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jdsmith2816

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Everything posted by jdsmith2816

  1. Sorry, typo... Creature Extension Any idea why DBM renames "The Midden" to "Midden" ?
  2. Regarding the patches... we'll probably offer a pack you can download to pick and choose to build you rown CR as well as a pre-merged CR patch that covers everythign for those installing 100% of the guide. Regarding Skytest... the integration page states DG&DB patches are not needed when using Create Extension.
  3. Spiffy. I thought that may be the case but I thought I'd ask. Thanks :)
  4. Hey @sirjesto [19] Cutting Room Floor.esp \ Non-Player Character (Actor) \ 000F964A <dunRRHerebaneSorenshield> Is DBM_CRF_Patch purposefully not forwarding CRFHerbanePatrol [PACK:1900183B] ?
  5. No, it got stuck.. just kill it and start it over. It should never go more than 3-4m without updating the log.
  6. You're correct; it'll be fixed with the changes to patching that I'm putting together.
  7. Thanks Galenz. I'm actually going through and building a set of modular patches with modgroups to bring better compatibility to everything in the guide and also make sure everything is fully up to date usleep wise. I'll make sure that error is fixed as well once I get to it.
  8. I believe the below instructions are no longer necessary as of version 24 of relinker. Please note that every time you re-run ReLinker you need to delete the Relinker Output folder in MO before you do this.
  9. Apple Garden - CACO Patch.esp is dependant on Trees and FLora Merged.esp but this merge hasn't been built at the point the CACO merge is being created in the guide. The Apple Garden - CACO patch should probably be re-targetted.
  10. Regarding landscape: Yes, we're still actively working on that and hopefully will arrive at a good solution soon. Regarding overall balancing: Yeah, I think we're on the same page. This guide is awesome but I think if we slim in a few places and add a few custom patches to tuck things together neatly we'll arrive at something amazing. It's just going to take some time to work out.
  11. In game open your console, click a fence close to that fence... Search for the displayed form id in xedit with all plugins open. It won't get you the exact fence in question but it should be a record close to it... hopefully? Alternatively launch vanila skyrim and click the ACTUAL fence to get it's form id.. then switch back to srle lotd profile and look up the exact form... The second approach may not work if the fence is being replaced by a totally different record from spice of life... not sure?
  12. I think the issue is broader than that if we really want something that feels balanced. We're gonna need a balance patch that balances all of these additional weapons/armors/enchantments/recipes against themselves stat wise and then one that balances npc's against that... That's in addition to looking at leveled lists. It's definitely doable it's just a large undertaking. That's not to say the game isn't playable and fun as it is... sinc eit most definitely IS. I just want to go a step further ya know?
  13. In the guide we re-install WAFR but we don't have special installation instructions for removal of the textures/armor folder to preserve our dark brotherhood armor retexture.
  14. Realistically what we've done here is pretty much counter to what MLU sets out to achieve... With all the things DBM gives you + all of the extra weapon/armor mods added in the balance MLU tries to achieve just isn't going to happen without someone creating a balance patch imo. Maybe I'm totally wrong here but that's the conclusion I came to during the last SRLE LOTD play through I started.
  15. (Forgot to quote... Oops) Hodegar: Some of the merges are the same/re-used from SRLE but there's no harm simply deleting them and recreating them in your new profile if you want.. Perosnally all of my merges from SRLE base have "------- My Title Merged" as the pattern... SRLE LOTD is "++++ My Title Merged" and my personal ones are "==== My Title Merged" In Merge Plugins Standalone merge list they're sorted SRLE Alpha then SRLE LOTD Alpha then Mine Alpha... Note that that's SEVEN dashes... which due to my personal ocd.. makes the text line up with four + pluses and four = equals ;) The naming scheme makes the merges stand out when looking at the left pane of MO and it also makes it easy to know whre it came from... It also makes it easy to find all merges since you can just type ---- into the search box for instance. Yeah, the only time the order actually matters is when the patches themselves conflict with each other. In that case you want to make sure the correct patch wins the conflict.. or you want to create a patch that merges the conflicting records of the two patches.. In all other cases just listing them alphabetically makes things nice and simple.
