Gernash
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Everything posted by Gernash
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wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
iI've never used Scrap Everything before I'm just playing with it now. Modwiki worldspace Scrap Everything the 3 patches Modwiki Scrap Everything patch Where are you crashing? what area? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
you save in a power armor? enter game exit PA save exit game load game. If issue still there go into a zone/vault exit PA save exit game load game. CAn you post plugin.txt via Spoiler -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
DO you use Scrap everything? or anything mods loaded after worldspace? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
For people using Scrap everything with all DLC https://dl.dropboxusercontent.com/u/73053307/MODWiki%20-%20ScrapEverything%20-%20Patch.7z 2.0.3 Compliant Patch. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
https://www.nexusmods.com/fallout4/mods/18075/? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Thanks for all the feedback too, Without it it would have been left as a broken mess Yea, just had a break from it But I'll get onto the updates in a sec. I've got a plan for the next patch already (unless i have to put out fires.) but I want to invest some time tidying up the WIKI itself some more. Need to make a start on Features section to explain all the mods and how to use them. Need to address INNR for weapons,cloths and armor. Need to Address Pip-Boy interface further. I think that list will do for now..... -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
NOTE: Update to the latest UFO 1.0.6 beta (I've compiled all the patches taking this into consideration.) https://www.afkmods.com/index.php?/files/file/1744-unofficial-fallout-4-patch-beta/ -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
The end of the wiki contains my laod order https://forum.step-project.com/topic/11094-wip-fallout-4-using-modorganizer-2/page-51?do=findComment&comment=184101 Contains my plugin list for each section -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
MODWiki CORE v2.0.3-17371-2-0-3.7z OOPS MODWiki CORE v2.0.3a-17371-2-0-3a.7z Is uploaded. ****I'm still having issues with the fomod installer. If there is a XML GURU out there please have a look and tell me where I'm going wrong in the worldspace section. If you have BeanTown active both the top and bottom Worldspace patches become active**** Please Post if there are any issues with the install process -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Realistically your own personal weapon you name to whatever you want just make sure you add [+] to the front of it so you get a "STAR" and it goes to the top of the list. (this should be implemented in the patch you are using) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@grimebucket Armor naming Sturdy(immersive) or Heavy(Technical)??? 1. {icon} [ammo] Weapon {mods} 2. {icon} Weapon {mods} This bit is annoying as the "icon" i.e. weapon prefix is the sort order. soooo if you wanted [aaa] [calibre] pistol {legendary} (I can Exclude Mods but I was playing with "+") [aab] [caliber] revolver {legendary} [aac] [calibre] Shotgun {legendary} etc.etc... soo you would see {icon} (10mm) pistol of wounding {+}{+}{+} (indicating 3 mods) I'm thinking this will make the cleanest interface. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Yea, it annoys the bajezes out of me to. Because this is a closed environment I'm going to add a custom set of keywords and just redo the INNR for sanity sake. So any future weapon addons just mesh seamlessly. Na, I love feedback more the better. (well not too much ) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@grimebucket Sorry, I forgot to thank you for the comment (Getting tired now...) zzzz Patches Realism section left to go. (Almost did it in 1 hit...) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Quick issue: after a clean install of this guide, all the weapons in the game are misnamed "Revolver" Yep the Innr(Naming Rules) from weaponsmith go by caliber. I've redone the PA section and worldspace in this patch. Weapon Naming will be in the following Patch 2.0.4 (As I have to stare at it for a while) (SO anthing .45cal is a revolver....) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Um, if you find errors just PM me directly. (not a forum post) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
