richardo11 Posted September 16, 2016 Posted September 16, 2016 (edited) moonlight tales is not a mod included in LOTD... moonpath to elseweyr is included.moonlight tales is a mod in SRLE base. Have you installed it?Damn I skipped it,I was looking at "World Expansions" or "Modified and Expanded Quest" - in fact I have it installed but unchecked because i am doing this install top to bottom, and everything below is unchecked Damn it, sorry for my stupidity Edited September 16, 2016 by richardo11
kareemamr50 Posted September 17, 2016 Posted September 17, 2016 Hey GuysQuick question there there a mod in the guide that changes the vampire perks because i was thinking of adding royal bloodline to my modlist
kareemamr50 Posted September 17, 2016 Posted September 17, 2016 AAE modifies vampiresbut does it modify the vampire perk tree?
Darth_mathias Posted September 17, 2016 Author Posted September 17, 2016 but does it modify the vampire perk tree?no it doesn't as far as I know no mods modify the vampire perk tree however you will need the royal bloodline from RaceCompatibility with fixes.
richardo11 Posted September 17, 2016 Posted September 17, 2016 Hello, new evening modind When we do the merge "Trees and Flora Merged"Tamriel Reloaded Trees.espcaribougone.espSFO - Expanded Diversity.espSkyrim Flora Overhaul.espCPTs Megapatch.espApple garden.espfallentreebridges.espUnique Flowers & Plants.espUnique Grasses.espVerdant - A Skyrim Grass Plugin.espGrim Grass Verdant Edition.espSRG Enhanced Trees Activator.espIn the integration guide does not specify, like in other cases; that the mod should be inactive in the MO right pane, so i assume that we put the corresponded .esp -.esp's in optional folder, but the but stays checked (active) Not completely sure about that.
richardo11 Posted September 17, 2016 Posted September 17, 2016 Another issue i came by,is that the two mods, "Fall Forest Leaves Texture Replacement" and "Mindflux Grass" installed at the same time/level when we installed "Unique Grasses and Groundcovers - Nature and Landscape Enhancement" are not merged in the above mentioned merge, they do not have any .esp So I assume that those two mods (they are not listed in the integration guide) must be placed after "Trees and Flora Merged" Am I right?
paul666root Posted September 17, 2016 Posted September 17, 2016 (edited) Hello, new evening modind When we do the merge "Trees and Flora Merged"Tamriel Reloaded Trees.espcaribougone.espSFO - Expanded Diversity.espSkyrim Flora Overhaul.espCPTs Megapatch.espApple garden.espfallentreebridges.espUnique Flowers & Plants.espUnique Grasses.espVerdant - A Skyrim Grass Plugin.espGrim Grass Verdant Edition.espSRG Enhanced Trees Activator.espIn the integration guide does not specify, like in other cases; that the mod should be inactive in the MO right pane, so i assume that we put the corresponded .esp -.esp's in optional folder, but the but stays checked (active) Not completely sure about that.no because you copy those esps into a new mod folder so you keep the assets activated Trees and Flora esps (MOD MERGED, INACTIVE IN MO)Trees and Flora Merged Edited September 17, 2016 by paul666root
Whetstone Posted September 17, 2016 Posted September 17, 2016 Hello, new evening modind When we do the merge "Trees and Flora Merged"Tamriel Reloaded Trees.espcaribougone.espSFO - Expanded Diversity.espSkyrim Flora Overhaul.espCPTs Megapatch.espApple garden.espfallentreebridges.espUnique Flowers & Plants.espUnique Grasses.espVerdant - A Skyrim Grass Plugin.espGrim Grass Verdant Edition.espSRG Enhanced Trees Activator.espIn the integration guide does not specify, like in other cases; that the mod should be inactive in the MO right pane, so i assume that we put the corresponded .esp -.esp's in optional folder, but the but stays checked (active) Not completely sure about that.The original mods that had the ESPs moved out of them stay checked in the MO left pane. The ESPs folder in unchecked after you do the merge.
paul666root Posted September 17, 2016 Posted September 17, 2016 Another issue i came by,is that the two mods, "Fall Forest Leaves Texture Replacement" and "Mindflux Grass" installed at the same time/level when we installed "Unique Grasses and Groundcovers - Nature and Landscape Enhancement" are not merged in the above mentioned merge, they do not have any .esp So I assume that those two mods (they are not listed in the integration guide) must be placed after "Trees and Flora Merged" Am I right?you use the option "merge" in MO when you install them
kareemamr50 Posted September 17, 2016 Posted September 17, 2016 no it doesn't as far as I know no mods modify the vampire perk tree however you will need the royal bloodline from RaceCompatibility with fixes.ok thanks Darth BTW are you planning to include Ultimate NPC Overhaul instead of inhabitants?
Darth_mathias Posted September 17, 2016 Author Posted September 17, 2016 ok thanks Darth BTW are you planning to include Ultimate NPC Overhaul instead of inhabitants? no the team decided against it in the end.
16MnCr5 Posted September 17, 2016 Posted September 17, 2016 Hello,My character just arrived in solstheim and this is what she found.Any clues? Thank you very muchhttps://imgur.com/a/MLp8b
paul666root Posted September 17, 2016 Posted September 17, 2016 Hello,My character just arrived in solstheim and this is what she found.Any clues? Thank you very muchhttps://imgur.com/a/MLp8bThat is wierd. I just traveled there: https://www.dropbox.com/s/vh1swza6p9rudgf/enb%202016_09_17%2021_35_08_23.bmp?dl=0https://www.dropbox.com/s/hdpfqr7x3huyiof/enb%202016_09_17%2021_34_52_88.bmp?dl=0 so something must be wrong on your setup. Did you used the whole guide? added or skipped ?
16MnCr5 Posted September 17, 2016 Posted September 17, 2016 I used the whole guide.Skyrim world is running perfectly with dyndolod
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