Gernash
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Everything posted by Gernash
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wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
I'd just run it as it and see if CTD still occors in old save. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
I was getting Naked NPC's and the BetterSettlers uses the Full AEC patches so you have to use all the mods. So I'll need to add a TAG for that as they are Skimpy. They are for the NPC but you can make them all at the alchemy lab. Scrap everything seems to be ok You just have an old version Gilgamesh is using it with no issues It might be just that DCing you or To many naked NPC's..... -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Look at the update log..... soo many cloths..... I've made a merging template so it can be made into a single esp. The only thing that can be affected is Weapons breaking and loot on settlers not much else. I was thinking that if you just removed the scrapping patch it should just work. I use Spring cleaning and have the bcombine to 1 and all is good. There is a patch for Plenty of exploration... Currently I'm just making propper menues for war tags so the jetpack works (DONE) and now I'm making the paint menu so it's not annoying. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
No Combat Boundaries is the Mod I was referring to. Wasteland Imports is done, I'm just tidying cosmetic things up -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
run the newer version of scrap everything shotgun blasts looks a bit weird with all the pellets getting the tracer effect.... Yea unfortunatly it's the best of a bad thing atm. If your in the dark you can hear the gun fire just no clue where from.... No boundaries mod - In the V3 patch I have not included the no boundries.. I dont think it should be used with WOTC. As a joke I outfitted 20 settlers with 50cal mini cannon and Heavy combat armor and dragged a raider into camp they attacked the commonwealth one city at a time. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
I do not know that this "Ultimate" version is the https://www.nexusmods.com/fallout4/mods/5320/? has 3 esp. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Option 2: Disable all WorldSpace mods including WOTC load scrap mods at the end of the list use the vannila Modwiki worldspace patch This should make everything work. Any mods with meches in them you will not be able to use/see either if you use the bUseCombinedObjects=0 -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
I've not added any scrap mods because of this type of issue. I have used scrap mods (In this current save) but when I've linked them people have qq'd that they don't remove everything and they HAVE to delete every little thing..... I'm not sooking at you just as WorldSpace and Location edits annoy me Scrap mods cause me brain pain. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@LordKee I've stared at it for a while. I can't see to much in your log other than [b4]00E4D2 is this Scrap Everything - Ultimate Edition.esp (what is the link for it) these mods want bUseCombinedObjects=1 to bUseCombinedObjects=0 to use meshes in WorldSpace addons you need bUseCombinedObjects=1to have them function not to mention all the mesh replaces in the modlist. I'm thinking it's a cell issue causing the problem and the save game might be Potato. If you can link the mod to me I'll have a look. The radio station errors are Old world radio, I have it in my logs as well. My only thought (it's drastic) \ zone into a building/vault save game make a profile with mo mods just DLC's load game get a cup of coffee (wait 5min) save game load your normal profile load modified save get a cup of coffee (wait 5min) zone out see if you still have these issues. (your Settlement building, settler cloths, weapons etc many all be potato now i.e. buildings missing, naked settlers, invisible weapons. But check if that was the problem.) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
only thing i've heard is DEF_UI issue with UW monitors causing cropping. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
THANKS!! Still finding my way a little, Next patch will be this week some time. Should be even more seemless, especially with all these woldspace Quests/Zones comming out. If you can't see any outfits in bodyslide VFS is having issues try logging out or rebooting PC as sometimes MO2 can glitch it you crash/beat it alot. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@Marayoor another person had that issue and could only be resolved by adding manually via DATA tab -->Tools--> Bodyslide--> Boduslide x64.exe rightclick add as excutable. I'll update the wiki (I didn't want people adding it manually before getting MO2 functioning 1st.) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
https://dl.dropboxusercontent.com/u/73053307/MODWiki%20-%20Worldspace%20testfix%20V3.7z MODWiki - Worldspace testfix V3 (Several more areas needed Chuck Norris treatment in quarry zones) That SHOULD be every single Worldsopace excluding 2 which are for Nukaworld Map points. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
I just watched the Gopher vid, It didn't mentioned it (there is a new version today) hmmm from salvage becon web site. 2. Don't Call Me Settler - Why? This one pains me, as it's one of my favorite mods. The mod has massive performance overhead and one of the scripts that runs in the background periodically can break individual settlers permanently in your save (there's a complex solution in the Posts section of that mod). Ever had a settler that just refuses to allow you to re-assign them? This is probably why. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
um you make a communication station then assign a settler to it. After that you make a becon from the chem lab. they pick up the stuff from the closest settlement with a communication station I think you can make at any time -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
I used the Chuck Norris approach to conflict resolution.... -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@LordKee OK I'll have to delve into location overwrites then (YEAY more endless hours of learning....) Can you have a try of the v2 patch with InteriorsEnhanced-All-in-One.esp and see if your CTD vanish...? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
https://dl.dropboxusercontent.com/u/73053307/MODWiki%20-%20SubwayRunner%20testfix.7z If you are having an issue with Mobs running through walls in Lexington and Concord and you use subway runner try this patch load after MODWIKI - Worldspace testfix MODWiki - SubwayRunner testfix Please report fail/Sucess -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
If you guys have been playing with plenty'o'Interiors have you found Struges and had the deathclaw Ambush when you left the Museum? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Np, Sorry I've not had a chance to test all these things before releasing. If you have issues you can replicate please post So I can investigate. As I've said before, I can't fix what I don't know is broke. NOTE: I cannot fix the mesh issues, we will have to wait till there are versions released from the mod authors. I will keep an eye out on forums etc if there are any resolutions. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@Mindgames265 Try the v2 patch I posted, I'll check those areas. With the patch I zoned back and forth a few times to D.B. Technical High School and it seems OK. https://dl.dropboxusercontent.com/u/73053307/MODWiki%20-%20Worldspace%20testfix%20V2.7z Recommended load order at the end WOTC.esp MODWiki - Overhaul - Patch.esp MODWiki - Weapons - Patch.esp MODWiki - INNR - Patch.esp MODWiki - Ingestible - Patch.esp MODWiki - Leveled Items - Patch.esp MODWiki - Armor - Patch.esp MODWiki - Power Armor - Patch.esp Plentt'O'Interiors.esp subwayrunnerdynamiclighting.esp StumbleUponInteriors.esp DWUK_LexingtonInteriors_BI_NC.esp BTInteriors_Project.esp InteriorsEnhanced-All-in-One.esp DynamicInteriorFogRemoval.esp DIF - VIS Patch.esp MODWiki - Worldspace - Patch.esp WET.esp MODWIKI - Worldspace testfix -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
plenty o interiors I ran around with it for 30min zoning in and out of buildings in lexington and Concord seems ok. It introduces extra items and such that has not been patched for, but nothing game breaking (as in breaking the game). It can be used just there seems to be mesh issues where these mods overlap and mobs run through walls. I've not stared at it long enough to know which mod is what as yet. The Patch should be a reasonable Band-Aid till I get time to look into it further. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Since the CK was released there have been quite a few OF those sort of mods in the works. The next few months will have some very nice things comming out. At this time I'd Stay away from Plenty O' Interiors There seem to be too many overlaping edits with BT. Nothing major though if you want to use it load before BT and report anything floating in the air etc. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
https://imgur.com/a/seGn9 -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Lexington Interiors - Beantown Interiors - Non-Conflict as per the wiki It's updated. Plenty O' Interiors I've not been using it I have just loaded it in to have a look.

