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gigan2

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  1. If I let DynDOLOD create the Occlusion.esp it will say "no suitable cells found" and I will have holes around Winterhold. If I just use "All" mode, the holes disappear. What is the downside of using "All", is it just more time consuming?
  2. Thanks for the answer! I attached the log coming from terrain lod generation, that was my mistake. SSELODGen_log_1.zip
  3. Hey Sheson, I've got a problem I never encountered before when using xLodgen to generate terrain LOD. I use TechAngel's settings as usual. Somehow when generating LOD it skips a lot of "chunks" of worldspace. For example tamriel.4.0.8 is missing (most of them actually) and only when I choose "specific chunk" and set it to level 4 it generates this chunk. I can also verify that a lot of LOD is not generated ingame. I attached my log, if this helps. I also have a problem when generating Occlusion data with any mode except for "ALL". I get something like [00:07] [Tamriel] no suitable CELLs found for mode -TVDT +Border I have a feeling these might be related and come from a problem in my setup? Appreciate any help as always! SSELODGen_log.txt
  4. Thanks for the quick answer! It wasn't actually read properly. I switched to the non-eslyfied version of the mod and now all grass is taken into account, even without the added ",True". Should one add esl instead of esp in the end of the file name even if it's just an esp flagged as esl or shouldn't that be the problem? I also tried to regenerate the bounds in the CK, but some of them just stay zero. Maybe I should try some other grass mods as well.
  5. Hey there, I want to try the new Grass LOD setting for my Modlist with Tamrielic Grass. Some of the object bounds don't seem to be applied correctly so I want to force load all grass for LOD generation. I created a file called "DynDOLOD_SSE_TexGen_Billboards_tamrielicgrassesp.txt" in the Edit Scripts folder and additionally in my Data/Dyndolod Folder in MO2. It contains all the grass from the .txt file created by running TexGen without the ",False". I also tried setting some to ",True" as you can see in the attached file. Unfortunately this file isn't recognized and the grass not generated. I also attached the latest log file. The .esp name is "TamrielicGrass.esp" and it's flagged as esl. I would appreciate any hints or help with the matter Cheers, gigan DynDOLOD_SSE_TexGen_Billboards_tamrielicgrassesp.txt TexGen_SSE_log.txt
  6. Hello, I'm just curious if the merging section is necessary if I don't plan to add further mods to the guide. Does the conflict resolution .esp depend on the merged plugins? cheers gigan
  7. Hey, I followed they guide, and when I reached the point where it says that I have to extract Bsa's, I noticed that I didn't extracted the Bsa's of the Optimized Textures (I downloaded them, not the ddsopt method). I did it for every other mod so far. Do I have to extract them? regards gigan
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