texture), the game uses the asset from the mod with the highest priority number. One possible solution is move the mod lower down the left pane, but then you may run into issues with the game using snow textures from Skyrim HD instead of from HQ Snow Texture so the easiest solution is try to put Skyrim HD in an optimal position in the left pane and then hide the few remaining assets we don't want to use.

So what would be the ideal place to place a full Skyrim HD so that other mods added afterwards don't get replaced?

  • 0
Posted

If you are installing STEP 2.2.9.2, install the mods in exactly the order listed in the guide to obtain optimal placement for each mod.

  • 0
Posted

If you are installing STEP 2.2.9.2, install the mods in exactly the order listed in the guide to obtain optimal placement for each mod.

Yes I know but if I was to use the full Skyrim HD file (not just landscape) where would be ideal?

  • 0
Posted

When you examine Skyrim HD in MO via the 'Information -- Conflicts' you will see in the bottom pane all the mods that are "winning" in the conflict. If you want to ensure Skyrim HD wins, move it to a position with a higher priority number.

 

This applies to any mod and is explained in the MO guide.

  • 0
Posted

When you examine Skyrim HD in MO via the 'Information -- Conflicts' you will see in the bottom pane all the mods that are "winning" in the conflict. If you want to ensure Skyrim HD wins, move it to a position with a higher priority number.

 

This applies to any mod and is explained in the MO guide.

ok thanks guys

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