  16. The best rule of thumb... order them alphabetically unless you already know in advance that the order matters. Now, load just those patches up in xedit and filter for conflict losers.. check the patches you are merging if any are red check to see if the conflict is 'correct'. If correct.. ignore... If incorrect.. will swapping those two patches make the conflict 'correct' ? If so.. swap... Finally if still incorrect fix the offending record in a merge specific cr patch that you include as the last thing in your merge. Does that make sense?
  17. There will be some internal conflicts... You should start out grabbing all the individual pieces listed in the guide.. I pasted them below.. Put them int hat order on the right side, load up XEDIT, right click select none... scroll down the list and enable just those patches.. hit ok... Do whatever normal filtering you do for conflict resolution... then make sure you resolve the conflicts that exist within that set of patches.. Put the dbm_patches_cr esp you just made at the end of the list of patches then merge. Alternatively... wait for sir jesto to update the pre-merged version. Edit: looking at the list below... I think it is probably wrong... it should probably use the DBM_WAF_CCF_CCOR_Patch rather than the 3 individual ones... as that patch should already have resolved the conflicts between those three individual patches... DBM_AOS_Patch.esp DBM_CACO_Patch.esp DBM_CRF_Patch.esp DBM_DPA_Patch.esp DBM_ESFCompanions_Patch.esp DBM_ImmersiveHorses_Patch.esp DBM_IWIA_Patch.esp DBM_HeavyArmory+IWIA_Patch.esp DBM_MoreInterestingLoot_Patch.esp DBM_MAS_Patch.esp DBM_MUS_Patch.esp DBM_RSChildren.esp DBM_SCRR_Patch.esp DBM_Sofia_Patch.esp DBM_WAA_Patch.esp DBM_CCF_Patch.esp DBM_WAFR Patch.esp DBM_CCOR_patch.esp TCIY-BCS Patch.esp
  18. Yo Jailhouse, thanks a ton for the detailed testing. :)
  19. Re-linker makes available some lods to dydnolod that otherwise would not have been found due to merges. This is in addition to the script fixes.
  20. Did you run Relinker? If so did you make sure you have atelast version 22? Is relinker enabled and sitting just above the texgen output mod?
  21. Edit: nm ignore everything i typed.. i thought you said SRLE Extended not STEP: Extended... SRLE Extended is the guide that this guide spawned from.
  22. Heh, great minds think alike. Thanks for the link, I'll check it out as I was thinking about re-installing IoS and trying it as a base. Good to know it should work well. I'm using Coverkhajiits and FAR for beasts as well... didn't think to mention it.
  23. I've only tried the Occidental male and females on Vanilla shaped bodies. In my current load order I only needed to CR WSCO against USLEEP I haven't tried dropping it into a full SRLE LOTD installation yet but you can atleast grab the modular usleep patches I added at: https://www.dropbox.com/sh/ftxx53ityixi5aa/AAALd3p6VhhomTxRFxkJU4mXa?dl=0 The WSCO esps + the patches merge fine.
  24. WSCO has two styles Occidental and Oriental... The main files apply the styles to Vanilla body while the optional files apply the edits to the CBBE/UNP and BetterMales bodies. You can choose to apply styles seperately to each gender... Male occidentals and female orientals for example.. or only change men... etc. WSCO only applies changes to the below Non-Player Character (Actor) records. I personally am not that concerned by changing the face of every npc in skyrim... Even though WSCO doesn't specifically EDIT every individual NPC they still benefit from the body/texture/preset/etc type of changes from WSCO.. they just keep their original face morphs and outfits and headparts ya know? I could see adding maybe one additional overhaul to my loadout to catch the people that get interacted with the most but I'm currently trying to create a simplified but still just as rich gameplay wise version of srle lotd for my playthroughs. The NPC Retexture merge was just ridiculous to conflict resolve against... it gives me nightmares lol. Aranea Ienith Arch-Curate Vyrthur Babette Borgakh the Steel Heart Eola Hert Illia Iona Jenassa Jordis the Sword-Maiden Karliah Knight-Paladin Gelebor Mjoll Prisoner (ie the player character) Serana Sultry Maiden Sybille Stentor Uthgerd the Unbroken
  25. I'm with hishy... I removed all of the unpb armor/body stuff and the npc retexture stuff and am just running WSCO. Way simpler to maintain and still looks nice.
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