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Infinite load, high VRAM/GPU usage, help?


Question

Posted

First thing out of the way: https://wiki.step-project.com/User:Sakiri/SystemSpecs

 

Load Order:

 

  Reveal hidden contents

 
Note: I have SFO installed but disabled. I was *hoping* that would solve some of my problems, but as soon as I did that, I started getting long/infinite load screens. 
 
enblocal:
 
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[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll
 
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=true
UseDefferedRendering=false
IgnoreCreationKit=true
 
[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true
 
[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=512
VideoMemorySizeMb=5622
EnableCompression=false
AutodetectVideoMemorySize=false
 
[THREADS]
DataSyncMode=1
PriorityMode=0
EnableUnsafeFixes=false
 
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
 
[WINDOW]
ForceBorderless=true
ForceBorderlessFullscreen=true
 
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=true
VSyncSkipNumFrames=0
 
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=10.0
 
[iNPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num /       106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115
//B
KeyBruteForce=66
 
[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0
 
[ANTIALIASING]
EnableEdgeAA=false
EnableTemporalAA=false
EnableSubPixelAA=false
 
[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixParallaxTerrain=false
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=true
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
FixLag=false
 
[LONGEXPOSURE]
EnableLongExposureMode=false
Time=1.0
BlendMax=0.0

 
skyrimprefs.ini
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[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[imagespace]
bDoDepthOfField=1
[Display]
iBlurDeferredShadowMask=5
fInteriorShadowDistance=3000.0000
fShadowDistance=2500.0000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=8
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=3600.0000
fGamma=1.0000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=500.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=1000.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=0
iShadowMode=3
bTreesReceiveShadows=0
bDrawLandShadows=0
bFull Screen=0
iSize H=900
iSize W=1600
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=3072.0000
fMeshLODLevel1FadeDist=4096.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=3
iMaxDecalsPerFrame=10
bFloatPointRenderTarget=0
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=3500.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=1
[Particles]
iMaxDesired=750
[saveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=0
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=25000.0000
fBlockMaximumDistance=100000.0000
fBlockLevel1Distance=32768.0000
fBlockLevel0Distance=20480.0000
fSplitDistanceMult=0.7500
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
[Decals]
uMaxDecals=100
[LOD]
fLODFadeOutMultObjects=5.0000
fLODFadeOutMultItems=3.0000
fLODFadeOutMultActors=6.0000
[Launcher]
bEnableFileSelection=1

 
skse.ini
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[General]
ClearInvalidRegistrations=1
 
[Display]
iTintTextureResolution=2048
 
[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256

 
I am using a few non STEP mods, a hide helmet toggle and Inigo. I noticed zero performance difference with either or both disabled. 
 
Setting it to windowed mode made the load screens even longer(when they actually finished), but the stutter was worse in full screen.
 
Certain indoor interiors loaded quicker than others(Riften jail CTD'd me once, stuttered something awful otherwise, but Whiterun was perfectly fine), but there was no real pattern to the CTDs. I always just accept them as an inevitability of Bethsoft games(they happen in vanilla installs for me too sometimes.. randomly...)
 
My GPU is spiking pretty high to 100% usage(monitoring with Afterburner) and my VRAM usage is also rather high but not capped. System memory sits around 6.5GB used, low CPU load. Like, a lot lower than I expected to see. Looks absolutely gorgeous but when I'm running on a SSD and my load screens take more than 15 seconds I'm a bit perplexed, so..
 
My first thought was kill the floral overhaul and see if I can lower the quality on a few others, but the instant I took out that floral overhaul it just got worse.
 
I don't know if I should regenerate the LODs or Bash again or what. I generally don't mod to this level. In fact, I never do. This is the first time I've attempted this, and most of the fixes I've seen online just confuse me(doesn't help I'm running on low sleep).
 

I've come to the point where I sort of just want to scrap it and start fresh again, but then I realized I just downloaded over 20 gigs of data(including base game) and my ISP is going to throw a fit if I download more before the beginning of next month to redo it.

If there's any other information you want to see, yell at me. I'll probably check up on this tomorrow. I need to go pass out before I fall asleep on my keyboard.

 

Thanks folks.

9 answers to this question

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  • 0
Posted

I think seeing high GPU usage and low CPU usage is fairly normal for Skyrim with even a half-decent CPU because Skyrim isn't really CPU bound.

 

Change these settings in enblocal.ini:

 

 

[ENGINE]
EnableOcclusionCulling=false

[THREADS]
DataSyncMode=0

 

If you are using an AMD video card, change DisableDriverMemoryManager=true in the [MEMORY] section.

