Gernash
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Everything posted by Gernash
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wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@JUNKdeLUXE I'll make a video on how to do it later or something. I had a look around and I couldn't find a vid on how to do it all in MO. basically your file-tree should look like this (Double clicking the mod gets this window up) And the ini file like this -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@Trokhon https://dl.dropboxusercontent.com/u/73053307/MODWiki/MODWiki%20-%20Worldspace%20-%20204a%20Patch.7z MODWiki - Worldspace - 204alpha Patch NON WOTC Replaces MODWiki - Worldspace - 203 Patch better.esp (linked patch intergrated) THIS IS NOT THE MOD BETTER SETTLERS settlements patch (linked patch intergrated) MODWIKI - Navmesh Overwrites.esp (linked patch intergrated) New Navmeshes.esp (linked patch intergrated) MODWiki - Scrapeverything - Patch (linked patch intergrated) This is not the complete patch just cleans up the multiple files put at the end of the plugins -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
I've had a quick look And it's to difficult to remove wotc from the patch. It's not a fo4edit it's a mesh-merge in CK. I will have 2 Versions of it later On but, the Wotc has been the most problematic, So I've been using that as a base. you can disable WOTC from the config. Wotc adds mobs and breaks the vanilla feel if you like to struggle for equipment -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
That patch is for wotc+All worldspace+scrap+settlement updates+ better settlers. Are you using all the world space mods? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
yep,that should be it test 2 navmes fire all 3 , was almost done with the complete patch and CK died arrrg 2hrs down the tube I sec I'll make an all in one. https://dl.dropboxusercontent.com/u/73053307/MODWiki/MODWiki%20-%20Navmesh%20-%20Patch.7z it's large I have not trimmed it yet Maybe tomorrow I'll have the proper one done. it includes settlement patches and bald heads fix -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
https://forum.step-project.com/topic/11094-wip-fallout-4-using-modorganizer-2/?p=186762 and the reduced fire https://dl.dropboxusercontent.com/u/73053307/MODWiki/Reduced%20fire%20damagev1.7z Disable vertical spawns seems to be a decent balance and everything seems to work I need to do a tidy of all of that still just testing areas and spawn rates etc. As far as I can tell if you're not fused about getting a lot of equipment the WOTC+Mama's boy let's you play a Vanilla-like game Anything harder then that is'a a base building exercise and very hard to Quest and explore. Too many distractions. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
New WorkshopRearranged overwrites the Build of the Large fusion reactor, CTD when scrapping seems to be gone now. It just being a constructable object and no changes made confuses me as to how it was CTDing the game as a recipe.... Oh well just one of those mysteries I suppose. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Yes and no, turn off the vertical spawns and install the patch and all is good (only tested lexington,concord,sanc castle so far.) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@JUNKdeLUXE F8 when in Build menu if you did the INI rename -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
https://www.nexusmods.com/fallout4/mods/12258/? will be the replacement as it's law frendly/descrete has crafting mats. The meshes in some places are unlinked by a tiny bit in concord and lexington that's why the mods stand at one end of a street looking at you. https://dl.dropboxusercontent.com/u/73053307/MODWiki/MODWiki%20-%20Interface%20Update.7z should resolve pathing issues in concord,vault 101 cliff fase, 3 out of bounds, 5 sections of lexington and a few rooftops. I need to learn more about this as the file is getting large, I'm assuming it's pulling the entire NAVMesh for the zone. But there are no breaks in it all joined. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Hi, Seems the DLC01 Workshop Power generator is bugged don't use it. I'll add a Power generator mod in (LAW Friendly) And exclude the Large fusion generator in the next patch. Ok, I think I have WOTC stable now. 3-4hrs game play no ctd. There seems to have been 3 spawn packs outside of combat bounds and they were causing CTD around the sanctuary area. I have resolved this by adding meshes to the -26,18 through to 21 I also recommend disabling vertical spawns as there are a lot of roof areas without meshes, when I get a faster Graphic card I'll spend some time making meshes. Unless somebody know of a mesh mod... I'll upload my meshes in a day or 2 as I've gone back to fixing the mesh overlaps with subway runner as they cause issues in the other cities with invisible purple walls. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
