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dunc001

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Everything posted by dunc001

  1. Right, more wierdness. I downloaded xEdit 3.1.3 last night and reran the Check For Errors on my complete load order. I got exactly the same errors again, in fact there were some new errors showing in USLEEP (namesh triangles). Then with the full load order still loaded in I deselected everything and just ran the check on USLEEP and still got the same errors. So I exited xEdit and opened it up again this time loading only USLEEP in on it's own and rechecked - no errors! So how come I am getting errors on these plugins when I have my complete load order loaded in to xEdit, yet no errors when I load them in individually and check them? So knowing this now what is the process I should follow to track down the cause? I notice when I watch the Messages log in xEdit that records are 'injected into' plugins. Could this be what's happening, that 'broken' records are being injected into these plugins by something later on in the load order?
  2. OK, so I have locked out my load order now, nothing else is going in other than updates to existing mods. If you want a chuckle - https://www.modwat.ch/u/dunc001 It doesn't show you what is included in each of the 46 merges. I'll try and find an easy way to share that lunacy with you too. One thing is for sure, it will certainly give Crash Fixes preload strings limit fix a damn good test!
  3. Enai has been busy today, 4 Wildcat updates and 2 to Ordinator!
  4. So are you saying that there are still errors showing as per our earlier conversation and that you have checked using the correct version of xEdit from the FO4 page? Edit - Ninja'd
  5. Grrr! Thanks for the heads up. I'll download 3.1.3 tonight and recheck everything. I am just hoping that I didn't induce further errors last night editing things in a couple of plugins which showed as errors pre-merge. I'm pretty sure it won't be a problem as they showed as having errors in Merge Plugins Standalone before I checked them in xEdit.
  6. If it's an old version why is it showing an upload date to the Nexus of 16th June 2016?
  7. I downloaded the latest 3.0.4a USLEEP two days ago so it should be the good one. I'm on TES5Edit 3.1.2 from 16th June from here 3.1.3 only added support for FO4 as far as I can see so shouldn't have affected anything in TES5? Plus I asked Darth to check his setup this morning and he confirmed the same errors (at least in USLEEP and CRF, he didn't check the others AFAIK).
  8. Good afternoon all. I am putting this up as a fresh forum post in the hope that some far more experienced than me can point me in the right direction. I have an enormous build based off SR:LE and SR:LE Extended which for the past two months I have been adding to. Unmerged it contains a total of just short of 580 plugins. My load order now contains 49 merges which reduce the load order before bashed patch/DynDOLOD/DSR/ASIS to 246 (excluding the lvl list patches which bashed patch will remove). Every one of the merges has been individually CR'd, all scripts contained in merged mods checked to ensure there are no 'GetFormIDFromFile' calls on .esp files being merged and so on. This has been an exhaustive process and I am pretty confident that the merges are all good and are not the cause of these errors. None of the plugins showing below as containing errors relies on anything in any of the merges, and I have been very careful not to include in the merges any masters unless all dependents are also contained within the same merge. So I can also pretty confidently say that none of the errors are being caused by renumbering of any of the IDs within the merges. So having got the load order to within the limit and updated everything which needed it I am about to embark on the CR for the full build. I am intending to run through everything in the SR:LE CR followed by the SR:LEX CR and then go through each of the non-core/extended plugins and CR them (all of this into one CR plugin). In preparation for starting this I reran LOOT on last time an decided to load everything up into xEdit and do some final housekeeping. With the entire build loaded I selected everything and ran 'Check for Errors' and that's when the SHTF! xEdit returned errors in a total of 39 plugins, only two of which are minor issues in two of my merges. Many of the other plugins are core mods. These are the plugins showing errors: Unofficial Skyrim Legendary Edition Patch.espNock2Tip.esmORS_MorthalPain.esmSkyTEST-RealisticAnimals&Predators.esmCutting Room Floor.espRigmor.esp3DNPC.espiWil_UselessShopOverhaul.espSkyrim Immersive Creatures.espCivil War Overhaul.espWetandCold.espRealisticRoomRental.espValerica.espLostGrimoire.espLandLord_.espHelgen Reborn.espMoonAndStar_MAS.espUndeath.espBasnpc.espSkyrim Unbound.espHebrock_Der Schatten von Meresis - EV.espThe Haven From The Cold And Dark.espEFFDialogue.espDynamic Dialogue Followers.espInigo.espquest_nomercy.esparnima.espNock2Tip.espquest_seaofghosts.espForgottenCity.espquest_pitfighter.espSnowbound Acres.espBlackreachRailroadNew.espMzarkWonders.espsummersetisles.espDragon Combat Overhaul.espCACO_Immersive_Creatures_Patch_ lvl_list.esp It should be noted that none of these plugins have been tampered with, they are exactly as they were when I downloaded and installed them through MO. I have uploaded the xEdit errors to pastebin here I am looking for any advice or words of wisdom you can offer as to how best to go about addressing these errors, which if any of them can be ignored, whether there are any general rules about how to go about fixing each of the different types of error. I will upload my mod list and load order to ModWatch this evening. Many thanks for taking the time to read and I hope someone out there can help!
