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Gernash

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Everything posted by Gernash

  1. https://wiki.step-project.com/User:Gernash/Plugin_Armor#Elianora.27s_Fallout_Junk_Yard Elianora's Armor for Better settler Updated install Excluding Tunnel Snakes Outfits
  2. hmm, Elianora said she will release it with her armor mod at a later datein perhaps a week or so., I'll patch it out till then. If it's commig out so quickly I'll just leave it as is and just make a note.
  3. @Marayoor Tunnel Snakes Outfits is MIA have you seen/heard anything?
  4. Done just not updated the instructions It to remove some of the dependencies from the CORE It's just Armor keywords so all the craftables are not in the Chem lab all over the place. Also I moved some of the Holotapes and chem uninstallers etc Had a play with WOTC 1.4 and it needs Worldspace patches (Black walls and dead spaces.) So it cant be used reliably with THE wiki till I make a patch.
  5. UPLODED categories v2.0.0 This is ONLY the Fallout 4 Catagories for the NEXUS.
  6. UPLODED MODWiki-NavmeshOverwrites-Patch v2.1.3 (Removed duplicate information from Worldspace Patch) MODWiki-Worldspace All-Patch v2.2.2 (Moved "fixes" from NavmeshOverwrites in some areas.Updated for new version of beentown and all other worldspace mods)
  7. Greener Commonwealth - Regroth https://www.nexusmods.com/fallout4/mods/9656/? Almost no conflicts just add esp above WorkshopRearranged and NAC. The main conflict will be the Institute lighting. Place the mod at the end of Misc textures and extract the BA2 files, Let it overwrite all the other texture mods when I get a chance I'll Hand pick through them all. For your Skyrim Fallout 4 experience... I must admit it does feel special.
  8. Yew I call it PEWPEW, if you like to PEWEPW then go for it. But "Out of the Box" the weapons are quite OP. More for level 40+. I find it entertaining but I've toned them down so they do similar damage to vanilla weapons. Some still have mods like +400% damage etc. Once I'm happy with the interface (Recipe items and Rad food sorting to go I think) I'll be making some "mods" to add into the mix for CORE. They will be crafting and mod changes for vanilla weapons, so there is better options and a sense of progression i.e. oooh I can wait to get to level 20 and make that.... rather than clicking on 3 upgrades that all weapons have because that's the mods to make them do most damage. I found the 1st 15-20levels were exciting unlocking weapon stuff, then later hand made. But now (Level 35-40)it's more about wanting COOL stuff to tweak "Ye Old Favorite" but there is nothing there you can do. The Wiki is a WIP (work in progress) it was very ALPHA now I feel it's BETA without supporting documentation. I'm only 1 person and all this stuff is time consuming.
  9. Yep, I had the WIKI "Greener" but toned it down to Vanilla with Vines. There is a list of mods I have to make a Jungle, But that's when I get a chance to setup another load and PLUGIN section. I have to update the TOP half of the WIKI and finish the interface etc. Beantown brought out a new version (Sigh just after I released a "Cleaner" patch) I will get that out tomorrow (80% Done). ModernWeapons is for the modern weapons addon section (Weaponsmith) Worldspace and navmesh are for people using the Worldspace section addons. I had them all separate to monitor what was popular or not. looks like it's all about the sameish apart from the Power armor. I assume people are using warsons. Oh well.. Once the XML sorting is complete I'll release it in an "Intelligent" Auto-installer again. One download rules them all....
  10. UPLOADED MODWiki-ModernWeapons-Patch v2.2.1 (Fixed Missing IINR keywords) MODWiki-NavmeshOverwrites-Patch v2.1.2 (Removed duplicate information from Worldspace Patch) MODWiki-Worldspace All-Patch v2.2.1 (Moved "fixes" from NavmeshOverwrites in some areas.) Worldspace Patch requires the following changes in your INI files(If you do not have them already.) fPlayerDisableSprintingLoadingCellDistance=0 bUseCombinedObjects=0 You should be able to run in the modified worldspace zones without loading hiccups now. Also CTD from instance-->Worldspace should be Minimal. Recommend both patches to be installed Worldpspace then MeshOverwrites (the mesh patch is a WIP as I Have little experience in CK. I've just removed all the Worldspace mod conflicts that don't edit data in cells and transfered all that to the Worldpspace patch. Mesh data has not been moved so you need it still)
