Darth_mathias Posted August 13, 2016 Author Posted August 13, 2016 Guys, I'm having a crash south of Falkreath, on the road, at the exact same spot, while riding my horse. There is a stormcloak patrol that I can see here. Can you guys give a hint on how to troubleshoot this ?sound like it be something to do with Immersive patrols (which i seriously thinking of dropping)
wisethug Posted August 13, 2016 Posted August 13, 2016 I'm not sure to be honest, error seems to be related to " [ (03007600)].CACO_AltFloraScript.OnCellDetach() - "CACO_AltFloraScript.psc" Line 51" so... CACO ? jdsmith2816 reported having crashes at another location, but his last papyrus lines / crash fixes always point to the same thing : [DBM_MWLHandler (15085399)].dbm__qf_dbm_mwlhandler_05085399.OnUpdate() - "DBM__QF_DBM_MWLHandler_05085399.psc" Line 324[08/13/2016 - 10:51:39AM] Error: Cannot call IsDisabled() on a None object, aborting function callstack: [ (03007600)].CACO_AltFloraScript.OnCellDetach() - "CACO_AltFloraScript.psc" Line 47[08/13/2016 - 10:51:39AM] Warning: Assigning None to a non-object variable named "::temp6"stack: [ (03007600)].CACO_AltFloraScript.OnCellDetach() - "CACO_AltFloraScript.psc" Line 47[08/13/2016 - 10:51:39AM] Error: (03007600): cannot enable an object with an enable state parent.stack: [ (03007600)].CACO_AltFloraScript.Enable() - "<native>" Line ? [ (03007600)].CACO_AltFloraScript.OnCellDetach() - "CACO_AltFloraScript.psc" Line 51 And I got EXACTLY the same error... Something is fishy.https://forum.step-project.com/topic/9173-srle-extended/page-235?do=findComment&comment=173249
paul666root Posted August 13, 2016 Posted August 13, 2016 well that is part of srle base. Does this conflict with something on LOTD guide ? or why are you considering this for removal?
Darth_mathias Posted August 13, 2016 Author Posted August 13, 2016 I'm not sure to be honest, error seems to be related to " [ (03007600)].CACO_AltFloraScript.OnCellDetach() - "CACO_AltFloraScript.psc" Line 51" so... CACO ? jdsmith2816 reported having crashes at another location, but his last papyrus lines / crash fixes always point to the same thing : [DBM_MWLHandler (15085399)].dbm__qf_dbm_mwlhandler_05085399.OnUpdate() - "DBM__QF_DBM_MWLHandler_05085399.psc" Line 324[08/13/2016 - 10:51:39AM] Error: Cannot call IsDisabled() on a None object, aborting function callstack: [ (03007600)].CACO_AltFloraScript.OnCellDetach() - "CACO_AltFloraScript.psc" Line 47[08/13/2016 - 10:51:39AM] Warning: Assigning None to a non-object variable named "::temp6"stack: [ (03007600)].CACO_AltFloraScript.OnCellDetach() - "CACO_AltFloraScript.psc" Line 47[08/13/2016 - 10:51:39AM] Error: (03007600): cannot enable an object with an enable state parent.stack: [ (03007600)].CACO_AltFloraScript.Enable() - "<native>" Line ? [ (03007600)].CACO_AltFloraScript.OnCellDetach() - "CACO_AltFloraScript.psc" Line 51 And I got EXACTLY the same error... Something is fishy.https://forum.step-project.com/topic/9173-srle-extended/page-235?do=findComment&comment=173249then it is a script issue for CACO maybe informing kryptopyr
wisethug Posted August 13, 2016 Posted August 13, 2016 So there is no way we could take care of this ourselves ?
