-
Posts
463 -
Joined
-
Last visited
-
Days Won
3
Everything posted by dunc001
-
I did. Before merging I loaded up all 8 esps for the merge into xEdit and applied filter for conflict losers initially. As far as I could tell the DG and DB plugins are not conflicted.
-
I might be missing something but I read through the SkyTEST OP again, and the ReadMe, and the Changes but I couldn't find anything that said the Dawnguard and Dragonborn plugins had been incorporated into the main mod?
-
I'm still staring at black space...
-
Don't be daft, who reads anything these days... I'll go back and read now [feeling chastised]
-
They don't seem to do any harm when I check for conflicts, but someone with a more experienced eye may spot something I haven't. They're standalone plugins (they don't need the main SkyTEST esm) but as they're still in the Optionals download section and not the Old Versions section I figured the mod author still classed them as current. The main thing was that Animal Tweaks needs to come after the SkyTEST patches, and the Animal Tweaks SkyTEST patch needs to be last in line.
-
There's a very specific order the plugins need to be arranged in now for the Animal Tweaks SkyTEST merge to maintain the greatest effect from animal tweaks: SkyTEST Dawnguard SkyTEST Dragonborn SkyTEST patches Animal Tweaks Animal Tweaks OBIS and SIC patches Animal Tweaks SkyTEST patch Not sure if you're using the first two but I did a CR on them in TES5Edit and this was the optimum merge order. Hope that helps.
-
Darth, just a heads up. Animal Tweaks SkyTEST Patch for SkyTEST 1.44 available now in the optional downloads section. Needs to be last in the merge order.
-
Has anyone here tried out SkyBirds again since the release of the new USLEEP patches? I might try it out in my SRLE profile and see how it goes. I'm thinking about a Birds, Bugs and Bees merge containing the following: SkyBirds SkyBirds USLEEP Performance Patch (v4 No Barrels) 101BugsHD Extra Spawns (detatches even more SkyBirds spawn locations) Luminescent Luna Moths 101Bugs version OH GOD BEES More Bees & Hives Birds of Skyrim Birds of Skyrim Ruhadre USLEEP Patch Birds and Flocks (Phinix HF USLEEP Cleaned version)
-
Cool, in they go then! This whole modding thing is like an addiction - MUST...HAVE...MORE... ;)
-
Darth, just out of interest is there any reason you haven't included the rest of Kajuan's enemy retexes (FALMER, DRAUGR, DRAGONPRIEST, SKELETON) when we're already using WISPMOTHER, GIANT, TROLL and HAGRAVEN?
-
Thanks guys, that's what I wanted to hear!
-
Guys, sorry to bump a question but can anyone tell me if I can carry on with a CR from part way through if I have altered load order in the meantime? I had forgotten to add the LOOT rule to ELE_legendary_ so it wasn't at the end of the load order. I have also added one or two more plugins so whilst general order is pretty much the same obviously the plugin slots for most things have changed. I can't get my head around whether this matters for CR or not if the records that have ended up in the CR so far are the correct ones as per the guides. Just need to know if I need to start the CR from scratch again or if I can carry on.
-
I was pretty sure I'd gone back over all of the LOOT rule updates, I'll need to check when I get home. That might explain it... I'm also using Claralux on my build in place of Lanterns Of Skyrim so I'll need to see how that affect things if ELE was in the wrong order as well. If I find that I have forgotten that rule can I move it to the bottom of my load order before I carry in with the rest of my CR out will changing load order part easy through break what I've done? I really don't want to have to start from scratch again as I'm about right hours in! EDIT: Actually, scrap that last comment. I think I might have to start CR again anyway as I've been pondering some of my merges and realised that I should probably have been doing a mini CR for each merge and including a CR plugin within each merge as/if required. This is a bit of a bummer because it now means I'm going to have to go through every one of my thirty or so merges again, doing the CR for each merge set first, then building the merges again (if any CR required) and then doing the whole main CR again. Hey ho, there goes another fortnight without sleep...
-
Morning all. Question - As I am ploughing through the CR for my stupid build (done all the relevant CR from the SRLE and SRLEX guides plus the relevant stuff from the REGS/SRLE compatibility CR guide, now going through everything in each of the plugins I've added line by line) I am noticing that an awful lot of the lighting tweaks added by ELE_Legendary are being removed by stuff later in the load order and aren't addressed by any of the CR. I've been copying them across into my CR but I'm now wondering if there's a reason they've been left out?
-
I'd be more than happy to buy you a new SSD out you need one Darth. Are you in the UK?
-
Lexy, two questions - first, any chance I can have the 3DNPC CR entries (if they're not only on the dead add) and secondly - going through the Factions CR entries, why am I not meeting all the XNAM Relations into the CR (ie in 002430D if I use the record from NARC Merged then the entries from Falskaar and ability mod I've installed are removed as is the Troll Faction from Animal Tweaks)? Should they not all end up in the CR record? Or at least the ones that make sense ie Single Wolf from Falskaar in the Wolf Faction record, etc
-
Darth, all those screenshots in the trees folder look great to me. I actually like the look of the mixed trees around Solitude. I'm guessing that the vanilla placed trees are all affected by EVT, but the EL custom placed additional trees get the oak treatment and are unaffected by EVT. The later dead pines look way better in the marshes IMO. Which EL option is that - with or without Marsh Pines?
