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Adding mods onto SR:LE, advice, which to drop etc?


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Posted

@uncleseano sorry for bringing this thread back up, but I am curious how do you handle the added mods conflict with the pack? Maybe you can share what's needed to be resolved and some load order :)

 

I'm interested with your mods to be added to the pack since I've used it last play before I start using SRLE

 

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Posted

To be honest I didn't do any. There just wasn't enough over lap. Most of the extras were stuff like heartfire extras which aren't touched by the SR: LE and the rest were totally stand alone.

 

The only really that did conflict was SPERG but there was already a bunch of patches there, off the top of my head it was stuff like I.A, EEF (get the 4.0 patch), WAFR and CACO

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