redirishlord Posted April 27, 2016 Posted April 27, 2016 Fallout 4 - Mods Open Beta for PC Available Now @ Bethesda.net In case you missed the announcement on Steam.
redirishlord Posted April 27, 2016 Author Posted April 27, 2016 (edited) I thought I jumped on this quick, but there's already 197 mods in the Beth Launcher for our browsing pleasure. Exciting times ... I just added my first mod, UFO4P ... very exciting times indeed. Edited April 27, 2016 by redirishlord
Guest Posted April 29, 2016 Posted April 29, 2016 Hilarious that the editor still looks virtually the same as the one from Morrowind. Compare it to a free modern editor and it's just abysmal. They give the CoD developers a run for their money, I'm sure. Yep, that was another CK rant from me. Hardly shocking I know. What is this Bethesda Launcher anyway? Do I need to sign up to download the CK?
redirishlord Posted April 29, 2016 Author Posted April 29, 2016 (edited) Yup, make a Bethesda.net account (if you don't have one already), download the launcher, Bob's your uncle & you're makin' mods.The mods browser & forums on Beth are similar to Steam, download & favorite on their site, activate from within the game (local copies of mods from their site are managed from your in game main menu).Mod Organizer & the Nexus are still the more desirable delivery system (godspeed Tannin). Edited April 29, 2016 by redirishlord
Guest Posted April 29, 2016 Posted April 29, 2016 Thanks Red. I know I'm sounding really picky here, but I REALLY don't want to create an account I'd never use. Does the CK have it's own EXE or something that someone can rip out? I just re-installed Windows and I'd like to keep useless things off my HDD - for now anyway. I also can't see myself actually playing and using other mods anytime soon.
redirishlord Posted April 29, 2016 Author Posted April 29, 2016 You just give up an email address, use the launcher to download/install the CK & then you should be able to uninstall/delete the launcher app, I'm guessing. As for mods, you could just wait for a proper MO.
Guest Posted April 29, 2016 Posted April 29, 2016 (edited) So Bethesda seem to have included an official NIF exporter, but only for 3DS MAX 2013, which doesn't seem to be available anymore. I'll have to find it on some random website and see if my 2016 license works. Nestled inside that, we also have a material editor, lip-gen, and file extractor. They seem to be going to town over Skyrim. Still, there are some downsides like the one above, and the fact you can't generate lip files from the 64x version is just plain weird (according to the readme). Still better than nothing though of course! I'm not that much of a hater. I'll have to see how well this stuff works before I make a final judgement. Edited April 29, 2016 by Guest
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