My saved game finally died, couldn't enter Sanctuary..... Cell Ripper - Settlement Save Transfer Tool by xatmos https://www.nexusmods.com/fallout4/mods/8330/? Reset Sanctuary to Default (You loose all buildings etc. Returns back to vanilla when you left the vault you have to Console command the Mama Chair.) My issue was the 100power generator CTD the game. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
meh, crank the card to full speed and reduce all the settings in CK I don't need Hi def drawing triangles..... But it is a struggle Baught a SSD for the mods so I dont have to waite 1.5min per load zzz -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
https://dl.dropboxusercontent.com/u/73053307/MODWiki/Navmesh.7z This is test/play. I edited a few mashes with Creation Kit, it's my 1st go I need to fix it up. I added meshes to superdooper mart roof and moved some meshes that went through walls etc I forgot it CK needs to load mods as masters or becomes glitchy so all the door data is not merged. See if this helps around lexington and Concord I noticed carparks and rooftops missing meshes in a quite a few areas so I might have a play with them. (need a real video card sooo laggy in the creation kit.) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Yes, that's WOTC it Spawns all sorts of mobs so you will get very powerfull items. But the patrolls are very strong as well. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Test2v6 https://dl.dropboxusercontent.com/u/73053307/MODWiki/test2v6.7z reduced fire damage https://dl.dropboxusercontent.com/u/73053307/MODWiki/Reduced%20fire%20damagev1.7z -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Because of all the changes in Item naming and merging of stats I transfer them into the MODWiki merge. you can have them in the plugins for reference. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
If you dont run wotc then all is good I think, I'm just running aroung and making auto generated meshes hehe, whenever WOTC crashes I'll post a file in a while to try -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
You still running WOTC? 2.0.3 removed caliber barrel sets -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
yes FalconOil stand also disable Functional Displays the ball and claw nif -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
ya, I didn't notice it or just did it not shure I'll check... -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
New FO4Edit Posted -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
You running with survival option use the weapon balance patch then adjust damage with survival options about 1.5-2x dismantaling bullets is the thing, making choices.... I've been focusing on stability not game play lately so will have to bear with me while I'm nitting out these CTD. I need to do 2-3 passes of all my edits (boathouse was missed. Concord I've changed a bit, but I did not find the broken ground) please try [General]bUseCombinedObjects=0bPreCulledObjectsEnabled=0I have it in my Fallout 4.ini -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
I didn't put in the guide you have to create the MO2 executable In MO2 Modify Execytable it should point to C:\Users\{Your Usermname}\AppData\Local\ModOrganizer\Fallout 4\Tools\Merge Plugins\MergePlugins.exe -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
https://dl.dropboxusercontent.com/u/73053307/MODWiki/test2v5.7z (If your using world space mods and having buildings flicker or vanish or the ground disappearing or using Scrap MOD or CTD while exploring the commonwealth. Basically anything world space related then try this patch load it last !!no exception!!) Ver 5 of Patch sooo many patches (600k of edits....) I played 1hr just running around zoned into Lexington (at night....don't to that) had major war, ran away, zoned to a couple of other places *Zero CTD* went back to SANC and built a 50 def Anti aircraft gun PEWPEW WHY BOS no love me :confused: Glitches some settlers spawning bald Place anywhere does not seem to function. IF you use this patch for WOTC+All world spaces and scrap mod please tell me if you find an area that crashes you(or report any mod related issues). I left concord area with the mini load zones so you get a 'loading' rather than a crashing (I'll reduce the load cough later when I'm less tired) NOTE: The PATCH does not have any prerequisites.(Other than all DLC) It's just a FIX for areas with mesh changes, and a replacement of the nif so spawn related scripts work (i.e. WOTC) It also solves glitched mobs that just stand there while shoot them. Up to this point I don't believe WOTC has ever been fully functional prior to this version of the patch. Be prepared to disable no combat boundaries and maybe turn down the spawns as it is VERY hectic now

