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Everything posted by Katopill
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Questions before I go further with modding FNV...
Katopill replied to TaxiGenie's question in Guide Support & Bug Reports
1. Just the outer ones 2. That's a common error that seems to come up at random. It has no known effects and can safely be ignored. -
GUIDE Fear and Loathing in New Vegas - Feedback
Katopill replied to EssArrBee's topic in Fear & Loathing in New Vegas
Nope. It shouldn't cause any problems as long as you have Borderless Windowed Mode enabled. -
GUIDE Fear and Loathing in New Vegas - Feedback
Katopill replied to EssArrBee's topic in Fear & Loathing in New Vegas
Have you tried setting EnableUnsafeMemoryHacks to true? ENBoost gave me terrible stuttering until I changed that. -
GUIDE Fear and Loathing in New Vegas - Feedback
Katopill replied to EssArrBee's topic in Fear & Loathing in New Vegas
Yes, many ENB presets come with SweetFX packaged with it however, so if it does you should remove the old SweetFX files before installing it. -
GUIDE Fear and Loathing in New Vegas - Feedback
Katopill replied to EssArrBee's topic in Fear & Loathing in New Vegas
FNV's ENB disables the game's default AA even with effects disabled. ENB does have its own Antialiasing features, but they don't work with effects disabled. You'll have to use post-processing AA like FXAA or SMAA. I prefer SweetFX's SMAA. It's not as good as default AA but it's still an improvement over no AA and it's not as performance intensive. Here's how to get SMAA working with ENB: Download Unofficial SweetFX 1.5u from https://sfx.thelazy.net/downloads/. Extract the folder to somewhere safe like your desktop. Delete "dxgi.dll". and the "X64_dll's" folder. Rename "d3d9.dll" to "d3d9_sweetfx.dll". Move "d3d9_sweetfx.dll", the "SweetFX" folder, and the three text files to your Fallout New Vegas folder. Open enblocal.ini and set your [PROXY] section to this: [PROXY]EnableProxyLibrary=trueInitProxyFunctions=trueProxyLibrary=d3d9_sweetfx.dll Save the file. Open SweetFX_settings.txt and under "Choose Effects", set "#define USE_LUMASHARPEN" to 0.Under "SMAA Anti-aliasing settings", set "#define SMAA_CORNER_ROUNDING" to 0.Now save the file. You should now have SMAA working with FNV and ENB. -
Yuki Merged Mods Cannot get it to work
Katopill replied to tadams2tone's question in Guide Support & Bug Reports
I went ahead and updated the Yukichigai Gameplay Tweaks page to clarify this. -
Yuki Merged Mods Cannot get it to work
Katopill replied to tadams2tone's question in Guide Support & Bug Reports
Hmm, try this: Open Wrye Flash, click Yuki Merged mods, and right click on the "Bash Tags" box on the bottom right. If "Deflst" isn't checked, that's your problem. Click it and rebuild your Bashed Patch. -
GUIDE Fear and Loathing in New Vegas - Feedback
Katopill replied to EssArrBee's topic in Fear & Loathing in New Vegas
Hey, here's some minor tweaks that I think should be made to the guide: For the NCR Trooper Overhaul, it tells you to clean "NCR Trooper Overhaul_beta" even though you're not using that plugin. You'll want to move the "Contains dirty edits" notification below "NCR Trooper Overhaul - Distributed." For Wasteland Flora Overhaul, you should let users of the Dead version know that they'll need to install "Update for the latest Dead version." For Fallout Character Overhaul, tell users to rename "FCO - Sweat" to "FCO - Sweat.esp" since FCO installs the wrong file. For Holster - new mesh for Heavensturkey, "Holster.esp" needs to be cleaned since it has ITMs that conflict with YUP. Pip-Boy Light Colors overwrites Roberts Pipboy Fix if you choose anything other than Vanilla for color. -
GUIDE Fear and Loathing in New Vegas - Feedback
Katopill replied to EssArrBee's topic in Fear & Loathing in New Vegas
Here's why "FCO - Sweat.esp" wasn't installing properly: From FCO's FOMOD installer script.cs: CopyDataFile("AnimatedSweatEffect/FCO - Sweat.esp","FCO - Sweat");InstallFolderFromFomod("AnimatedSweatEffect/meshes","meshes");InstallFolderFromFomod("AnimatedSweatEffect/textures","textures"); This is what it SHOULD be: CopyDataFile("AnimatedSweatEffect/FCO - Sweat.esp","FCO - Sweat.esp");InstallFolderFromFomod("AnimatedSweatEffect/meshes","meshes");InstallFolderFromFomod("AnimatedSweatEffect/textures","textures"); -
Auto Aim Fix from Wyre Flash NV
Katopill replied to mentaltyranny's topic in Fear & Loathing in New Vegas
Project Nevada fixes this problem already, so the Bashed Patch option isn't needed. -
GUIDE Fear and Loathing in New Vegas - Feedback
Katopill replied to EssArrBee's topic in Fear & Loathing in New Vegas
Here's a few mods I recommend: Dead Money Fireworks Fix Enhanced Bullet Impacts Faster Pipboy Faster -
1. Dynavision is safe to install, I use it myself. Just install it like normal and move it above OneHud on the left panel. You should still use ENB for the ENBoost feature; follow the guide on how to install it. It helps performance and it's compatible with Dynavision; after installing it just open enbseries.ini and change "UseEffect=true" to "UseEffect=false". 2. Unlike other mod managers, Mod Organizer handles conflicts automatically based on where the mod is located on the left panel; you don't need to untick and retick anything. If NMC is placed above Poco Bueno, then for any conflicting textures, Poco Bueno will overwrite NMC. This isn't important with texture mods; you'll still see the textures from both, but some of NMC's will be replaced with Poco's. If you want to install NMC Medium, you can either delete the Small one, or untick it and install the Medium version into a separate mod; when installing Part 1, change the name to whatever you'd like, and install Part 2 and merge it into the same mod. Then tick it and drag it above Poco Bueno's texture pack. I'm not great at explaining things so let me know if you have any more questions.