  • 0
Posted
  On 4/9/2016 at 1:25 PM, Greg said:

I think seeing high GPU usage and low CPU usage is fairly normal for Skyrim with even a half-decent CPU because Skyrim isn't really CPU bound.

 

Change these settings in enblocal.ini:

[ENGINE]
EnableOcclusionCulling=false

[THREADS]
DataSyncMode=0

If you are using an AMD video card, change DisableDriverMemoryManager=true in the [MEMORY] section.

Why disable Occlusion Culling? That is a good thing and saves performance. I've never seen it linked to any sort of issues either.

  • 0
Posted (edited)

I'll try those a little bit later and update again.

 

Do I have to regenerate LODs after removing/adding the flora overhaul? If not, which mods, if any, would require it?

 

After I pulled the flora I reran WB to rebuild the patch. Necessary? If I can get this running well, I may readd that mod to see what the performance looks like.

 

If it's still bad I'll let you know and we can try something else.

 

My ISP will kick my backside if I have to redownload all this again >.> yay data caps!

 

Also apologies for being an idiot. Never actually modded this extensively before. Looks absolutely fantastic though.

  On 4/9/2016 at 1:43 PM, TechAngel85 said:

Why disable Occlusion Culling? That is a good thing and saves performance. I've never seen it linked to any sort of issues either.

I'm also curious about this.

 

Ex of mine used to program 3D games, always stressed getting his to work right.

 

The days occlusion culling was a new toy to play with...

 

Occlusion culling generally improves performance unless Bethesda can't program their way out of a paper bag somehow to screw it up.

 

Edit, now that I look at the post again, it's the occlusion culling in the ENB file that he's saying to disable.

 

If the game itself is already doing it(if the default game does have it I'll be surprised) it doesn't need to.

Edited by Sakiri
  • 0
Posted

You only need to generate the LODs after removing mods which would effect the LOD objects. Trees are included in this, so you would need to redo that. If not using SFO, be sure you grab the vanilla billboards and install them before generating.

 

Bash Patch doesn't need to be updated often. There's nothing in SFO that would require a new Bashed Patch. Any mod that adds a leveled lists will require a new Bashed Patch to be created.

  • 0
Posted
  On 4/9/2016 at 1:43 PM, TechAngel85 said:

Why disable Occlusion Culling? That is a good thing and saves performance. I've never seen it linked to any sort of issues either.

I found that with weaker systems it can produce stutter.

  • 0
Posted
  On 4/9/2016 at 5:25 PM, hishutup said:

I found that with weaker systems it can produce stutter.

First time I've heard that. But the user has an R9 380 and Core i5. Not a weak system so that shouldn't be an issue.

  • 0
Posted

I generated the LODs with SFO installed and enabled. I'll turn that back on when I get to this in a bit(busy for a few hours) and try with it first.

 

My rig *should* be able to handle this. Should and can are two different beasts though.

  • 0
Posted

Alright, update.

 

Edited enblocal. Left occlusion culling on. Disabled borderless window. Reenabled SFO. Had to disable borderless window, it hung on trying to load a save.

Runs fine. Load time is a bit longer than I'm used to(thank you Jebus for SSD - about 20s...)but it loaded without issues. Tiny bit of stuttering. Still using almost 7 GB of my RAM. I'm honestly thinking I need to upgrade that.

 

I'm also wondering if this is normal.

 

https://i.imgur.com/uZ0CvqB.jpg - This is my GPU usage. Spikes like no tomorrow during load screens, sits at or near 100% during play.

 

https://i.imgur.com/zb3J2zR.jpg - This is my GPU clock speed. Spikes but not as o.O as my overall usage.

 

VRAM usage has been steady but high, 1.7GB used though is about right. 

 

Sorry for crappy cell phone shots. >.>

 

Other dilemmas I'm trying to fix are "why the crap is Immersive Horses just.. not there" and "why is Belethor having me arrested for tresspassing at 1 pm, when his door was unlocked?" but that latter one is pretty normal.

 

Are those graphs anything to be terribly worried about(they make me nervous, especially after my somewhat recent issue with my CPU not being installed right when I built this thing... https://i.imgur.com/SyLFsqQ.jpg says it all. BF installed it but didn't seat the HSF properly... *sighs* no wonder it was overheating) or am I just being paranoid?

 

And is there any way to lower the load on the GPU a bit? Normally, I have my shadows down a lot lower than the STEP had me set them to because they've long been the bane of performance but I'm a little nervous about touching settings here. I've modded my game for years but never to this degree and I'm a scared little girl at screwing something up.

 

Again, apologies for noob. :(

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