Darth_mathias Posted August 13, 2016 Author Posted August 13, 2016 well that is part of srle base. Does this conflict with something on LOTD guide ? or why are you considering this for removal?balancing issue with the ton of loot you get from them the plus reducing overall VRAM.So there is no way we could take care of this ourselves ?honestly I don't know. I don't know scripting at all that is out of my depth
paul666root Posted August 13, 2016 Posted August 13, 2016 (edited) not unless you know scripting Edited August 13, 2016 by paul666root
Darth_mathias Posted August 13, 2016 Author Posted August 13, 2016 Conflict Resolution updated which should hopefully fix the Aela issue also take note of the new NPC Retexture Merge Load Order
mavanaic Posted August 13, 2016 Posted August 13, 2016 The problem is likely a combination of the uncapper settings (slows down leveling - or rather increases skill points needed to level a skill) and Disparity. SRLE:LotD's recommended settings (starting skills + xp rate) for Disparity result in much harder levelling. The reason is that the higher your base skill, the more points you must acquire to level that skill (which then adds points to your overall character level). But with the "starting points" setting (even with +xp rate) you are buffing some skills so high (sometimes over 30) for a starting character, that it becomes very difficult to acquire sufficient skill points to advance a skill. The upside to this is that when you do advance a skill you have access to more perks because the skill points are counted for perk selection. For faster levelling, select the skill buff (I don't remember what it's called) instead of the starting skills option in Disparity. This will let you gain xp and level faster, but it also means the buff is not considered when determining available perks. Personally, I prefer "starting skills" (without +xp rate) for my class setting, and "xp rate" without buff or starting skills for my race setting. Incidentally, if you choose a combination with xp rate for your class setting then, the xp rate buff for your class specialization is reduced from 20% to 5% according to kryptopyr.I think you're right .."starting skill+xp rate" is reduced to 5%..tested it with oghma infinium cheat and with all skills between 90-100 my level was 58 or something..I think "fortify skills" or "starting skills" should be used for the class settings and "xp rate" or "starting skills" for race.
wisethug Posted August 13, 2016 Posted August 13, 2016 Regarding my issue, could the crash be caused by my load order ? I compare mine to yours Darth_Mathias and we don't exactly have the same, yet I respected ALL Custom Loot Rule from SRLE and SRLE : LOTD. The only mods that differ is that I use SFO instead of EVT, and added TK_Dodge. For instance, my LOOT puts RealisticWaterTwo at the 54 position, yours is towards the end... ?
Darth_mathias Posted August 13, 2016 Author Posted August 13, 2016 Regarding my issue, could the crash be caused by my load order ? I compare mine to yours Darth_Mathias and we don't exactly have the same, yet I respected ALL Custom Loot Rule from SRLE and SRLE : LOTD. The only mods that differ is that I use SFO instead of EVT, and added TK_Dodge. For instance, my LOOT puts RealisticWaterTwo at the 54 position, yours is towards the end... ?yes my RealisticWaterTwo is as per Dreadflopp deleveld loot guide Set global priority for RealisticWaterTwo.esp to 990200 thought that was in there?I think you're right .."starting skill+xp rate" is reduced to 5%..tested it with oghma infinium cheat and with all skills between 90-100 my level was 58 or something..I think "fortify skills" or "starting skills" should be used for the class settings and "xp rate" or "starting skills" for race.OK I know dreadflopp uses starting skill for class and nothing for Race maybe we should do that?
wisethug Posted August 13, 2016 Posted August 13, 2016 (edited) Can anyone try to make a new game as a patron in Falkreath and go towards the Graveyard ? My game is also crashing there, with the same error CACO_AltFloraScript.psc" Line 51 Your custom rule for RealisticWaterTwo exists in your SRLE Extended guide, but in your SRLE LOTD guide. Edited August 13, 2016 by wisethug
mavanaic Posted August 13, 2016 Posted August 13, 2016 OK I know dreadflopp uses starting skill for class and nothing for Race maybe we should do that?I tested it with "fortify skill" for class and "xp rate" for race and it seemed to be OK..I'll test after gym other settings :D
Darth_mathias Posted August 13, 2016 Author Posted August 13, 2016 I tested it with "fortify skill" for class and "xp rate" for race and it seemed to be OK..I'll test after gym other settings :Dok thank i have no time for testing at the moment so i will rely on recommendations from you guys.
paul666root Posted August 13, 2016 Posted August 13, 2016 can someone download the latest CR 1.11 and check the record [55] SRLE Extended LOTD - Conflict Resolution.esp \ Non-Player Character (Actor) \ 0001A696 <AelaTheHuntress>look at the Head Parts and tell me if it got head parts from another NPC or from Aela
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