  9. Have you looked at Combat Fatigue yet?
  10. Ordinator also got an update today Edit - NVM, already in todays Changelog!
  11. Oh, my bad! I was reading this as an HLE version of SIC, not a SIC version of HLE! I almost got to make a start on the CR last night, just before I realised that I'd missed the USLEEP update from a week or so back, and the College Days update, and now today Crime Overhaul and Vigor! When will it all end... :P
  12. I don't think it is, it just links to the main Nexus download page with no mention of the SIC HLE Edition which can only be downloaded from the SIC site.
  13. Darth, were you aware that there is a specific SIC HLE special edition available through the SIC website? https://sites.google.com/site/immersivecreatures/hle---sic-edition Might be worth a look rather than using compatibility patches? My personal preference would be to drop Animal Tweaks as SkyTEST has much more to it. Animal Tweaks is just another difficulty mod, whereas SkyTEST genuinely amends animal behaviour, daily routines, hibernation patterns, etc to make the whole animal experience more realistic.
  14. That's it, I'm turning you off now! Lah lah lah, I'm not listening...
  15. Aw man, stop it. I can't cram any more in. I'm already at way over 500 plugins merged down to 248. I thought the Dovahchicken was going to be the last past the post but now you've gone and thrown a rabbit in the works!
  16. I agree wholeheartedly! It's going in to my build alongside the Blackreach Railroad for when I need a bit of light relief from dragon slaying Anyway, a question. In SRLE Extended we have better males, UNP, FAR and Coverkhajits but am I correct in observing that we have nothing that does the same for elves/bosmer?
  17. Darth, have you any other way of sharing the latest CR with me? I was hoping to plough through it tonight but as I still can't access the wiki pages I'm a bit stuffed!
  18. Are the STEP wiki pages down atm?
  19. NVM the string question, found my answer! Should have looked more first...
  20. Darth, I have a question. Once I finally get into playtesting with my build and whilst running around I come across some object clipping and I want to fix it, presumably I use MfgConsole to identify the object(s) so I can then edit them in xEdit to either move or remove them entirely. Am I safe do do this and then carry on playing with the edited esp or do I need to start a new game after every edit in the same way as I would if I had removed a plugin/mod? I was considering including Jaxonz or Cobb Positioner but I'm guessing their changes only affect the current savegame and not any seperate playthrough on the same MO profile so I'm guessing hard editing is the only true solution? Incidentally, how do I monitor my string count?
  21. Also in the Tamriel Blocks Sub Block 0,-1 still lots of references to Skyrim Bigger Trees which is no longer used
  22. Darth, housekeeping - in the NPC section of the CR guide there are still several references to Animal Tweaks Merged.esp, should be just Animal Tweaks.esp as per renamed plugin instruction. Also SkyTest is now 1.46...
  23. Excellent, thanks
  24. Are you merging NARC, SkyTEST and Animal Tweaks all into one this time?
  25. Sorry Darth, didn't explain myself very well. I used the filter initially then removed it and looked through manually but only for conflicts. I was guessing that if there are similarities they were OK to be taken care of by the merge. BTW, did Gutmaw let you know - https://www.nexusmods.com/skyrim/mods/76307/? It's everything he's done plus compatibility patches all mergeable into one esp.
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