Gernash
VIP-Supporter-
Posts
1,558 -
Joined
-
Last visited
-
Days Won
23
Everything posted by Gernash
-
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Making these older mods that run off of loose files into archives.??? what old mod? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
IF you prefer a SUPERDOOPER 512k or 1M texture loadout why not focus on that and create a Guide for that? It will be aligning more to your way of thinking (and many many other users). There is a whole group of people that would be all over it. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
"You ever think that some things are just too much work for too little reward?" WHAT??? ummmm that's the whole point of modding and the madness that drives us........... e.g. "THE WHOLE S.T.E.P" Universe...... @Aeradom YEP I did 100% https://en.wikipedia.org/wiki/Videophile -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
What?, zzz TOP again?? running 8.4Gb of main textures through a mod organizer is not the best idea, you need to replace you Original FO4 files to see ant speed advantage. Is he having issues with missing textures and hair??? Also some of the texture "Optimization" mods have altered the _n.dds and are not consistent with the diffusion map. I "have" looked at them. I will not be using them. Once this WIP is complete it will almost be a full Overhaul of the textures. As I'm playing with it I'm trying to keep to 30fps for Nvidia 960 anything slower should look elsewhere. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@GDSFan I un-compressed worlshop re-arranged it overwrites NOS (no supprise) parts of home maker vanilla extensions Alternate settlements DD's stackable wood and concrete soo I was thinking I would treat it like a "modern" version of SKE then generate compatability patches for other house mods..... (Thinking out loud...Have to start at it a bit longer just had sleep to "me tinking good now" " -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
"it's not with the mod author himself." I do not understand this. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@GDSFan Been staring at it alot more... Vanilla Extensions has alot of dity edits is it safe? [spoiler=Load order (updide down)]+Place Everywhere +Settlement Management Software +Where Did I Put That +Lootable PA Frames +NX Pro Farming +Settlement Objects Expansion Pack - All DLC +Simply Modular Housing - SMH +OCDecorator +Build Your Own Pool +Modular Kitchen +CWSS Redux - Craftable Working Showers Sinks Baths Toilets Urinals etc +Functional Displays +Snappy HouseKit +Snappy Base +Red Rocket Reborn +Workshop Wall Filler +Box Houses +The Cabin in the Woods +Pipe Galore +Port Royale - Flags of the Old World Patch +Port Royal +Stairs Ladders Ramps +The Master Plan +Flags of the Old World +Stackable Brick Walls and Foundations +G2M - Workshop +Expanded Settlement Buildings +Clean Shacks +Snap'n Build +Craftable Balcony Supports +Improved Shack Bridges +DDP AIO Standalone +Snapable Power Armor Workbenches Plus Optional compact station +1x1 Craftable Foundation Pieces +Master Plan to WR Patch +Workshop Rearranged +Workshop Rearranged - Renovated Furniture Patch +Renovated Furniture +Stackable Concrete Foundations +Stackable Wood Foundations +Alternate Settlements +Vanilla Extensions +Homemaker - Expanded Settlements +NSO - New Snap Order AWKCR +NSO - New Snap Order +Settlement Resources Rebalanced +-----------------------------------Settlement mods----------------------------------- -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@GDSFan mm I see but you need vanilla extensions patch for snap points(Just done all that now looking for vis or I'll have to do by hand) G3m>Bettershack>VE for nif/snap? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Wall of settlement mods (TICK) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@GDSFan I hate you sooo much I was just happily adding non conflicting settlement mods then BAM side of the head I spotted Workshop Rearranged...... This is the main reason I hated building settlement mods I can see hours of time wasting building a menu system for workshops and mod setups arrrrggggggg Nooooooooo!!!!!!!!!!!!!!!! -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Enjoy that forum SPAM!!! you should have a countdown timer to misery when the forums fill with hate spam BWAHAHAHAHAH -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Also java/Skyproc and any other 32bit installer that dosen't like Virtual folders (MS thing not Tannis thing) But, I think "as always" people will yell and Bi-tch" at modders to "fix" it and how it inconveniences their lives.. which is the issue... -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Beth has stated the mods will carry over but I wonder if mo1 will still be usable if they move to ba2 format then you will see 1 million peoples hitting this gude..... and complaining about skyproc and external app loaders and mod authors qqing aboout updating installers etcetcetc tannisone has a crystal ball and saw it coming now he will have the Sh_ts because that sh-t storm is coming -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
If the new skyrim is 64x all the information will change over night I guarantee that 100% -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
THE old days "Skyrim" you had to have enbboost as the textures crashed your computer. Modern times enb is a MAX memory allocation and some of the functionality in comparison to the skyrim version. you do not need enbboost at all for the game to run you use it to stop HDD usage or use it's internal rendering methods over the vanilla engine. Bad memory choices Enduser1 has 16gb memory looks at task manager and sees he is using 4gb of ram 16-4=12 yea allocates 12gb - Wrong Enduser2 has 16gb memory looks at task manager and sees he is using 4gb of ram and thinks FO4 used 4gb so 16-4-4-8 - Wrongish Enduser2 will be fine unless he alt tabs and opens a browser or windows runs an update a application run in the background etc ad uses more memory than BAM crash you need to leave a buffer if you have 16Gb ram then 4-6Gb can be allocated or you will have random CDT and ILS or do not have a value at all and let Direct x take care of it and put up with the shudder or up the texture pre-load which is what they are kinda explaining later in that post and with the "NEW" way memory works (in 64x environments that have been available for over 10years) the best option IMO. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
