Nebulous112 Posted August 4, 2016 Posted August 4, 2016 Hey Darth, As you know, Neo moved some stuff around when he added Modern Brawl Bug Fix. Everything seems right in the integration guide, except: "Resource Mods" is now called "Resources" and is now located after "Other Fixes".
Darth_mathias Posted August 4, 2016 Author Posted August 4, 2016 Hey Darth, As you know, Neo moved some stuff around when he added Modern Brawl Bug Fix. Everything seems right in the integration guide, except: "Resource Mods" is now called "Resources" and is now located after "Other Fixes".sorted.
Monobloc Posted August 4, 2016 Posted August 4, 2016 (edited) Honestly no one has purple textures on frames with snazzy furniture and clutter overhaul ? With the de-saturated I have only purple textures.With the original textures I have a few of them. Edited August 4, 2016 by Monobloc
Darth_mathias Posted August 4, 2016 Author Posted August 4, 2016 Honestly no one has purple textures on frames with snazzy furniture and clutter overhaul ? With the de-saturated I only have purple textures.With the original textures I have a few of them.not spotted anything yet. try re downloading the mod and redo the merge.
Monobloc Posted August 4, 2016 Posted August 4, 2016 not spotted anything yet. try re downloading the mod and redo the merge.I did, I downloaded both the main mod and the desaturated textures 3 times and installed them.I also just tried disabling the merge, using the patches normally, and disabling the patches and still the same issue
Monobloc Posted August 4, 2016 Posted August 4, 2016 I honestly don't understand why this is happening. I have all the proper files.No record overwrite.No file overwrite.Enough vram....:(
Darth_mathias Posted August 4, 2016 Author Posted August 4, 2016 I did, I downloaded both the main mod and the desaturated textures 3 times and installed them.I also just tried disabling the merge, using the patches normally, and disabling the patches and still the same issuewhat are the locations of these painting that are causing you problems? 1
Monobloc Posted August 4, 2016 Posted August 4, 2016 (edited) For the original textures, I noticed candlehearth inn in windhelm in the ground floor in the hallway, in the left hallway upon entering in the blue palace. With the de-satured all the textures become purple :( I don't understand even in the same cell some are purple and others are not. Question : can drivers create this issue ? I actually use the 369.00 beta/dev driver.I could always rollback and install the 368.85. Edited August 4, 2016 by Monobloc
Darth_mathias Posted August 4, 2016 Author Posted August 4, 2016 (edited) For the original textures, I noticed candlehearth inn in windhelm in the ground floor in the hallway, in the left hallway upon entering in the blue palace. With the de-satured all the textures become purple :( I don't understand even in the same cell some are purple and others are not. Question : can drivers create this issue ? I actually use the 369.00 beta/dev driver.I could always rollback and install the 368.85.I have checked and every looks as it should at least in my game. I am using version 368.81 of the driver so it could but i don'y see why it should. sorry but other then checking for overwrites and maybe having a look in xEdit I don't know what to suggest. only thing I could suggest if everything works as it should without the de-saturated textures installed maybe just use the original textures. Edited August 4, 2016 by Darth_mathias 1
Monobloc Posted August 4, 2016 Posted August 4, 2016 (edited) Guess i'm doomed with that issue, thanks for according me your time. Edited August 4, 2016 by Monobloc
mavanaic Posted August 4, 2016 Posted August 4, 2016 After taking a quick look at the Undeath Imperious Liches patch..I think we should use the Imperious Liches Disparity as it carries the FormIDs from the Imperious-Disparity compatibility patch...Not so sure about the Race's Actor Effects and such..Guess i'm doomed with that issue, thanks for according me your time.Have you tried to test Snazzy alone with the vanilla profile? Maybe you've got something installed that is messing with it..
Darth_mathias Posted August 4, 2016 Author Posted August 4, 2016 After taking a quick look at the Undeath Imperious Liches patch..I think we should use the Imperious Liches Disparity as it carries the FormIDs from the Imperious-Disparity compatibility patch...Not so sure about the Race's Actor Effects and such..that is the one i am current using myself also I am wondering if we can merge these two patches together?
mavanaic Posted August 4, 2016 Posted August 4, 2016 that is the one i am current using myself also I am wondering if we can merge these two patches together?Why would you do that ? I think we could merge this one into misc merges or the CR..
Monobloc Posted August 4, 2016 Posted August 4, 2016 (edited) Alright I fixed the issue, it was due to windows 7 who can't process too long folder paths and thus couldn't use some paint textures, but I moved my MO mods folder to the root of my drive and it worked. IT was also the root of the problem for PCEA2, biggest apologies I think the folders in pcea2 shouldn't be deleted at all. Edited August 4, 2016 by Monobloc
Darth_mathias Posted August 4, 2016 Author Posted August 4, 2016 (edited) Alright I fixed the issue, it was due to windows 7 who can't process too long folder paths and thus couldn't use some paint textures, but I moved my MO mods folder to the root of my drive and it worked. IT was also the root of the problem for PCEA2, biggest apologies I think the folders in pcea2 shouldn't be deleted at all.I have had no issues with PCEA 2 i so far random animations idles and random animation - movement the 2 immersive animations mod that come with it remember you can't have more then 10 animations folder numbered 0-9 but you can have 2 numbered to same such we have to ensure proper overwrites. I am still learning how to use it properly. pay a attention to the Create your own animation collections in Fore documentation on the mod page. Edited August 4, 2016 by Darth_mathias 1
Recommended Posts