-
Another great reply, I love this forum thread! I hadn't thought about LOOT rules for the plugins being included in each merge in relation to their bedfellows. Hey ho, I'll just have to hope my common sense approach to picking the contents IDF each merge and the master list for each merge takes care of things in LOOT. @Darth - pics look good to me, although I can't see many dead marsh pines?
-
That looks stunning :) Shame, I think the perfect solution would be EVT with EL Oaks and dead pines. Maybe there will be a solution soon... Yep, family time for the rest of the day! I'm doing one final merge with 6 of the unrelated compatibility patches I have and that's me done. I have a question (and I am hoping the answer isn't going to cause me a coronary) - does it matter if your general load order changes during/after making all the merges? I'm assuming not as you run LOOT again after the merges as per the guides. I was just wondering how FormIDs keep working if load order changes given that the first two characters of any ID are the plugin priority. So for example if CRF changes from 1D in the order to 1F does this not have any effect on anything that relies on CRF as a master?
-
Load order post merge marathon (but before I run bash patch and patchers which will remove 5 lvl list esps and add back in around 7?) = 250!!!! That's from 472 to 250!!!! My head is about to explode it's been that much work, error checking, blah blah. I'm going to lie down for a week...
-
I asked this in the EVT forum yesterday but it was lost in a reply just about the moss on the EL trees and texture sets. Anyway, I've asked again so we'll see what he says. Out of interest, has anyone played this expansion yet - https://www.nexusmods.com/skyrim/mods/53068/? - it looks pretty massive. Don't know how I missed it!
-
Excellent. However merging those four does include Immersive Whiterun which is a required master for one of the patches :P I don't care what you say, I'm going in and you can't stop me MUAHAHAHAHAHAHA But seriously, I think the only 'master' esps I have put in any merges so far and then had to adjust the required masters in later esps are NSUTR (as per the guide), Point The Way and something else which I can't remember off the top of my head. I did try to do the same for a couple of armors to include them in the Weapons and Armors merge, which then meant I had to edit the masters on a couple of the WAA patch plugins, but for some reason they wouldn't merge - Lustmord Vampire Armor and Nordic Ranger Armor from memory. So I have currently left them out of the WA merge. I'll bloody need it mate (and probably a good divorce lawyer too - poor long suffering wife having to put up with all this nonsense!).
-
Well if you were in the room right now I'd kiss you :D That's one of the best responses I've had on any forum. I already figured out the NAVI/CK process with an earlier merge (Horses On Patrol x3) so understood how to do that bit. It was the esmify bit I hadn't done and what threw me was the guide told me to esmify masters (which I did for the patches merge, all 12 masters) before it told me to keep them in the same order for redating! So I now have to espify them, rerun LOOT to put them back in order, note the order and then go through the whole process from there. And unfortunately I can't do it in a fresh profile as some of the masters needed for the patches are already in previous merges and I have made the changes to the required masters already in those patch esp headers in TES5Edit. I have installed ETaC Complete No Inns not the modular version, and have removed all the Arthmoor villages (with the exception of the two which ETaC doesn't touch). Do you know if it is safe to merge ETaC - Complete.esp with the three Immersive xxx.esp (Whiterun, Solitude, Orc Settlements I think?). My plan was to do that and rename the resulting merged esp back to ETaC - Complete.esp so the patches could all reference it without issue. And for ICAIO, for my Kitchen Sink build I have installed only the Lite version so there should be no compatibility issues there. I know I'll loose all the nice full version features but that's only in 11 locations and 2 factions.
-
Excellent, thanks Alluistras. Saw your slideshow earlier - looks good. ave you dropped Vivid Weathers altogether then for NLVA? Excellent, the more the merrier before I get a start on my CR! Anyway, so this morning I woke up at 4am and couldn't get back to sleep. So I decided to put my time to good use and try and finish off my merging marathon. Now I know it isn't in any way relevant to SRLX but I'm posting this here in the vain hope one of you kind souls may be able to offer some words of wisdom. After two hours of banging my head against my keyboard I achieved exactly SFA due entirely to trying unsuccessfully to merge my ETaC patches. MissJennaBee has a guide - https://forums.nexusmods.com/index.php?showtopic=1775296 - which looks pretty detailed to start out but which leaves a few gaps in the process. My main issue is that is uses the old xEdit Merge script in TES5Edit, not the standalone, as she instructs NOT to renumber FormIDs as these are needed for the patches to work properly apparently? So it involves having to use Wrybash to esm-ify all the required masters (about 12 in my case), merge using the script, oh forgot to mention keep everything in the same order even though when you esm stuff it automatically moves to the top, redate stuff, merge, delete NAVI, CK and rebuild NAVI, esp-ify - F@ING HELL!!!!! What I'm basically wondering is has anyone here merged ETaC stuff before? I like to think I'm an intelligent guy and a quick learner but F me this is doing my head in!
-
Which EVT option(s) is that with Darth?