???? and.... Not sure how to respond I do not want to debate Video memory Nor Do I want to explain how sh_t works. if you allocate to much memory memory you will have a bad time. Memory uses page file like access and it works in blocks, the post you linked is for skyrim and a 32bit application which only uses the 4096 allocation FO4 is 64bit and can use everything as per the tool but in Blocks of memory. Textures and memory Most textures on the nexus use the ATi compression in gimp that is DX9 if you DL my Road textures they are in DX11 compressed format read up about DX 11 and compression streaming Basically why they use less vram (it's not because they small they are HUGE) CDT and ILS due to vram_memory issues is because "YOU" the enduser have selected to allocate to much ram and the computer has overwritten the memory "YOU" have allocated hence the reason for the crash and the fault finding I suggested. That link pisses me off as much as people use the word Optimized -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
YAWN!!!!! Soo much Spam in mail box... @GDSFan Thanks for the list I'll Rummage through it and. 64bit os memory management and enb sigh: 64x uses anything available to it vram+memory+hdd if you use ENB you "CAP" the memory to a set MAX if the game runs out of memory it crashes(CDT). Why cap memory?: you do not want to use hdd as it's slow and causes a shudder if you can only get your game to run at 30fps then you don't want shudder. ILS memory test: if you have an area that you can ILS all the time then enblocal.ini [MEMORY] ForceVideoMemorySize=false VideoMemorySizeMb=8192 IF no more ILS or CDT then you have allocated too much ram to enbboost IF ILS Persists I'll give you another step.... -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
3.8-3.9 gigs MEh should be ok this will only help load speed of textures not vram usage i.e. cough and shudder -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
AH.. then in that case do it like this create 2 empty mods one called landscape and one called Items drag to the top of the same named folders. (if your following the wiki) copy all the files from the mods in the order you overwrite in into these folders !!!IMPORTANT!!! If you find any BA2 files extract them into these 2 folders then delete the BA2 you will have many folders mesh,misc, sound and textures right click the texture folder and properties look at the size(in GB)divide by 4 that is the archive count compress the texture folder with archiever2 make sure in settings it's in DDS format and the archive count is the number you worked out call the file Test - Textures.BA2 if test is the name of the dummy mod then compress all the other folders into Test - Main.ba2 make sure it's in general format and the archive count is set to 1 Here is a dummy file https://dl.dropboxusercontent.com/u/73053307/Test.esp you can call it WHATEVER you like you dont have to make new ones each time and you cant have the test.esp the same name or they overwrite test1 test 1 etcetc Once you done delete all the folders and any loose files not any .esp.esm (mainly text tmp jpg etc) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
The dummy file is so the mod manager loads the files you can open fo4edit and select one mod create an overwrite then delete everything in it exit and save. In Mo2 you just create an empty mod and copy the dummy mod into it IF you want to be technical you can use the same naming convention as in the FO4 data folder i.e. -misc -shader -meshed BUT I recommend only 2 -main and -textures as that is the simplest and won't cause headaches What do you mean Optimize vanilla textures? do you have a vram issue? did you read this? https://forum.step-project.com/topic/11094-wip-fallout-4-using-modorganizer-2/page-19?do=findComment&comment=181904 After the fallout is all textures so just - texture (no need for main) all 3 are 4gb in size so just 1 texture archive (try not to go above 4Gb per archive) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@GDSFan yea very similar I've tried 4 combos of lighting and weather I think the vivid+Darker nights+Reverb and Ambiance Overhaul is nice. (VIVID does the fog and water in this load mainly) I dont think the storms are stormy enough (when I have time Ill review them and create a true storm merge patch as an "replacer" patch with proper probability) Bhaal's - tell me how it goes thats a Polar shift (have to be very special for a life choice change) County Crossing Crash Fix - The patching for DEF_UI should have that handled?? Better Armor and Weapon naming and sorting -oooooo need to stare at that later Yea I need to look at fixes ie the impact longer re-spawn disease fix etc with Better Artillery Signal Flares I think a minute men overhaul is needed to to make it more useful I haven't looked at those type of mods. You said you do settlement building (I do not, I'm a shooter RPG guy) Can you please give me a list of Builder mods that are all encompassing? I'm unsure what ones are needed to build stuff with ... I just wack a house down sick a bed in it and slap the settlers into shape I don't really care for their "well being" The https://www.nexusmods.com/fallout4/mods/12032/? was a find for me soooo good And fort builders would have their own GOTO mods. Any "guides" I've come across have been um basic to say the least. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@rhodsey QuickTrade - yes Immersive Vendors - yes Don’t Call Me Settler(Settler Renaming and Naming) - yes (BUT I remember a mod in list has issues can remember which on fo4edit clean) Better Settlers - yesish (I'd like to but I'll have to review the process of installation as it's a bit do this do that...) Dogmeat's Backpack - Yes Where Did I Put That… - yes ( lol was looking at that before) Singing Settler - No (Buggy limited songs last I looked at it (cool concept though)) Scrapper Highlights Only When Weapon is Drawn - Maybe (mmmm I assume people will install if they go that way, I Dont really play a scrapper so Unshure) Horizon - Survival Mode Expanded - No (the curent mod list would not suport this mod and I would make a Whole loadout just to support it mmm I've seen a few different ones. ) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@GDSFan no I dont any Must have mods that will cause me nightmares? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@rhodsey Nice I would have thaught you would get more with a 970 like 40-48fps I'm 50+ indoors as well I've changed Ladscape mods to 2k performance weather mod just updating the lighting. And I'll look at your list (I usually play in game for a day or so to see if there are problems (will get back to you.) did you read in Fallout4Customini [General] iTextureDegradeDistance0=1600 iTextureDegradeDistance1=3000 iTextureUpgradeDistance0=1200 iTextureUpgradeDistance1=2400 ? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
+9000 is a dragon ball z reference above https://wiki.step-pro...OD_Replacements Updated reverted to Vivid+darker nights Updated

