Jump to content

Gernash

VIP-Supporter
  • Posts

    1,558
  • Joined

  • Last visited

  • Days Won

    23

Everything posted by Gernash

  1. The Odd thing is that if I zoom using a scope I get +10%gpu usage but it pegs 60FPS even in 10-12fps areas .... Might make 90Deg fov glasses with 1x zoom and call them NVIDIA Beer goggles
  2. @baronaatista My FPS issue is related to GPU load. it never goes above 60% most of the time sits on 40% idling doing nothing Basically (Reported issues in sli but I'm just using 1 card. https://store.steampowered.com/app/540810/ oooh Hi resolution texture pack..... damit have to wait a day as Apparently I live in the past and cannot downlot it yet same as the patch. precombined objects: OK there it lots of info around but with what we're doing with combining Multiple World space mods and texture packs that alter meshes etc I've found through trial and error that using the Fallout 4 Native error correction to be the best method so far i.e. remove everything apart from the Big nif. The "Best" way to deal with precombined objects (I have not found an automated way of doing it as yet) is every new thing changing the Cell needs to be added to the XCRI References and if it's a nif then the Precombined, All things removed have to be deleted from the vanilla references. Beantown is the only mod I have seen so far using this method (I have not altered those entries in any way as they seem to not cause issues.) but only in 3 zones I believe. I have asked how he achieved/done this but as yet not received a response as yet. I'm only a NOOB as well and have to Chuck Norris a lot of things as Info is scare on the ground.
  3. It's an Old Motherboard 1 x PCI Express x16 slot, running at x16 (PCIEX16) (The PCIEX16 slot conforms to PCI Express 2.0 standard.) I googled around and the "Bottlenecking" should be very minor.
  4. @GSDFan Had a play but it doesn't seem to be a thermal issue. Might just be my old motherboard PCIE (Old GEN) slot (Not enough throughput) but the issue is just plane odd.
  5. Ahh,Just use the Photo one it's newer. I'll be making lightspace adjustmets in next patch as ELFX for Fallout 4 has come out. use Discord if you have questions https://discord.gg/53b7AtJ
  6. Currently CORE is 2.2.1 and going to 2.2.2 later toninght
  7. Ahhh Dark night/vivid weather is the prior version hence the warning I've moved to https://www.nexusmods.com/fallout4/mods/6796/? photorealistic commonwealth(ENB) and NAC(Light mod) Once you calibrate your monitor (Being written up) Night is night Vivid Weather will be depreciated in VERSION 2.2.0 The Below lighting mods will be depreciated in VERSION 2.2.0
  8. And the dividers get extracted into the MODS folder. Apparently I need sleep
  9. Ya just been burning the candle at both ends. It should make sense (MK2) now and files are correct with new fields and Categories Are FO4 Only with correct linking. Also there is a new CORE version to upload shortly (XML item sorting update and same internal naming structure only.) Use the BOS Style it's nicer IMO
  10. OK.... New catagories and Dividers uploaded into the correct spots.
  11. ZZZ apparently I'm garbled and out of date. Gimme a bit and I'll fix it up. I've Made another booboo
  12. @Triencia Sorry about that, It looks garbled and out of order in that section. I've Changed it around and it should make more sense. https://wiki.step-project.com/User:Gernash/MODWiki#Installing_Mods
  13. Most people don't want the spinny arrows I'll update the info on the mod. Thanks
  14. Played for ages now best I can get is 40fps loaded 20-25fps in oddball places 50-60fps open world and instance If anyone know something magical about these new cards from nvidia please do tell as they seem to choose thermal effency over FPS.
  15. @GSDFan Heya, I'm not having much luck Tweaking my new Graphics card. With the OLD 580 I had 25FPS (Massive objects/Action) 30-40 (Normal game play) Basic tweeking on GTX1070 25-30FPS (Massive objects/Action) 30-40 (Normal game play) 60fps looking at ground or dirt. I can custom tweak about +10fps with all bells and whistles but I can get dips to 12FPS in some city areas. This seems very strange.... Do you have any Ideas?
  16. I found this https://www.keyboard-layout-editor.com/ Might be helpfull for others. I'll use it to make a template, it will be attaced to the spreadsheet as I go.
  17. I quickly made this up (I remember a while ago I was asked when you install all the mods how to control it all) I'll add all the default keys as I go. MODWiki Keyboard Layout If anyone can find a Keyboard Pic for a standard 104 keyboard please share so I can change the pic in the spreadsheet. (I mean a Silk screen with DEC and HEX code written on it- In the olden days I remember a program that you could type out what all the keys did then it would print out an overlay you could place on your keyboard. ZOMG I feel old)
  18. Make a \steamapps\common\Fallout 4\Data\F4SE There dosn't have to be anything in it but if you like you can put your CustomControlMap.txt from F4SE zip file in there Also your ENB does the ini file use 119 as a shotcut or anything else like takecover etc? https://www.cambiaresearch.com/articles/15/javascript-char-codes-key-codes does your place.ini have this? [keys] ;main = 0x77 (the; is a REM statement.) you can assign to anything use the 1st link to work out the key you want then convert the number to HEX Also if your Function keys do not work.... you might have them in a "MODE" gaming keyboard? Test your keyboard https://www.keyboardtester.com/
  19. Morning, ADDITIONAL - Place.ini - togglable Merge with the main fileDescription : This F4SE plugin allows building and placing objects in workshop mode everywhere. Save game often if you oops your navmesh you will CDT. Aditional : Place.ini - togglable is the configuration file for moving objects via the keyboard and F8 is the ON/OFF (Thanks LordKee).
  20. Elianora kindly uploaded the "MIA" textures for Better settlers - cloths. I'll up list shortly.
  21. And nobody told me this was out.....https://www.nexusmods.com/fallout4/mods/13596/?
  22. Oh and if your using Mator's Specific scripts (I've not added it to the wiki) then you need to install MXPF as it caontains all the functions form the calls https://www.nexusmods.com/skyrim/mods/68617/?
  23. Ahh found the original source xEdit (FO4Edit) Plugin - Batch Prefix or Suffix Full - Name Records by Zilav - brought to you by KKthebeast https://www.nexusmods.com/fallout4/mods/16747/? xEdit (FO4Edit) Plugin - Export-Import INNR (Instance Naming Rules) by Zilav - brought to you by KKthebeast https://www.nexusmods.com/fallout4/mods/18513/? xEdit (FO4Edit) Plugin - Open .nif .dds .wav .xwm from Static Path by Zilav - brought to you by KKthebeast https://www.nexusmods.com/fallout4/mods/18475/?
  24. APPEND Script https://www.nexusmods.com/fallout4/mods/5092/?
  25. Link the scrips to me, I've come across an issue with some of his extensions and it seems to be a FO4Edit bug. https://pastebin.com/QXQ9eeci
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.