  11. I just have my Smash in my download folder. Have you run take ownership on the MO2 Folders?
  12. Yeay it's the small things that count
  13. Soo frustrating, anyone know how to make pics in forums appear side by side from postimage.org? Thumbnails seem to produce a tiny pic
  14. Arrrrg sorry trying to work out how forum posts work. This is 3 Colored PIPBoy with and Without ENB with MAP
  15. @c0c0c0 My recommendation is just install the modwiki stuff get it working, Play the game. You will find I've thought of most things. When you find a mod you want to use just install it either above or below NAC (depending if it's a lighting or weather mod) then just do conflict resolution for that mod using MODWiki patches as the master to work off of. "Failed to patch Smashed Patch, Access violation at address ..." Locate your SMASH executable and Right click Properties Compatibility run as administrator
  16. NAC=Vivid weather,Interiors Enhanced 2.0 - ALL IN ONE,Darkernights (Does similar things) I've used it so the Wiki is more "Complaint" and less resource intensive.
  17. The reason for NAC Any 4-5 Star ENB use it as a requirement (They base their coloring and LUT off the image space.) IF you run NAC by itself it does what my prior lighting combination did-To a degree I've removed all overwrites in regards to imagespace and cell so if you use any other lighting/weather effect it will use those values. NOTE: all prior patched had MY stamp on environment lighting. Now it's vanilla+NAC
  18. I understand. But the error you see in FO4Edit is troubling i.e. MO2/FO4edit not working as intended. The NAC-PRC to better settlers patch is a vendor item thing. The is no reason not to use NAC-PRC. Just use lighting and weather mods after it if you don't like what it does.
  19. @c0c0c0 I get the same thing with my Wrye Bash. Worse, after it writes the file, ti then says it can't write the file because it's "in use". I'm not sure if it's done or not. I'm probably gong to have to give up on Wrye Bash Might be a permissions issue rather than file lock from MO2 https://www.howtogeek.com/howto/windows-vista/add-take-ownership-to-explorer-right-click-menu-in-vista/ this will add a context menu (right click option) called Take Ownership do that to you MO2 and fallout 4 and mo2DATA file repository. I can't see anyway to alter the Default save path i.e. Overwrite folder
  20. @c0c0c0 LOOT is not Practical I run it every now and again to see if the master list has gotten better for sorting FO4 but not as yet (I'm not aware if I can help/share data to make a better master list, haven't looked into it.) SO no LOOT lies you have to inspect everything in FO4Edit and make choices. Mator Smash-Works now, push the button and it generates a patch. then you need to go through 2-3 hundred fields and manually redo the overwrites in conflicting sections. Wrye Bash does leveled lists (it's all I've ever used it for) I have it running on my system, (It just seems to write to FO4 install folder directly, most likely an error on my behalf. Configuration) With CORE I've tried to have mostly "Essential" mods that other mods piggy back off of. Out of curiosity which mods don't you use? @StratDOS Hmmm that looks like your FO4Edit is not working correctly in MO2 and not seeing the folder/Modlist. Are you using MO2 in portable mode......Does loot show all your mods?When starting FO4Edit can you see NAC-PRC.esp in the list.
  21. @troy559grenade Thanks for the comment, It's appreciated. The Wiki kinda took on a life of it's own and grew into this from just an example/how to for making MO2 usable/less buggy.(I do not have the skill set to compile MO2 in the state it was in on the github) As to a name, I've not put much thought into it, I only wanted FO4 to be Darker, more atmospheric and crafting,naming, inventory management to be more interesting. I'll have a dream About a Name
  22. @baronaatista Got tyred of typing up stuff had a look at SMASH OMG I hate you!!!!! It basically trivializes all the effort I've put to be almost worthless. (I have learned an indescribable amount in doing it all manually) I'll have a bit more of a play with it but if I can twiddle some of the settings The may be no further Patch releases as there have been in the past. (Ver 3 on the horizon...???) I think if it pans out I'll just Share the Rules and release a GAME Overhaul Patch to add AWKCR and interface patch...Hmmmm very interesting.
  23. I've started doing the re-write of the 1st install and INI config Prep Sections. (Nvidia Bias here. If you want me to do one for AMD just send me one equivalent to my GTX1070 ) https://wiki.step-project.com/User:Gernash/test Opinions? Styling? (Limited due to WIKI limitations)
  24. hmmm https://www.afkmods.com/index.php?/topic/4370-wip-fo4lodgen-007/
  25. All these cool things to look at. BUT where is my tool for going through all my mods and repacking them into BA2 format automagically?
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