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SRLE Extended: Legacy of The Dragonborn


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Posted
  On 10/28/2016 at 1:45 PM, minos55 said:

Is the conflict resolution guide up to speed for the newest conflict patch?

lol no cos i wasn't the one keeping it up to date Paul was and i honest don't want to cos it take so much time to maintain it.

Posted
  On 10/28/2016 at 1:45 PM, minos55 said:

Is the conflict resolution guide up to speed for the newest conflict patch?

well sry but i wont be updating that anymore. That's why we made the guide modular so that we dont have to put a CR subguide.

Posted
  On 10/28/2016 at 1:52 PM, paul666root said:

well sry but i wont be updating that anymore. That's why we made the guide modular so that we dont have to put a CR subguide.

oh ok, guess I will have to download the new patches and remove the edits from stuf i dont want :D

Posted
  On 10/28/2016 at 2:06 PM, minos55 said:

oh ok, guess I will have to download the new patches and remove the edits from stuf i dont want :D

for now yes i still do plan to make things a bit more modular thus easier to deviate but as with everything it will take me time. I am nowhere near a quick or as good as JD is with patching.

Posted
  On 10/28/2016 at 5:18 AM, reddvilzz said:

What patch? The changelog mentioned there's no need for CCOR and WAFR patch since the new version is made from the replacer esp from Kryptopyr.

 

Also about the updates, maybe you can also help update the guide. I'm seeing you're pretty active on tracking updates on mods :)

Hope I got this right, re Heavy Armor from the LotD nexus forum ...https://forums.nexusmods.com/index.php?/topic/1523138-dragonborn-hall-museum/?p=43622880

 

Be happy to help out. :)

Posted
  On 10/28/2016 at 12:45 PM, Darth_mathias said:

hey guys some changes I've started to look at some smaller towns and city mods that easy to install and hopefully no conflicts (or very few) these will all be merge with either a patch or CR for the merge. I have added Arthmoors village to there own category. So i guess I am back for now

This is great news, city and town mods have been the only thing that this guide lacks. I wonder will you try to adapt the ECTV merged from the Reqtified guide? Also Skyrim Radioactive Interiors Compilation old fit very nicely, there already patches available for it. I already added it to my load order and aside from some lighting problems(there are white halos around some candles), and some conflicts with snazzy overhaul(most of which are resolved if you it after snazzy's patches).

Posted
  On 10/28/2016 at 4:09 PM, Dave61 said:

This is great news, city and town mods have been the only thing that this guide lacks. I wonder will you try to adapt the ECTV merged from the Reqtified guide? Also Skyrim Radioactive Interiors Compilation old fit very nicely, there already patches available for it. I already added it to my load order and aside from some lighting problems(there are white halos around some candles), and some conflicts with snazzy overhaul(most of which are resolved if you it after snazzy's patches).

I will look at them but i am trying to get away with not having to remove ICAIO which is a ton of work plus I am try not have to big a FPS hit with them so some testing from me will be required.

Posted
  On 10/28/2016 at 5:31 PM, rayhne said:

I thought I had asked this before but can't find the post. Is there still an MCM for Dragon Combat Overhaul?

Never mind. Got it.

 

Frak it all ... was considering adding Dynamic Things but not sure how to go about it and it would mean redoing one of the merges ... :/

Posted (edited)

Some notes concerning the LotD patches.

BCS-TCIY Patch.esp is actually TCIY-BCS.esp.
DBM_MIL_StaticLoot_Patch.esp doesn't seem to be available any longer?

Do we need the More Interesting Loot patch or RS Children patch?

Edited by rayhne
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