VERSION 2.0.3 Update is in progress there will be Mods added and a minor change to some Addon sections. They will have ''for Version 2.0.3'' next to them. I might do it all in 1 hit but it might take up to 24hrs just depends on if I get distracted....... -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
For those watching the forums, The Landscape and miscellaneous textures have had all the overwrites updated in the MODWiki. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Yes it Adds paint and a few spawns. Currently the procedure for adding the paint is a bit confusing just install it and in a few days new patch will simplify it. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
That is wartags it's a requirement for the PA section it should be a plugin not a Addon ( I will be revisiong that section in the next day or 2 with the patch. The upcoming patch fully intergrates it -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
All good. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
YEAY! Done. Sent it off to the mod author for approval, Once I get a responce I'll start the merging for the next patch. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
[spoiler=Modlist]# This file was automatically generated by Mod Organizer. *Fallout4.esm *DLCRobot.esm *DLCworkshop01.esm *DLCCoast.esm *DLCworkshop02.esm *DLCworkshop03.esm *DLCNukaWorld.esm *SpringCleaning.esm *Unofficial Fallout 4 Patch.esp *ArmorKeywords.esm *ZW's F4 Overhaul Master.esm *NewCalibers.esp *Loads.esm *Arbitration - Resources.esm *ConcealedArmor.esm *Homemaker.esm *Snap'n Build.esm *Settlement Resources Rebalanced.esp *Homemaker - Greenhouse and Bunker Disabler.esp *Homemaker - Streetlights Use Passive Power.esp *OCDecorator.esp *OCDecoratorDLC.esp *OCDispenser.esp *OCDecorator - No Experience.esp *SettleObjExpandPack.esp *CleanSettlement Greenhouse.esp *AES_Renovated Furniture.esp *AkaWaterWorld.esp *Evan_Modular Kitchen.esp *SMH.esp *CWSS Redux.esp *DogBed.esp *OctaviusSentibar_Labels.esp *No Halloween Decorations.esp *AutoDoors.esp *OWR.esp *OWR_NWR.esp *OWR_CraftableDecor.esp *OWR_CraftableDecor_CW.esp *AD_DLC.esp *D.E.C.A.Y.esp *RaiderOverhaul.esp *Glowing Animals Emit Light.esp *SuperMutantOverhaul.esp *Synth Overhaul.esp *ImmersiveVendors.esp *Armorsmith Extended.esp *Armorsith All DLCs Patch.esp *Armorsmith All DLCs Patch.esp *Crafting Workbench.esp *Crafting Workbenches - Ammo.esp *Crafting Workbenches - Removed Crafting Experience.esp *Craftable Armor Size.esp *Craftable Armor Size - Fix Material Requirements.esp *Crafting Workbenches - Faction and Quest Requirements.esp *AnS Wearable Backpacks and Pouches.esp *AnS Wearable Backpacks and Pouches - AWKCR.esp *AnS Wearable Backpacks and Pouches - Ballistic Weave.esp *AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp *Anchorage Power Armor.esp *Consistent Power Armor Overhaul.esp *ZW's F4 Overhaul - Power Armor.esp *ZWPAO - Nuka World Patch.esp *ZWPAO - MegaPatch.esp *LegendaryModification.esp *LegendaryModification2LM.esp *LegendaryModificationCSA.esp *LegendaryModificationGroknak.esp *LegendaryModificationMisc.esp *LegendaryModification - DLC Far Harbor.esp *LegendaryModification - DLC Far Harbor (2LM).esp *LegendaryModification - DLC Far Harbor (2LM Concealed).esp *ConcealedArmor.esp *Tracers - Light em up.esp *3dscopes-framework.esp *CutWeaponModsRestored.esp *Extended weapon mods.esp *Weaponsmith Extended 2.esp *VaultTecAcceleratedFocusSystem.esp *3dscopes-replacer-FarHarbor.esp *3dscopes-replacer-NukaWorld.esp *3dscopes-replacer.esp *CutWeaponModsRestored-Automatron.esp *CutWeaponModsRestored-FarHarbor.esp *CutWeaponModsRestored-NukaWorld.esp *CWMR-Patch-AWKCR.esp *CWMR-Patch-Extended weapon mods.esp *NewCalibers_extendedWeaponMods.esp *3dscopes-replacer-ATS-CWMRPatch.esp *Loads of Ammo - Leveled Lists.esp *Weaponsmith - Super Mutant Redux Patch.esp *Weaponsmith - Armorsmith - Synth Overhaul Patch.esp *Raider Overhaul - AE Patch.esp *VaultTecAcceleratedFocusSystem - FarHarbor.esp *VaultTecAcceleratedFocusSystem - NukaWorld.esp *Search and Destroy.esp *No Combat Boundaries.esp *Reverb and Ambiance Overhaul.esp *Vivid Weathers - FO4.esp *Vivid Weathers - FO4 - Far Harbor.esp *Vivid Weathers - Nuka World.esp *DarkerNights.esp *BetterNightVision.esp *DarkerNightsDetection.esp *Pip-Boy Flashlight.esp *ValdacilsItemSorting-00-ValsPicks-NoDLCVersion.esp *MojaveImports.esp *WastelandImports_Classic.esp *FunctionalDisplays.esp *FunctionalDisplays-Collectibles.esp *FunctionalDisplays-MISC-VIS.esp *FunctionalDisplays-AID-VIS-WI.esp *FunctionalDisplays-Patch-DLC-ALL-VIS.esp *EasyHacking.esp *CarryWeight1000.esp *CarryWeight200Strength.esp *No Fusion Core Drain.esp *QuickEnterFromStand.esp *QuickExitToStand.esp *ShellRain.esp *Live Dismemberment - RegularNoHeadshots.esp *QuickTrade.esp *FAR.esp *LTW MOPP Suit.esp *LooksMenu.esp *LooksMenu Customization Compendium.esp *CBBE.esp *Realistic Death Physics - ALL DLC.esp *The Eyes Of Beauty.esp *TrueReporter.esp *3DNPC_FO4.esp *EveryonesBestFriend.esp *dD-Enhanced Blood Basic.esp *Move (Get Out the Way).esp *FO4Hotkeys.esp *AtomicRadio.esp *Companion Fall Damage Immunity.esp *Arbitration - Button Lowered Weapons.esp *BetterSettlers.esp *BetterSettlersFacesOnly.esp *BetterSettlersMortalPack.esp *BetterSettlersFarHarborPatchMortal.esp *BetterSettlersCleanFacePack.esp *BetterSettlersNoLollygagging.esp *PoliceGlassesStandalone.esp *AzarPonytailHairstyles.esp *Hoodless Scribe Hat.esp *Eli_ArmourCollection.esp *Eli_RuggedOutfits.esp *Eli_Accessories.esp *Eli_Apocalypse Attire.esp *Eli_AlecusRogueHD.esp *Eli_NukaStuff.esp *Eli_TunnelSnakes.esp *Eli_Steampunk Gunslinger.esp *Eli_PrudyVaultJumpsuit.esp *Eli_Gunslinger.esp *DX Adventurer Outfit.esp *DX Chem I Care Outfit.esp *DX Commonwealth Mini Dresses.esp *DX Commonwealth Shorts.esp *DX Vault Girl Shorts.esp *DX Courser X-92 Power Suit.esp *1nivDX Courser X-92 Power Suit Male.esp *Armorsmith Deserter X.esp *Armorsmith Elianora.esp *BetterSettlersCCAPack1.1b.esp *LagrieHelmet.esp *K9TacticalHarness.esp *Dogmeat's Backpack.esp *Binoculars.esp *SettleObjExpandPack-AutoDoorsPatch.esp *Scavver's Toolbox.esp *FALLOUT4WT.esp *SuperMutantOverHaul-Armorsmith.esp *LootablePAFrames.esp *Arbitration - Automatron AI.esp *Arbitration - Recommended Core.esp *BetterModDescriptions.esp *BallisticDrop.esp *BallisticDrop_NukaWorld.esp *TakeCover.esp *hdreworkedprojectrevised.esp *SalvageBeacons.esp *SettlersRename.esp *Vivid Waters.esp *WorkshopRearranged.esp *WorkshopRearranged_RenovatedFurniture_Patch.esp *WorkshopRearranged_AtomicRadio_Patch.esp *MODWiki - Overhaul - Patch.esp *MODWiki - Armor - Patch.esp *MODWiki - Weapons - Patch.esp *MODWiki - INNR - Patch.esp *MODWiki - Ingestible - Patch.esp *MODWiki - Leveled Items - Patch.esp *MODWiki - Power Armor - Patch.esp *Plenty 'O' Interiors.esp *subwayrunnnerdynamiclighting.esp *StumbleUponInteriors.esp *DWUK_LexingtonInteriors_BI_NC.esp *BTInteriors_Project.esp *InteriorsEnhanced-All-In-One.esp *DynamicInteriorFogRemoval.esp *MODWiki - Worldspace - Patch.esp *SC_ExpandedScrapList.esp *MODWiki - Damage Adjustment.esp *MODWiki - HOLOTAPE.esp *MODWiki - PlentyoInteriors - patch.esp *MODWiki - SubwayRunner testfix.esp *MODWiki - Worldspace testfix.esp *paframe patch.esp *MODWiki - BetterSettler - MergeTemplate.esp *MODWiki - Power Armor - 4WT Patch.esp -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Yea It amazing..... you can go into a paint slot and choose red...or... green.....YEAY I know it dosent sound like much. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
no you should be OK there is a couple of things missing but Ny patches are not merged yet. I'm on the home straight for War Tags zomg nearly had to rewrite it...But so worth it Beautiful mod -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
I'll go through Weaponsmith and look for holotapes.