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Merging Advanced Recon Question
Katopill replied to valvangur's question in Guide Support & Bug Reports
"Advanced Recon Tech.esp" is included in "Advanced Recon Patches.esp", so it isn't needed. Just move it to "Optional ESPs" before making your merge. -
NVInteriors - Project Nevada Patch
Katopill replied to Katopill's topic in Fear & Loathing in New Vegas
Actually, I unintentionally incorporated your changes into my mod, since I made it using your version as a master; I wasn't aware you had changed anything with the ingestibles. I can go ahead and credit you if you'd like. -
GUIDE Fear and Loathing in New Vegas - Feedback
Katopill replied to EssArrBee's topic in Fear & Loathing in New Vegas
Holster.esp should probably be cleaned, it has some ITMs that override YUP. -
I made this small patch that makes NVInteriors Ingestibles compatible with Project Nevada. They no longer heal you when 'Food Heals' is set to Disabled. They also have PN's food effects (Stale, Old, Tainted, etc.) I haven't tested it yet but it's a very simple fix so I don't see why it would have any problems. Any feedback is appreciated.
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GUIDE Fear and Loathing in New Vegas - Feedback
Katopill replied to EssArrBee's topic in Fear & Loathing in New Vegas
The "Sweat" option should probably be unchecked when installing FCO. The installer doesn't name the file correctly and it doesn't have a .esp extension, and even when you correctly rename and activate it, the mod makes an "Item equip" noise whenever your character gets the sweat effect, which can be annoying. Maybe someone could make a fixed version of the file that doesn't make the noise that we could download separately? -
GUIDE Fear and Loathing in New Vegas - Feedback
Katopill replied to EssArrBee's topic in Fear & Loathing in New Vegas
I've uploaded my NVInteriors - Project Nevada Patch to the Nexus. I don't see why it would have any problems but more testing is welcome. -
GUIDE Fear and Loathing in New Vegas - Feedback
Katopill replied to EssArrBee's topic in Fear & Loathing in New Vegas
I've used this + MG's texture pack and it covers almost everything that Poco Bueno and NMC missed. I can barely find any low res textures in my game now. -
GUIDE Fear and Loathing in New Vegas - Feedback
Katopill replied to EssArrBee's topic in Fear & Loathing in New Vegas
I'm the one who made that. It's fine to use as it is, once I put some finishing touches on it I'll upload it to the Nexus. -
GUIDE Fear and Loathing in New Vegas - Feedback
Katopill replied to EssArrBee's topic in Fear & Loathing in New Vegas
First version done, let me know what you think: https://mega.nz/#!24lhmR6C!KD27XtYWbchYkNsPGPxkS7U7O8IOfaECLs3FIOy3DHE No DLC perk compatiblity or stat changes yet. -
GUIDE Fear and Loathing in New Vegas - Feedback
Katopill replied to EssArrBee's topic in Fear & Loathing in New Vegas
Hi, I'm working on a patch that should make NVInteriors ingestibles compatible with Project Nevada. It just adds the PN food quality effects and makes it so they only heal HP when set so in PN. I haven't yet rebalanced the stats to be in-line with Project Nevada's but it's still an improvement. Anyone care to test it? -
GUIDE Fear and Loathing in New Vegas - Feedback
Katopill replied to EssArrBee's topic in Fear & Loathing in New Vegas
Does the YUP-WMX-PN-PNEO Patch need the "Dialog Topic - GREETINGS" record? I know that was in the original YUP v9.0 patches mod but I was under the impression that the game engine took care of that. Once again though, I could be wrong. -
GUIDE Fear and Loathing in New Vegas - Feedback
Katopill replied to EssArrBee's topic in Fear & Loathing in New Vegas
I noticed that when installing the Animated Sweat Effect in FCO, the file shows up as "FCO - Sweat" instead of "FCO - Sweat.esp", and thus it doesn't get loaded. Simply renaming the file to "FCO - Sweat.esp" seems to fix it. Is anyone else getting this issue? I assume it's an error in the FOMOD script but I could be wrong. -
GUIDE Fear and Loathing in New Vegas - Feedback
Katopill replied to EssArrBee's topic in Fear & Loathing in New Vegas
Do you know if it's gonna be safe to use your patches (and FCO Bugfixes) on an existing F&L savegame? Only major mods I don't use are Beyond Boulder Dome and Tales from the Burning Sands (and any patches relating to them).