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Can YOU find the source of my troubles? Intermittent Freezing.


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Posted (edited)

I've been getting freezing during gameplay, where I have to CtrlAltDel out and shut down Skyrim via the task manager. No real clue although I am running a hefty mod order.

If anyone could help me I would really appreciate it ^_^

 

Mod list: https://www.modwat.ch/u/EniracY

enblocal.ini:

 

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I've got the skse.ini as expained in the STEP guide in place.

Computer specs are:

Intel Core i5-4670 @ 3.40GHz 3.40GHz

8 GB RAM

Nvidia Geforce GTX 970

Skyrim is loaded on a SSD

 

Please and thank you :)

Edited by MissShaoHuan
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Posted (edited)

Oh sorry I didn't see your reply, I will get it now.

 

Edit: Here's the new memory log below.

 

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Edited by MissShaoHuan
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Posted (edited)

So I've tried several different saves and a new game and it crashes randomly on load when DefaultHeap is at 1024/ Doesn't happen as often when the original number but I then suffer from freezes. Any ideas? :(

 

Latest Memory Blocks log:

 

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Edited by MissShaoHuan
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Posted

So I reverted to an earlier save where I didn't have my immersion mods installed:

 

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And everything loaded fine with the 1024 default heap - I checked Solitude, Riverwood and Whiterun to see if I could push it too far but it ran fine.

 

Then I added in the above mods and it crashes as soon as I load the save. If I revert the default heap to 768 the save loads fine with these new immersion mods installed.

 

Help >.<

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Posted

The first value ( xxx/xxx ) before the "/" tells you your current usage. If it hits your set value for your default heap in the SKSE.ini minus 256, then you've hit your limit. So if you have it set to 768, when the first value hits 512, you've hit you limit.

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Posted

This is my latest log, from trying to find my troublesome mods. So it's the 768?

 

 

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Thanks for explaining this to me ^_^"

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Posted

You might have an issue between two or more mods. Make sure you have all the patches. After that, all you can do is check in TES5Edit to see if there are any conflicts between the mods. If there are, you'll need to make a custom patch. That's a whole different ballgame if you've never done it before.

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Posted
  On 4/14/2016 at 7:37 PM, MissShaoHuan said:

This is my latest log, from trying to find my troublesome mods. So it's the 768?

 

logging of blocks enabled

logging max values only

Timer disabled

Block1 Block2

768MB 256MB

 

  On 4/14/2016 at 11:59 PM, TechAngel85 said:

You haven't hit 512 yet, so you're still good. You will see ( 512 256 ) when you hit the limit.

I think you mean 768 256 in this case.

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